Thank you for creating this mod! Unfortunately, it isn't starting for me. I've entered and left the Graveyard District about 20 different times, from both exit points. Is there something else that needs to happen to trigger it?
No, not really. You usually need to enter the Graveyard, go to some other district, then return to Graveyard and when you try to leave again, an encounter should fire. However, I think you may just teleport to the area using the console:
Is it possible for someone to give me a quick overview of when the next part of Hephernaan's quest should trigger?
I just traded items with his master in chapter 2 and we had 1-2 banter since, but he's been pretty quiet for a while now.
How can i know if I've gotten enough respect with him to trigger the next part, or does anything specific needs to happen to trigger the next quest? If I didnt earn enough respect, is there a console command i can use to active the quest noneheless?
Enjoying the mod tremendously so far, especially on a "good yet non-judgmental paladin" playthrough. The convos are great 😅😁
Hephernaan has less talks than some other of my NPCs. I think you run out of timered talks, but that doesn't mean it's the end of the mod. You may still experience scenery talks, banters, interjections. There may be some on your way through further chapters.
IIRC, his continuation only includes a little idea/plot that happens right after Slayer change in Spellhold. So not really.
But if you decide to drop Hephernaan for someone else, it's not like you will miss some huge something. As I sad, his whole plot is rather simple and there is no huge quest, more like a little gambit.
So... perhaps just build a party you like and stick to it? Keep party members you truly want to adventure with.
Curious completitionist's curse , suppose. People like yourself put a lot of work into these mods, i kinda wanna experience the whole of it or as much as possible 😅
Ironically Hephernaan is providing me the solution to my problem though... His book actually allows me to "stash" a few companions on his demiplane before leaving for Spellhold... And swap a few who have underdark or spellhold specific interjections. 😅
I do not remember all the combinations. If you want to see if those characters talk to each other, it's best to see if there is such a combination in the Crossmod Banter Pack: https://github.com/Gibberlings3/Crossmod_Banter_Pack_for_Baldurs_Gate_II/tree/master/crossmodbg2/files -- none of my mods ever come with crossmod banters with other companions, it's all in CBP. Not all my companions talk to each other, even with CBP installed: with that many NPCs I released you get 253 unique combinations and with 2 SoA and 1 ToB talks that would be 759 banters. It's just too much even for me.
No, I don't think he leaves. He might leave if you join Xzar and Montaron, though, IIRC.
I do not remember all the combinations. If you want to see if those characters talk to each other, it's best to see if there is such a combination in the Crossmod Banter Pack: https://github.com/Gibberlings3/Crossmod_Banter_Pack_for_Baldurs_Gate_II/tree/master/crossmodbg2/files -- none of my mods ever come with crossmod banters with other companions, it's all in CBP. Not all my companions talk to each other, even with CBP installed: with that many NPCs I released you get 253 unique combinations and with 2 SoA and 1 ToB talks that would be 759 banters. It's just too much even for me.
No, I don't think he leaves. He might leave if you join Xzar and Montaron, though, IIRC.
thanks. Seems like Khalid has banters with Hephernaan.
What I'm left curious is if you will ever touch up Varshoon once again. I think it is the mod with the most potential you have ever released, but it feel untapped due to the fact that it was made really "early" in your writing career.
I'm not going to, I do not like that mod very much and I believe I released many much better companions than Varshoon. Besides, I almost never change mods that were already translated, with only a couple of exceptions. That won't be one of them.
Comments
C:SetGlobal("L#HPHMAINENC","GLOBAL",3)
C:MoveToArea("L#HPH1")
Console information:
https://gibberlings3.github.io/iesdp/appendices/clua/bgee.htm
I just traded items with his master in chapter 2 and we had 1-2 banter since, but he's been pretty quiet for a while now.
How can i know if I've gotten enough respect with him to trigger the next part, or does anything specific needs to happen to trigger the next quest? If I didnt earn enough respect, is there a console command i can use to active the quest noneheless?
Enjoying the mod tremendously so far, especially on a "good yet non-judgmental paladin" playthrough. The convos are great 😅😁
Thank you!
Cheers!
Do i have to bring Hephernaan along for Spellhold/ Underdark or if i swap him out his future quests will still be available?
Running out of spots on my spellhold roster and a couple are already filled by other npcs you made 🤣😅😅
(And failing that, is there any console code id be able to use to still experience his quest?)
But if you decide to drop Hephernaan for someone else, it's not like you will miss some huge something. As I sad, his whole plot is rather simple and there is no huge quest, more like a little gambit.
So... perhaps just build a party you like and stick to it? Keep party members you truly want to adventure with.
Ironically Hephernaan is providing me the solution to my problem though... His book actually allows me to "stash" a few companions on his demiplane before leaving for Spellhold... And swap a few who have underdark or spellhold specific interjections. 😅
Hephernaan has also stuff with Khalid, but I don't see Foundling crossmod with Khalid.
Wondering:
1) Does Khalid speak with Foundling?
2) Will Khalid quit the party if Hephernaan is with us?
No, I don't think he leaves. He might leave if you join Xzar and Montaron, though, IIRC.
thanks. Seems like Khalid has banters with Hephernaan.
What I'm left curious is if you will ever touch up Varshoon once again. I think it is the mod with the most potential you have ever released, but it feel untapped due to the fact that it was made really "early" in your writing career.