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Noober's Game

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  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    2. Oh, not this again!
  • jmerryjmerry Member Posts: 3,829
    Zaghoul wrote: »
    2. Oh, not this again!

    How about now?

    Responses:
    1. Okay, perhaps I will try another class.
    2. This is dumb.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    2. This is dumb.
  • jmerryjmerry Member Posts: 3,829
    2. This is dumb.

    What about now?

    Responses:
    1. Okay, perhaps I will try another class.
    2. Yes, it is STILL dumb.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    2. Yes, it is STILL dumb.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    OOC: If I keep this up for another forty answers do I get loads of XP?
  • jmerryjmerry Member Posts: 3,829
    2. Yes, it is STILL dumb.

    How about now?

    Responses:
    1. Okay, perhaps I will try another class.
    2. Can we please stop this?
    3. I want to kill you so badly. I'm just... it's amazing, really.

    OOC: 250,000 experience per party member. Which should be enough to bring them all to the 8 million XP cap. Because that's the standard reward for "winning a fight" in Black Pits 2, and this is the last one.
    Also, it's less than forty answers worth of this.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    edited September 2021
    2. Can we please stop this?

    OOC: The next time I meet Noober in BG1 I'll remember this game of his.
  • jmerryjmerry Member Posts: 3,829
    Zaghoul wrote: »
    2. Can we please stop this?

    Return outside.

    I mean ...

    What about now?


    Responses:
    1. Okay, perhaps I will try another class.
    2. Really, just stop.
    3. You have no idea how much I loathe you.

    And one last text error as we approach the end (an incorrect string index).
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    2. Really, just stop.
  • jmerryjmerry Member Posts: 3,829
    Zaghoul wrote: »
    2. Really, just stop.

    What about now?

    Responses:
    1. Okay, perhaps I will try another class.
    2. You are the most reprehensible creature in the entire world.
  • ArviaArvia Member Posts: 2,101
    1. Okay, perhaps I will try another class.

    :p
  • jmerryjmerry Member Posts: 3,829
    Arvia wrote: »
    1. Okay, perhaps I will try another class.

    Excellent! Which class would you like: a fighter, a wizard, or a thief?

    Responses:
    1. I shall take on the role of a fighter.
    2. A wizard sounds like it would be fun.
    3. I've always enjoyed sneaking around. Let me try being a thief.
    4. Eh, I would rather quit after all.
  • ArviaArvia Member Posts: 2,101
    2. A wizard sounds like it would be fun.

    OOC: I want to see what the other options that we didn't pick might do.
  • jmerryjmerry Member Posts: 3,829
    All right, fair enough.
    Arvia wrote: »
    2. A wizard sounds like it would be fun.

    Ooh, a wizard! I always wanted to be a wizard too, even got hold of a magic wand once, but I had to give it back after I turned the local priest's head into a rabbit. Not a rabbit head, mind you, a whole rabbit. Going to the temple was never quite the same after that.


    Anyway, let me just get my Tome of Adventure here... okay, got it. Let's get started.


    It is a dark and stormy newt, and you have just... wait. Night. It was a dark and stormy night. Sorry about that. Spilled some tea on the page there. Let's start again.


    It is a dark and stormy night, and you have just arrived at the place you are to meet your mentor. The Wagon's End is a tavern bright and warm, a beacon of refuge in the unseasonably cold gale that has borne down upon the small country village. You make your way through the deep mud of the road and pound heavily on the barred door.


    A small window cut in the door slides open and a critical eye examines you face. After a moment, the window slides shut and the door is opened. A hunched man pulls you in quickly and then closes and bars the door just as rapidly.


    He addresses you. "What in the name of all the Hells has possessed you to walk the roads of Marynford at this late hour? Do you care nothing for your life? Well, you are safe indoors now, and I recommend you stay that way until the next day's dawning."


    After his scolding, the man shuffles back behind the bar and disappears through a door, muttering to himself about "the young people of today." You look around the room and are disturbed and surprised to note that your mentor is nowhere to be seen. There is one patron eating at the bar.

    Responses:
    1. Talk to the patron at the bar.
    2. Follow the old man through the door behind the bar.
    3. Go outside and look for your mentor around the back of the inn.
    4. Request a room for the evening and go to sleep.
  • ArviaArvia Member Posts: 2,101
    1. Talk to the patron at the bar.
  • jmerryjmerry Member Posts: 3,829
    Arvia wrote: »
    1. Talk to the patron at the bar.

    As you sit down, the patron fixes his one good eye upon you, the other an opaque milky orb. "Bad place for travelin' at night. Ain't ye never heard of the curse? Ain't ye never heard of the tales? 'Tis only a fool's luck that ye even made it to the Wagon's End. By all rights, ye should be dead or worse."

    Responses:
    1. Ask the man why the village is so dangerous at night.
    2. Ask the man if he has seen your mentor.
    3. Follow the old man through the door behind the bar.
    4. Go outside and look for your mentor around the back of the inn.
    5. Request a room for the evening and go to sleep.
  • Balrog99Balrog99 Member Posts: 7,367
    Ask the man why the village is so dangerous at night.
  • jmerryjmerry Member Posts: 3,829
    Balrog99 wrote: »
    Ask the man why the village is so dangerous at night.

    The man looks incredulously at you. "Ye daft, are ye? Ain't ye never heard of the curse? 'Tis the curse what makes travelin' the roads so treacherous. 'Tis the curse what makes good folk bar their doors and keep lamps lit all the night long." The man turns back to his dinner and says no more to you.

    Responses:
    1. Ask the man if he has seen your mentor.
    2. Follow the old man through the door behind the bar.
    3. Go outside and look for your mentor around the back of the inn.
    4. Request a room for the evening and go to sleep.
  • ArviaArvia Member Posts: 2,101
    1. Ask the man if he has seen your mentor.
  • jmerryjmerry Member Posts: 3,829
    Arvia wrote: »
    1. Ask the man if he has seen your mentor.

    "Mentor, eh? Is he wearin' a cloak like yourself? He is, is he? Can't say I've seen him. Been here most of the day shelterin' from the gale, and I ain't seen nobody."

    Responses:
    1. Ask the man why the village is so dangerous at night.
    2. Follow the old man through the door behind the bar.
    3. Go outside and look for your mentor around the back of the inn.
    4. Go outside and look for your mentor around the back of the inn.
  • ArviaArvia Member Posts: 2,101
    3. Go outside and look for your mentor around the back of the inn.
  • jmerryjmerry Member Posts: 3,829
    Oops ... I just noticed that I got one of the response options wrong last time; #4 should have been getting a room. My mistake, not Noober's.
    Arvia wrote: »
    3. Go outside and look for your mentor around the back of the inn.

    The wind clutches at your cloak and the rain blurs your vision as you step back outside. You make your way slowly in the darkness toward the back of the inn, stumbling over the rotting remains of ruined oaken kegs as you proceed.


    You find nothing of note in the back of the inn aside from a mutt, cowering in an overturned crate with a hole cut in one side. You turn to reenter the tavern when something catches your eye. In the distance, you see a shadow silhouetted by the intermittent flashes of lightning.

    Responses:
    1. Return to the interior of the tavern.
    2. Follow the shadow.
    3. Stay where you are and watch.
  • Balrog99Balrog99 Member Posts: 7,367
    Stay where I am and watch.
  • jmerryjmerry Member Posts: 3,829
    Balrog99 wrote: »
    Stay where I am and watch.

    You squint into the darkness for half an hour but catch no sight of the fleeting shadow again. Finally, shivering and soaked, you make your way back to the inn. As you approach the front porch, the air grows frigid around you and you hear footsteps approaching.


    "Get indoors, ye fool! Now!" The old man grabs you and pulls you indoors, barring the door behind you. Seconds after the door is barred, there is a horrible shriek and a beating on the door. The bar is solid and the door holds, and soon the beating and shrieking stop. The old man disappears through a door behind the bar.

    Responses:
    1. Talk to the patron at the bar.
    2. Follow the old man through the door behind the bar.
    3. Request a room for the evening and go to sleep.
  • ArviaArvia Member Posts: 2,101
    2. Follow the old man through the door behind the bar.
  • jmerryjmerry Member Posts: 3,829
    edited September 2021
    Arvia wrote: »
    2. Follow the old man through the door behind the bar.

    As you pass through the door behind the old man, a loose floorboard creaks beneath your weight. The old man starts, upsetting a plate of potatoes and knocking several on the floor. He turns to you with a look of terror that turns to relief followed by indignation upon recognizing you.


    "By the Hells, I thought it had come for me! What's the matter with you, sneaking up behind good folk at this hour of night? Nearly gave me my death's fright, you did. Thought the terror had come for me, sure as my pap's grave." The man bends to clean up the potatoes, muttering to himself.

    Responses:
    1. Ask the man if he has seen your mentor.
    2. Ask the man what he means by "the terror."
    3. Talk to the patron at the bar.
    4. Go outside and look for your mentor around the back of the inn.
    5. Request a room for the evening and go to sleep.
    Post edited by jmerry on
  • ArviaArvia Member Posts: 2,101
    2. Ask the man what he means by "the terror".
  • jmerryjmerry Member Posts: 3,829
    Arvia wrote: »
    2. Ask the man what he means by "the terror".

    "Never heard of the Terror of Marynford? You really are new here, ain't ye? I'll not say much, as it's a bad omen to speak of such things after sundown, but I will tell ye that this town and the surrounding countryside carry a dark curse. Good folk don't venture outside at night, and those who do disappear." The man returns to cleaning the potatoes.

    Responses:
    1. Ask the man if he has seen your mentor.
    2. Talk to the patron at the bar.
    3. Go outside and look for your mentor around the back of the inn.
    4. Request a room for the evening and go to sleep.
  • ArviaArvia Member Posts: 2,101
    1. Ask the man if he has seen your mentor.
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