Hi Edvin, I just realised there is a few small bug for this mod.
1) BAM for Key Ring + Togue of acid not displaying properly (Fixed by importing bam from SOD to BG2 override) 2) Identified Items for all the new added gear in Cre. files. (Fixed it by unchecking the ID flag using EEKeeper.)
Anyone need these files let me know, I will attached them and u can just copy+paste to your override folder. Take note that the new Cre. files will only works if you have not enter the map where the Cre is.
So... with the new patch coming out. Are these mods still working? I haven't gotten my new pc yet... and i want to try these when i back. Especially the Key ring.
1º - In the buying screen in adventure's mart, the butcher of innocents image is blurred (almost like the missing n° from pokemon, if anyone got the reference).
2º - The circlet of Cynosure "useble by" description is totally messed.
3º - The shield of egons isn't recognizing the special classes it's designed to give extra bonus, my Undead Hunter is receiving +1 turn undead bonus instead of +2.
I don't know if there's other issues, if i find any i will report here. By the way i'm playing with a totally original installation, except by this mod. Debug file attached.
I made a small update before the release (final) version 3.0
I fixed a few typos and one or two problems with some items.
Version 3.0 will contain:
1) 2-3 new Spears
2) At least two new bosses
3) 5-10 new items (lots of new items is in progress but some (yet) do not work the way I want)
4) Modified installation for better compatibility with other mods
What happened to version 3.0? Are you still working on it?
I made a small update before the release (final) version 3.0
I fixed a few typos and one or two problems with some items.
Version 3.0 will contain:
1) 2-3 new Spears
2) At least two new bosses
3) 5-10 new items (lots of new items is in progress but some (yet) do not work the way I want)
4) Modified installation for better compatibility with other mods
What happened to version 3.0? Are you still working on it?
I created an account specifically to thank you for this. I'm gearing up for another run since the announcement of bg3 and this will breathe new life into it.
Any ideas what's stopping the install. All the other mods Ive installed have had no problems.
global BG_path
tell application "Finder"
set this_folder to (the container of (path to me)) as alias
set my_path to POSIX path of this_folder
set BG_path to quoted form of my_path
end tell
set weidu_path to my_path & "weidu"
tell application "Finder" to set weidu_exists to exists my POSIX file weidu_path
if weidu_exists is false then
tell application "Finder"
set bundled_path to my_path & "Mac WeiDU Launcher.app/Contents/Resources/weidu"
set bundled_weidu to quoted form of bundled_path
end tell
do shell script ("cp " & bundled_weidu & " " & BG_path)
end if
set mod_files to (do shell script "find " & BG_path & " -iname *.tp2") as text
try
set oldDelims to AppleScript's text item delimiters
set AppleScript's text item delimiters to {".tp2"}
set tp2_list to text items of mod_files as list
set AppleScript's text item delimiters to oldDelims
on error
set AppleScript's text item delimiters to oldDelims
end try
set mod_list to {}
repeat with an_item in tp2_list
try
set oldDelims to AppleScript's text item delimiters
set AppleScript's text item delimiters to {"/"}
set mod_list to mod_list & last text item of an_item
set AppleScript's text item delimiters to oldDelims
on error
set AppleScript's text item delimiters to oldDelims
end try
end repeat
set chosen_mod to {choose from list mod_list} as text
try
set oldDelims to AppleScript's text item delimiters
set AppleScript's text item delimiters to {"setup-"}
set corrected_mod to last text item of chosen_mod
set AppleScript's text item delimiters to oldDelims
on error
set AppleScript's text item delimiters to oldDelims
end try
set setup_mod to "setup-" & corrected_mod as string
set mod_path to (my_path) & (setup_mod) as string
set escaped_path to "'" & my_path & setup_mod & "'" as string
tell application "Finder" to set mod_weidu_exists to exists my POSIX file mod_path
if mod_weidu_exists is false then
do shell script ("ln -s " & BG_path & "weidu " & BG_path & setup_mod)
else
try
do shell script ("rm " & escaped_path)
do shell script ("ln -s " & BG_path & "weidu " & BG_path & setup_mod)
end try
end if
tell application "Terminal"
activate
delay 1
if (count of windows) is 0 then
do script ("cd " & BG_path)
else
do script ("cd " & BG_path) in window 1
end if
delay 1
do script ("./" & setup_mod) in window 1
end tell
tell application "Terminal" to activate
Screaming bagpipes doesn't seem to work i.e. causes no damage. Only effect is a very faint harp-like sound similar to the other instruments I guess, definitely not what you'd expect from something named screaming bagpipes, haha. Was trying to use it on a jester which should deal double damage, but nothing, pretty disappointing, lol. Otherwise, really like the mod - I had similar feelings about most of the items which were formerly useless, and they look nice.
Only other mod I had installed was ascension and rogue rebalancing so I tried uninstalling rebalancing and reinstalling this - didn't change.
Just installed and noticed 2 things. The components I installed all do appear in game without having to start a new game: Core component, New items, SoD items, Free Action, Better Archery Shop. The 2nd thing I found was a bug - if you right click on Bolts of Ice in the new archery shop, the game crashes. This is the only SoD ammo in the mod that does that for some reason.
Yeah I also remember the game crashing bug - when you kill Clowded Wizards boss Zatanna (or what was her name), and than you try to pick (and I am not sure which one was it) gold or some of the gems from her corpse, the game also freezes/crashes.
Comments
Anyway was hoping you can add for kit specific items, such as this. (I created this myself just for convenient)
1) BAM for Key Ring + Togue of acid not displaying properly (Fixed by importing bam from SOD to BG2 override)
2) Identified Items for all the new added gear in Cre. files. (Fixed it by unchecking the ID flag using EEKeeper.)
Anyone need these files let me know, I will attached them and u can just copy+paste to your override folder. Take note that the new Cre. files will only works if you have not enter the map where the Cre is.
Just passing to report some bugs with this mod:
1º - In the buying screen in adventure's mart, the butcher of innocents image is blurred (almost like the missing n° from pokemon, if anyone got the reference).
2º - The circlet of Cynosure "useble by" description is totally messed.
3º - The shield of egons isn't recognizing the special classes it's designed to give extra bonus, my Undead Hunter is receiving +1 turn undead bonus instead of +2.
I don't know if there's other issues, if i find any i will report here. By the way i'm playing with a totally original installation, except by this mod. Debug file attached.
yeah i too want to know what happened with that
ln: Pack: No such file or directory
ln: Pack: No such file or directory (1)
I can then press edit and it looks like I can edit some script;
(my game directory is; EskaliaMacbook ▸ Users ▸ eskalia23 ▸ Beamdog Library ▸ 00783)
Any ideas what's stopping the install. All the other mods Ive installed have had no problems.
Only other mod I had installed was ascension and rogue rebalancing so I tried uninstalling rebalancing and reinstalling this - didn't change.