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Icewind Dale 2: Enhanced Edition is almost here!

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  • katharsiskatharsis Member Posts: 1
    may i please have access to IWD2 CEE beta :))))

    https://github.com/katharinekatharsis
  • mhtrieumhtrieu Member Posts: 1
    Hello, I am really looking forward to this as I love IWD1 and would love to be a beta tester if possible. Thank you!

    https://github.com/mhtrieu
  • arc7arc7 Member Posts: 2
    I would like to participate too.

    https://github.com/stevenbright
  • Jones68Jones68 Member Posts: 1
    I would like to test the game.Thank you
  • rahmzarahmza Member Posts: 1
    Thanks for doing this! I'm interested in testing and providing feedback, though I am not an active developer.
  • ToliasTolias Member Posts: 11
    Would love to contribute in this by playtesting.

    https://github.com/Tol1as
  • TazeraTazera Member Posts: 9
    Hi, I would love to playtest the game!
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Thank all of you so much! The Red Chimera group has enough playtesters and now the primary bottleneck is voice acting. We have voice actors offering their talents for 4 of the 10 NPCs and are looking for new voice actors to complete the rest.
  • TyLeeTyLee Member Posts: 3
    :O!!! i donno whats the " process " for the voice acting, but, if it is just " read " lines, record them and send them somewhere, count with me :x
    I can do both, famale and male voices :E
  • VaragrathVaragrath Member Posts: 1
    Would like to look into beta testing, if more are still needed.

    https://github.com/neilsduncan
  • rubenibanezrubenibanez Member Posts: 2
    Is this project still alive?
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    It's still alive. We're actually very close to release; all we need is to complete the NPCs by giving all of them new portraits and voice acting.
  • rubenibanezrubenibanez Member Posts: 2
    It's still alive. We're actually very close to release; all we need is to complete the NPCs by giving all of them new portraits and voice acting.

    * fangirling intensifies *
  • TheTHXTheTHX Member Posts: 4
    hello

    Is it still possible to access the beta?

    https://github.com/TheTHX1138
  • AgadeemAgadeem Member Posts: 1
    It's still alive. We're actually very close to release; all we need is to complete the NPCs by giving all of them new portraits and voice acting.

    If you have need of any voice actors I would be happy to provide some work for free. I have a professional setup and can do a range of voices. Just shoot me an E-mail!
  • BLynnBLynn Member Posts: 1
    Would love to access the beta if you are still adding people to it.

    https://github.com/BLynn0113
  • trebuszętrebuszę Member Posts: 47
    Hello

    I'm curious how's the progress going? It's been 3 years since the initial post i think. Is this mod close to be finished? Thanks
  • DrivingguyDrivingguy Member Posts: 1
    Would love to try the Beta if available.

    https://github.com/HammerGS
  • TJWIZTJWIZ Member Posts: 1
    edited May 2023
    Hail Friends I would love to try the Beta as well. Avid IWD2 Player


    https://github.com/Tjwiz
    Post edited by TJWIZ on
  • paladin84paladin84 Member Posts: 66
    In vanilla game if there is a paladin in the party it is not possible to talk to yuan-ti in temple in Chult (number of worn robes counter is 5), so all the yuan-ti in the temple are hostile. Is this issue addressed somehow in ee?
  • OlvynChuruOlvynChuru Member Posts: 3,079
    @paladin84
    paladin84 wrote: »
    In vanilla game if there is a paladin in the party it is not possible to talk to yuan-ti in temple in Chult (number of worn robes counter is 5), so all the yuan-ti in the temple are hostile. Is this issue addressed somehow in ee?

    Yes. If there is a paladin in the party, they can stay at the entrance and the rest of the party, if they're wearing robes, can talk to the yuan-ti even if the paladin isn't wearing a robe.
  • SabamonsterSabamonster Member Posts: 3
    Is this available yet?
  • LordtarzanLordtarzan Member Posts: 1
    Any updates on this game
  • MinuteMinute Member Posts: 1
    Just read through the forum and I'm not sure I saw any link to patreon or anything like that.

    Is there any way to support the mod effort?
  • moving_targetmoving_target Member Posts: 13
    It's still alive. We're actually very close to release; all we need is to complete the NPCs by giving all of them new portraits and voice acting.

    i don't understand, could you just use those old NPC portraits and voice files in origin icewind dale 2?
  • YaamsYaams Member Posts: 2
    I can give my voice anytime!
  • bearcattonybearcattony Member Posts: 32
    My iwd2ee game crashes the moment it tries to load the Fell Wood area from the Wandering Village area of Chapter 3. Either it freezes on the load screen or it crashes with "assertion failed". I have the mods Ease of use, Light of Selune, the IWD2 NPCs, the ammo belts.
  • bearcattonybearcattony Member Posts: 32
    edited June 2023
    ok. It was the Light of Selune Mod. currently not compatible with IWD2ee. I only downloaded the mod option. Must be the items in that area or a specific character added there that the dlg or dll script isn't compatible with. Perhaps the items and merchants in the LOS mod can be extracted and made compatible with IWD2ee. It did say "installed with warnings" when installed.
    Post edited by bearcattony on
  • TheMatrixDragonTheMatrixDragon Member Posts: 5

    Monks: Monks now get much faster and more accurate unarmed attacks, and their attack damage progresses more logically. Their base damage caps at 1d8, but they gain more attacks per round than other classes, eventually becoming able to attack more than five times per round.

    Won't this SEVERLY nerf the Monks Unarmed Damage? In Icewind Dale 2 at level 26 the Monk would get 4 attacks per round doing 2-30 + what ever bonuses you have to damage.
  • OlvynChuruOlvynChuru Member Posts: 3,079
    edited June 2023
    @TheMatrixDragon
    Monks: Monks now get much faster and more accurate unarmed attacks, and their attack damage progresses more logically. Their base damage caps at 1d8, but they gain more attacks per round than other classes, eventually becoming able to attack more than five times per round.

    Won't this SEVERLY nerf the Monks Unarmed Damage? In Icewind Dale 2 at level 26 the Monk would get 4 attacks per round doing 2-30 + what ever bonuses you have to damage.

    No, because monks also get more attacks per round. A level 26 monk in IWD2EE can make 10 unarmed attacks per round without any buffs. It's actually 1d8+5 damage (9.5 on average) at that level, with a +5 attack bonus, while the original damage at that level was 1d20 + 1d10 (16 on average), with no attack bonus. So the fact that the IWD2EE monk will have more than twice as many attacks per round as the vanilla IWD2 monk at that level WILL make up for the lower damage.
This discussion has been closed.