Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Axis & Allies 1942 Online is now available in Early Access! Buy it on Steam. The FAQ is available.
New Premium Module: Tyrants of the Moonsea! Read More
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

[MOD] BGII:EE - Unofficial Item Pack

1234568»

Comments

  • gattberserkgattberserk Member Posts: 180
    edited May 2018
    Alright I managed to solve by installing your mod first...


    Anyway was hoping you can add for kit specific items, such as this. (I created this myself just for convenient)




    Post edited by gattberserk on
  • gattberserkgattberserk Member Posts: 180
    Hi Edvin, I just realised there is a few small bug for this mod.


    1) BAM for Key Ring + Togue of acid not displaying properly (Fixed by importing bam from SOD to BG2 override)
    2) Identified Items for all the new added gear in Cre. files. (Fixed it by unchecking the ID flag using EEKeeper.)


    Anyone need these files let me know, I will attached them and u can just copy+paste to your override folder. Take note that the new Cre. files will only works if you have not enter the map where the Cre is.

  • VasculioVasculio Member Posts: 431
    So... with the new patch coming out. Are these mods still working? I haven't gotten my new pc yet... and i want to try these when i back. Especially the Key ring.

    StummvonBordwehr
  • kamuizinkamuizin Member Posts: 3,679
    Hi, long time no see!

    Just passing to report some bugs with this mod:

    1º - In the buying screen in adventure's mart, the butcher of innocents image is blurred (almost like the missing n° from pokemon, if anyone got the reference).

    2º - The circlet of Cynosure "useble by" description is totally messed.

    3º - The shield of egons isn't recognizing the special classes it's designed to give extra bonus, my Undead Hunter is receiving +1 turn undead bonus instead of +2.

    I don't know if there's other issues, if i find any i will report here. By the way i'm playing with a totally original installation, except by this mod. Debug file attached.

    CaszidyThacoBell
  • BrecherBrecher Member Posts: 29
    Edvin wrote: »
    I made a small update before the release (final) version 3.0
    I fixed a few typos and one or two problems with some items.

    Version 3.0 will contain:

    1) 2-3 new Spears
    2) At least two new bosses
    3) 5-10 new items (lots of new items is in progress but some (yet) do not work the way I want)
    4) Modified installation for better compatibility with other mods
    What happened to version 3.0? Are you still working on it?

    StummvonBordwehrThacoBellNecromanx2
  • marcialhdmarcialhd Member Posts: 53
    Brecher wrote: »
    Edvin wrote: »
    I made a small update before the release (final) version 3.0
    I fixed a few typos and one or two problems with some items.

    Version 3.0 will contain:

    1) 2-3 new Spears
    2) At least two new bosses
    3) 5-10 new items (lots of new items is in progress but some (yet) do not work the way I want)
    4) Modified installation for better compatibility with other mods
    What happened to version 3.0? Are you still working on it?

    yeah i too want to know what happened with that

  • TiaxTheMightyTiaxTheMighty Member Posts: 1
    I created an account specifically to thank you for this. I'm gearing up for another run since the announcement of bg3 and this will breathe new life into it.

    StummvonBordwehrEdvinNecromanx2
  • Ekalia23Ekalia23 Member Posts: 8
    Trying to install on Mac. Using "Mac WeiDU Launcher". When I click on that and then click on "Setup-Unofficial Item Pack", I get a box with;

    ln: Pack: No such file or directory
    ln: Pack: No such file or directory (1)

    I can then press edit and it looks like I can edit some script;

    (my game directory is; EskaliaMacbook⁩ ▸ ⁨Users⁩ ▸ ⁨eskalia23⁩ ▸ ⁨Beamdog Library⁩ ▸ ⁨00783⁩)

    Any ideas what's stopping the install. All the other mods Ive installed have had no problems.
    global BG_path
    
    tell application "Finder"
    	set this_folder to (the container of (path to me)) as alias
    	set my_path to POSIX path of this_folder
    	set BG_path to quoted form of my_path
    end tell
    
    set weidu_path to my_path & "weidu"
    
    tell application "Finder" to set weidu_exists to exists my POSIX file weidu_path
    
    if weidu_exists is false then
    	
    	tell application "Finder"
    		set bundled_path to my_path & "Mac WeiDU Launcher.app/Contents/Resources/weidu"
    		set bundled_weidu to quoted form of bundled_path
    	end tell
    	
    	do shell script ("cp " & bundled_weidu & " " & BG_path)
    	
    end if
    
    set mod_files to (do shell script "find " & BG_path & " -iname *.tp2") as text
    
    try
    	set oldDelims to AppleScript's text item delimiters
    	
    	set AppleScript's text item delimiters to {".tp2"}
    	
    	set tp2_list to text items of mod_files as list
    	
    	set AppleScript's text item delimiters to oldDelims
    on error
    	set AppleScript's text item delimiters to oldDelims
    end try
    
    set mod_list to {}
    
    repeat with an_item in tp2_list
    	try
    		set oldDelims to AppleScript's text item delimiters
    		set AppleScript's text item delimiters to {"/"}
    		set mod_list to mod_list & last text item of an_item
    		set AppleScript's text item delimiters to oldDelims
    	on error
    		set AppleScript's text item delimiters to oldDelims
    	end try
    end repeat
    
    set chosen_mod to {choose from list mod_list} as text
    
    try
    	set oldDelims to AppleScript's text item delimiters
    	set AppleScript's text item delimiters to {"setup-"}
    	set corrected_mod to last text item of chosen_mod
    	set AppleScript's text item delimiters to oldDelims
    on error
    	set AppleScript's text item delimiters to oldDelims
    end try
    
    set setup_mod to "setup-" & corrected_mod as string
    
    set mod_path to (my_path) & (setup_mod) as string
    
    set escaped_path to "'" & my_path & setup_mod & "'" as string
    
    tell application "Finder" to set mod_weidu_exists to exists my POSIX file mod_path
    
    if mod_weidu_exists is false then
    	do shell script ("ln -s " & BG_path & "weidu " & BG_path & setup_mod)
    else
    	try
    		do shell script ("rm " & escaped_path)
    		do shell script ("ln -s " & BG_path & "weidu " & BG_path & setup_mod)
    	end try
    end if
    
    tell application "Terminal"
    	activate
    	delay 1
    	if (count of windows) is 0 then
    		do script ("cd " & BG_path)
    	else
    		do script ("cd " & BG_path) in window 1
    	end if
    	delay 1
    	do script ("./" & setup_mod) in window 1
    end tell
    
    tell application "Terminal" to activate
    

Sign In or Register to comment.