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[Released MOD] Call of the Lost Goddess - A quest mod for BG2EE

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  • lunarlunar Member Posts: 3,469
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    Acifer wrote: »
    I did most of the testing for this mod on my iPad (game version 2.5). The only issue is that custom music tracks won't play on the iPad, and I haven't been able to figure out why. Otherwise it should work as intended.

    Oh that's so good to know! I transferred the music folder to ipad also, but I am not sure if they play or not. I am an avid mod player, tried all of the old and legacy quest mods, but these new generation mods are cut from a different cloth: production values are sky high! They are just wonderful, I thank you for all of your hard work.

  • AciferAcifer Member Posts: 355
    Adding the music folder is absolutely correct, however, the tracks won't play. I suspect that the iOS version uses another audio format and can't play the 22kHz ogg tracks from the PC version.
    But that's just a minor inconvenience.
    lunar wrote: »
    these new generation mods are cut from a different cloth: production values are sky high! They are just wonderful, I thank you for all of your hard work.

    Thank you very much! I am glad you enjoyed these mods.

  • argent77argent77 Member Posts: 3,588
    Acifer wrote: »
    Adding the music folder is absolutely correct, however, the tracks won't play. I suspect that the iOS version uses another audio format and can't play the 22kHz ogg tracks from the PC version.

    Unless that was changed in the most recent mod version the new soundtracks are all ACM-encoded.
  • AciferAcifer Member Posts: 355
    Yes, that's correct. Everything runs fine on the PC version, but custom music doesn't work on iOS, regardless of whether I provide it as 22kHz acm files or as ogg files that I have renamed as acm files.
  • RayCatRayCat Member Posts: 48
    Those new monsters look amazing, will definitely add to the suspense of exploring a new area
  • eamoneamon Member Posts: 55
    in amkethran is another priest of waukeen who doesnt recognize her being rescued :)
  • AciferAcifer Member Posts: 355
    eamon wrote: »
    in amkethran is another priest of waukeen who doesnt recognize her being rescued :)
    Good catch! I will try to add his dialogue in one of the next updates.
    RayCat wrote: »
    Those new monsters look amazing, will definitely add to the suspense of exploring a new area
    Thank you very much! Some of them aren't perfect yet, but they're a solid foundation, and I plan to keep improving the animations with the next updates of the mod.
  • p6kockap6kocka Member Posts: 77
    Hello and thank you for the mod. I see I have to start a new game. I have a save from the very beginning of Shadows of Amn EET (in the very first dungeon with my party beiing in the cage. Does this count as a new game for this mod to be working please?
  • AciferAcifer Member Posts: 355
    You’ll need to start a completely new game, as mods that add areas to the world map can’t be installed mid-game. That’s an engine limitation- any change to the world map requires a fresh start from the character creation screen.
  • AciferAcifer Member Posts: 355
    The mod has been updated to version 2.6 and now includes a Brazilian Portuguese translation by dextermorgan - thank you very much!

    Changelog version 2.6:
    • added Brazilian Portuguese translation by dextermorgan, thank you very much!
    • updated Spanish translation by @ElGamerViejuno  - thank you very much!
    • added small crossmod content to my next mod

    I will address the other issues mentioned in a further update. First of all, I wanted to make sure that the latest language version had been included.
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