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Icewind Dale 2: Enhanced Edition is almost here!

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  • OlvynChuruOlvynChuru Member Posts: 3,079
    @Allanon81
    Allanon81 wrote: »
    Is there any way to install this other than Weidu installer? Like just a zip or something? Maybe somebody can DM me? The typical weidu installer takes me a godawful amount of time.

    Right now only WeiDU, though you could do it with Project Infinity.

    @mled
    mled wrote: »
    Will this be usable on (for example) linux ?

    Currently it's only Windows, and it will be very difficult to make it usable on other platforms, unfortunately.
  • derelict613derelict613 Member Posts: 1
    If you are still accepting testers I would love to give this project a little bit of time!

    my github is
    https://github.com/mdmowery
  • mledmled Member Posts: 48
    OlvynChuru wrote: »

    Currently it's only Windows, and it will be very difficult to make it usable on other platforms, unfortunately.

    Aw shucks, that's a shame.
    Well I guess it uses the windows iwd2 exe which never had any equivalent on linux so it probably can't be helped.
  • emukiss25emukiss25 Member Posts: 1
    edited January 2023
    Can You grant me access to EE modification as well? I don't know If i'd be a great game beta tester but Im a Test Manager in IT company (former autamtion tester and manual tester even back). I know my trade tho' it is not game testing.
  • BananaMonocleBananaMonocle Member Posts: 1
    Hi! I would love to give this project a try.

    My github is:
    https://github.com/BananaMonocle

    Thanks!
  • BloodyMiseryBloodyMisery Member Posts: 2
    I have a lot of love for IWD2 and would love a change to help bring this projection to completion.

    My github is: https://github.com/dgkavanagh
  • PremiumR98PremiumR98 Member Posts: 1
    Optional puzzles and harder encounters are now optional? Seems like IWD: Goyslop Edition to me
  • OlvynChuruOlvynChuru Member Posts: 3,079
    @PremiumR98
    PremiumR98 wrote: »
    Optional puzzles and harder encounters are now optional? Seems like IWD: Goyslop Edition to me

    Making encounters optional is something that was only done in specific cases, and the main purpose was never to make the game easier or dumb down the game.

    IWD2EE adds several instances where you can talk your way out of certain fights with persuasion checks (Bluff, Diplomacy or Intimidate). This was done in order to give you more opportunities to use these skills; there weren't many places where you could use them in the original game. If you talk your way out of a fight, you typically get some experience for it, but you usually don't get the items you would've gotten for killing them.
  • RemeedellaRemeedella Member Posts: 1
    hi, can anyone import me :P i'd like to hop on board. All I can offer is some testing and 3d modelling. PM me
  • FelidireFelidire Member Posts: 2
    I wouldn't mind playing through and seeing how it holds up, assuming it works on win11.

    https://github.com/Vaugrin

    2d illustrator & 3d concept artist, and occasionally dabble in writing and worldbuilding. This particular game has always been something of an inspiration. I played through IWD2 four or so times between 2003-2015.
  • kyuubiclekyuubicle Member Posts: 1
    Howdy! If you still need testers, I'm up for it.

    Here's my github: https://github.com/kyuubicle

    Thanks!
  • houshihoushi Member Posts: 1
    Greetings! I would like to be a tester for Icewind Dale 2 Enhanced Edition beta. If possible, here is my github account:

    https://github.com/houshi25

    Thank you!
  • jowe7874jowe7874 Member Posts: 1
    edited January 2023
    Incredible work. I would love to be a playtester if you are still in need.

    https://github.com/jowe7874

    Thank you
  • UmprdšunčUmprdšunč Member Posts: 1
    Hello, please is there source where i can find current information how finished this mod is? I wasnt able to find anything. Thank you.
  • OlvynChuruOlvynChuru Member Posts: 3,079
    edited February 2023
    @Umprdšunč

    IWD2EE is finished enough that you should be able to play through the whole game from beginning to end. Most aspects of IWD2EE are in a state where I would be fine releasing them (there are plenty of bugs still around, but I could fix those after release if I don't catch them earlier). The exceptions are 1. the NPCs and 2. the GUI.

    1. The NPCs, thankfully, are something that we're currently making progress on. @semiticgoddess has been writing dialogue for the NPCs. A lot of them still don't have portraits, though.
    2. IWD2EE currently has 4 new pieces of GUI art, namely the startup menu and the chapter start screens for the prologue and the first two chapters. Everything else uses the same GUI as the original game. In fact, those 4 new pieces of GUI art were already part of IWD2EE when it was announced years ago at the start of this thread; we've made basically zero progress on the GUI for years, since the people who were initially working on the GUI (like @ashafetov ) ended up being really busy with other projects.
  • gentlebimgentlebim Member Posts: 26
    I am so incredibly psyched for this, I can't even tell you. I've been running a modded version of IW2, and it's good enough but all the widescreen patching and blah, blah, blah. I was absolutely heartbroken when I heard years ago that the sourcecode was lost and there would be no official IW2EE. I cannot wait to play this bad boy. Appreciate all the heard work your team is doing @OlvynChuru
  • Jon_DMJon_DM Member Posts: 9
    I would like to try the beta and give some help if possible.

    My https://github.com/jkaljkal

    Thanks!
  • zoharzohar Member Posts: 25
    I would love to test it!

    https://github.com/Paulorbc

    Thank you!
  • SotanuijaSotanuija Member Posts: 2
    I'm considering starting a playthrough of Icewind Dale 2 with a couple of friends and after googling around I found this project. How's the multiplayer currently? If it's in a playable state, I would very much like to try this out.


    https://github.com/Sotanuija

    In any case. Good luck with the project.
  • Acrux2Acrux2 Member Posts: 66
    Non-existent, unless you want to test it.
    OlvynChuru wrote: »
    Multiplayer won't work right in IWD2EE. It's possible you might be able to start a multiplayer game, but there would be all sorts of bugs.

  • SotanuijaSotanuija Member Posts: 2
    I've got a healthy dose of masochism, so I'm always willing try things out.
  • Been looking for this since IWDEE came out. I'd love to test the mod!

    https://github.com/derrickm1

    Thank you!
  • ultrarichardultrarichard Member Posts: 1
    Hi, I'd love to help you test this mod!

    https://github.com/Ultrarichard

    Thank you!
  • MerqueMerque Member Posts: 1
    Hi dear modding team.

    I just stumbled upon this project - I'd love to help as a beta tester!

    https://github.com/Mercuerian
  • haraldharald Member Posts: 1
    Hey there, would LOVE to test your beautiful mod <3

    https://github.com/ksidpen
  • molloy84molloy84 Member Posts: 1
    I would gladly help test the mod! This is something I've wanted for a loooong time.
    https://github.com/molloy84
  • Anders85Anders85 Member Posts: 3
    Hey there, would LOVE to test your mod, please;)

    https://github.com/mswia85
  • deuterologodeuterologo Member Posts: 2
    Hi, I'd be glad to test the mod! Cheers

    https://github.com/deute137
  • bearcattonybearcattony Member Posts: 32
    edited February 2023
    Is there a way the Red Chimera people can make the Gibberlings IWD2 NPC project compatible with IWD2EE? I tried it just now and the game crashed in the first dialogue where other party members interject with Nord having a conversation with other people (i.e. Nord talking to the guy with the injured arm and the game crashes when Valeero and Prachi interject with them.) I enjoyed playing IWD2 NPC. Put more to the story, not as good as the IWD NPC mod was (probably one of the best mods in game history; it put so much more personal story and entertainment into the whole game, with the druid character of Nella being Arundel's apprentice, and the comical romance of bard Severn and thief Teri)
    Post edited by bearcattony on
  • ArtemiosArtemios Member Posts: 2
    Hello, please allow me to start by saying a huge 'good job' to every single person offering their part in making this.

    I have been a huge lover of IWD 1 and 2, played countless hours ever since each game reached my PC and I honestly feel bad with my self for not finding this thread sooner. While working, earlier today, a random reply on steam's IWDEE topic brought me to this page... And I have to admit that most of today's work was left unfinished :blush:

    I've read some of the messages, everything I could find about spells, equipment, class and dialogue opts I've seen, but sadly, can't scroll over all 25 pages (at least for now) I feel so jealous of everyone playing this... I really really ... honestly really MUST join this team.

    If this helps... Discord name : DrunkenArts#2831 // GitHub : https://github.com/Artemios34

    I'd really enjoy troubling everyone with anything I come up with. Build theorycrafting, progression, possible bugs, generic ideas... or just random thoughts about one of my best old time favourite game.

    PS. Since English aren't my native language I'd like to be excused for any bad grammar, spelling or any other mistake.

    PS2. Hope this wan't too much of a trouble to read.


    Keep up the good work. And once again, thank you so very much for this. Made a tremendous change in my mood today!
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