2.6 patch any news?
majber
Member Posts: 53
Is there any new news/rumors about 2.6 patch for Baldur's Gate 2? Its kind of silent for a long time...
1
This discussion has been closed.
Comments
It’s coming. We had to await the console release. Check out this thread:
https://forums.beamdog.com/discussion/comment/1099962/#Comment_1099962
Dual wielding properly functioning Foebane with Improved Haste is my ultimate powergaming fantasy.
https://forums.beamdog.com/discussion/75332/useful-knowledge-about-the-games-that-other-way-could-be-lost-please-help-by-reporting-links
it is the kind of information that thread is made for.
thank you
i hope they fix the way simulacrum retains caster's spells, as now is almost only useful for fighter mages or to chease with scrolls and items in the quick slots.
That is my ultimate powergaming fantasy.
Need fix errors, and i think an advanced ai like sod will be a good addition.
It has been some time since I last heard anything about it.
https://forums.beamdog.com/discussion/comment/1120703/#Comment_1120703
still to write: "not yet, you can find more here (link)" would have avoided to many potential readers to have to open an other forum page to see that there, even if more context is provided, the answer is no, thing that can as well be annoying.
so maybe next time...
Exactly this. I've been wondering this for a long time myself now. I'm sure Beamdog has its reasons, but I'd really like to learn the reasoning behind this as well.
"Some more news on the Infinity Engine games front: Remember the 2.6 update? Without going into gory detail, it’s taken quite a while to get it ready for primetime, due to the necessity of updating to 64-bit on a few platforms, some build issues requiring us to change how we compile Android, and the situation regarding the voice & portrait packs, so we haven’t been able to deliver it into your hands yet, but it should be on its way to you in short order."
Build issues = there was a situation when after we moved to the new office (end of 2018) all our previous builds were lost. It was a serious case but we managed to handle it / restore / make sure it won't happen again.
The voice & portrait pack = something completely independent of us and something nobody expected.
Updating to 64-bit = turned to be a pain (on mobile).
What is also not mentioned in that post = we're a small company. And we had deadlines we had to keep to in 2019, regarding the console versions. If you imagine what it meant that all the previous builds (PC) were lost, the console work was looming, you probably can imagine why the 2.6 update wasn't released in 2018 and 2019.
Also, this part:
"We’ve got a dedicated team working on all of Baldur’s Gate, Siege of Dragonspear, Baldur’s Gate II, Planescape: Torment, Icewind Dale, and Neverwinter Nights to get them ready for release on consoles, and that’s taking up the larger part of our company resources. Those that aren’t on those projects, are hard at work on Axis & Allies Online. There are some resources still looking at PC (for the Infinity Engine games), but in the short term, console is our main directive. " This was the situation up till January, 2020, when we released the Xbox MP update for NWN:EE.
Sorry, what? @subtledoctor and @Ludwig_II We released the 2.5 patches in Summer, 2018. See http://blog.beamdog.com/2018/06/baldurs-gate-ii-enhanced-edition-25.html for example.
probably because you are not working at it, as a small company that has stretched his goals beyond what their resources allow probably does non waste resources on something that they don't know when they will be able to release, specially if it don't bring enough cash in return, we get the patch for free while who will buy the games for other devices will give you money.
i told probably because i am only guessing that you are not working at all on patch 2.6, i can be wrong about it.
also to loose all the previous builds only because you move to an other office is something that should not happen to a software house, at least nowadays that the storage of data and proper backup procedures are so cheap.
if i am right maybe the patch will be released in some uncertain future, as you can not give to us any credible date for the release at now, maybe it will never be released if your struggle to survive as a small company in a word with giant actors will bring you in the future other priorities.
and the (possible) fact that you are at now only working at other priorities can also be the reason why you don't release a beta version of the patch, with the bugs already fixed, as you possibly lack of the capability to pack the fixes in a patch and do the minimal testing needed to be sure that it does not introduce other bugs. between having some fixes ready and releasing a patch there is some work to do, drawing away your human power from other priorities.
by the way i think that the game is perfectly playable at now, imho even the original pre EE game was so, and i play both having fun, i am so glad that beamdog released the EE, but mainly because it brought new interest, modders and players to those fantastic games.
and this is only my very personal point of view, as i play the games only on a computer and would never do it on the small screen of a cellphone or on a console that i don't even own. also i think that beamdog has already gone to far in its bug fixing, as some bugs, or supposed ones, allowed exploits that i really enjoy researching on in my full cheese runs without really affecting the players that don't want to use that cheese.
if a player cast many bard misleads and pack them in a closed room singing or puts 3 PI in a CC i suppose that he is well aware of what he is doing, but those are among the first bugs fixed by a company that has told more then once that the bug fixing is done to avoid problems to the players that want to play in a "normal" way.
actually i am still playing the bg and bg2 release i originally bought, without updating them and if possible i would gladly roll back to previous ones, i have the updates disabled for this very reason. so i am not personally so worried about the date of release of the last final patch (even if when it will be released i will probably download it and i will play both the last release and the less exploit nerfed versions of EE.
so i thank beamdog because without beamdog those forums and a lot of new mods, as well as the continuous improvement of old ones, like scs, would have never existed.
i thank also you Julius for letting us know, in the boundaries of what your position allow, what is the real situation about the next patch.
I'm sorry, but my imagination failed to go that wild. Could you please elaborate this?
Even though I've been active here multiple times every day for over many years now, apparently I missed this. Interesting.
I have reported 24 bugs across several of those games at the Beamdog Service Desk November last year and there hasn't even been one manual response, assignment or other activity on any of those tickets (except for automated answers).
This leads me to the firm assumption that this is a dead topic, which is too damn sad as there are many people still contributing their spare time in translating those games, reporting bugs and so on.
The least that could be done, would be another public message/blogpost about the current status and a rough timeline from the devs.
I think it is essential to value the contributions made by people loving the games.
At the moment this is definitely not the case.
In the end all these are just speculations and only Beamdog knows what's up.
I do understand that @JuliusBorisov on the one side can't talk about everything but it would be really great if this somehow finds its way to the dev team lead so he knows the fanbase is waiting on 2.6 and to at least value all the volunteers.
What major bugs are still outstanding that 2.6 is supposed to fix?
Another thing is the Fan Made German translation, it would be a real shame to not include it with a new patch.
The unspoken commision of a -professional- Translation, for the console Port, is quite brazen against the vollunteers.
But to let it rod somewhere in some drawer would be extremly rude and unfair against all the vollunteers!
Most of the critical Spokesman got kicked off the Forum, not a noble move, by the way.
about the localizations of the game, that afaik are based totally on voluntary not payed work, often from volunteers that rise funds and pay from their pocket to hire professional voice actors or other costs, i think that not only beamdog should give more evidence and credit to the authors, i am not even sure that the names of the authors of the localizations are credited in the game or elsewhere, but that if they should not be payed at least some kind of revenue should be given to them, like let's say free keys for some beamdog games. (i did not personally volunteer for any localization, so i have no personal interest at all in telling this).
but at least beamdog should have a moral obligation to release each localization, as those are done by volunteers, but in collaboration with beamdog, that is aware that some people are working for it and provides space on those forums for them to meet and discuss their work, as soon as it is ready.
for someone that is on the market for profit to have other people doing part of the work for free, without a share on the profit their work generate, is an incredible luck*, and to have their work in stand by and not released is not a way to respect who spent their time, effort and sometimes money to make better a product beamdog earn money selling.
i add that beyond the bugs there are also some proposed modifications, ie right now the simulacrums retain the spells using alphabetical order and not (like it happened in not EE and still happens in EE if a toon is level drained) in the order they had been memorized. In EE the the player has not control on which spells the clone retains, making what was supposed to be a tool for mages, a secondary mage clone that does not freeze the original one, something only useful for sorcerers, fighter-mages and warriors that get the simulacrum trough the helm.
this is only one of the many modifications to the game that had been proposed that are not technically bug fixing and imo would make the game much more playable then a better pathfinding.
even if a better pathfinding can only be welcome, don't get me wrong.
*note: i don't usually go to the factory that produces the toilet paper that i use to make for free some or many work hours only to have them producing a better toilet paper. toilet paper and computer games, as long as they are sold on the market for profit, are different products, but the difference is only that.
This is not a dead topic, and I bring it up every week, or even more often (about the lack of ETA). We're working and everyone is well aware about what the fanbase is wanting and waiting for. We brought the TotM module to Beamdog.com after 7 months+. The patch for 2.6 will also be released.
We're very grateful to each and every translator and bug reporter. The answers you get on the Service Desk are not automated, it's a real person writing them and then sharing the bug reports with the team.
Of course, it will be.
Yeah, because they started outright attacking other forumites in the threads. You break the rules here, there are consequences. One user went on a tirade so bad that they felt the need to delete all their comments across multiple threads.