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[Released MOD] Call of the Lost Goddess - A quest mod for BG2EE

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  • lunarlunar Member Posts: 3,469
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    Acifer wrote: »
    I did most of the testing for this mod on my iPad (game version 2.5). The only issue is that custom music tracks won't play on the iPad, and I haven't been able to figure out why. Otherwise it should work as intended.

    Oh that's so good to know! I transferred the music folder to ipad also, but I am not sure if they play or not. I am an avid mod player, tried all of the old and legacy quest mods, but these new generation mods are cut from a different cloth: production values are sky high! They are just wonderful, I thank you for all of your hard work.

  • AciferAcifer Member Posts: 337
    Adding the music folder is absolutely correct, however, the tracks won't play. I suspect that the iOS version uses another audio format and can't play the 22kHz ogg tracks from the PC version.
    But that's just a minor inconvenience.
    lunar wrote: »
    these new generation mods are cut from a different cloth: production values are sky high! They are just wonderful, I thank you for all of your hard work.

    Thank you very much! I am glad you enjoyed these mods.

  • argent77argent77 Member Posts: 3,580
    Acifer wrote: »
    Adding the music folder is absolutely correct, however, the tracks won't play. I suspect that the iOS version uses another audio format and can't play the 22kHz ogg tracks from the PC version.

    Unless that was changed in the most recent mod version the new soundtracks are all ACM-encoded.
  • AciferAcifer Member Posts: 337
    Yes, that's correct. Everything runs fine on the PC version, but custom music doesn't work on iOS, regardless of whether I provide it as 22kHz acm files or as ogg files that I have renamed as acm files.
  • RayCatRayCat Member Posts: 47
    Those new monsters look amazing, will definitely add to the suspense of exploring a new area
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