Thorsson wrote: »
Sorry if this has been asked before, but if you have mods installed with IWD2, how will IWD2EE interact with them?
Ossie1972 wrote: »
Is anybody getting responses to the playtest offers? Seen plenty offering but I got no response & haven't seen an update from the devs for some time
Since it's December 2022 and still no EE, I can only imagine all the good stuff that will go into this game. I may have to rethink my second party attempt and wait for EE. My first one fizzled at the dragon in Chult. I killed the dragon once, but didn't make it to the portal in time because my mage died and I had to res him and pick up all his stuff. I didn't save after killing the dragon either. My IWD:C party was 1) 1/2 Orc Fighter 13. 2-Hander 2) Human Fighter 4/Paladin 9. 3) Dwarf Cleric of Helm 13. 4) Elf Cleric of Lethander 13. 5) Human Wizard 13. 6) Halfling Rogue 13.
I wonder if my IWD and IWD:EE party will make it in IWD2:EE. 3 pally (no kit)(human), 2 cleric/mage (both 1/2 elf). 1 fighter/thief (halfling). That's my power group and it shreds.
Here is a question. Hopefully it wasn't asked and answered after page 6. If so, I'll delete it.
In IWD2:EE... Will loot still drop on the floor when a player character dies? It's a pain, even if you implement quick loot, to pick up loot and do an inventory management to make sure that everything is placed back where it was originally.
For monsters, I don't mind. I am used to it from the earlier TSR games and the first 2 Diablos. If one good thing could be said about Diablo 3, at least that got that part right. Talk about a huge QOL improvement. It would be nice to see that in IWD2:EE as well.
That said, if you're wanting more beta testers, then I'm interested!
I'd love to provide proper feedback as well as to enjoy the game, too!
Thanks for your consideration :-) My GitHub: https://github.com/oirholt
if portraits for companions are a hang up for the mod, I'd be happy to help.
That is, if you're looking for artists to do them.
Here's my portfolio: https://www.janpospisilart.com/
I can't promise I can do many, but a few at least should be good fun.
(I don't really use these forums, so the fastest way to contact me would be through email, as listed on my site)
Some notes on specific mods:
Widescreen Mod - Unnecessary as IWD2EE already includes a way to set the game to a higher resolution (various options up to 1920x1080).
IWD2-Ease - Most of the components are unnecessary because IWD2EE makes very similar changes, or are incompatible. The readme will have a list of which components are compatible.
Almateria's IWD2 Fixpack - Should be compatible.
Light of Selune - Should be compatible.
Tactics4IWD2 - IWD2EE's Creature Revisions component already improves enemy AI and encounters, so this mod is probably unnecessary.
NPCs - Should be compatible.
P.S. What about Tioma's Mods - Ammo Belts/Bottomless Bags, Sun/Wood Elves, Additional Cleric Domains?
Here is my github : https://github.com/shezard
Here's my github: https://github.com/GreyjoysAnatomy
Github is: https://github.com/AvonShier
People are joining the Discord that includes the link to the beta download, if that's what you mean. It looks like when you requested access before, you didn't include a link to your Github account. You'll need to do that.
Also, I've read about the Discord, but haven't found a link for it - and the current Beamdog forum search function is, well, limited...thanks in advance!
Is this project still active? Wanted to check it since there is no official EE, but couldn't find discord server people were talking about earlier.
My github is https://github.com/Kiriki-kun
Here is my github: https://github.com/AvonShier
My github: https://github.com/AmorEtHilaritas
Maybe more luck here? *link removed*