Skip to content

[MOD] Verr'Sza NPC (for BGEE and SoD)

167891012»

Comments

  • FFFFFF0FFFFFF0 Member Posts: 16
    I think it'd be funny if Verr'Sza interacts with Vidyadhar
  • LavaDelVortelLavaDelVortel Member Posts: 3,075
    Sorry, but I am not planning on expanding this mod any further.
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 58
    edited December 2025
    Hi, its a Simplified Chinese Translation for VerrSza-BGEE.
    Post edited by MephistoSatanDevil on
  • LavaDelVortelLavaDelVortel Member Posts: 3,075
    New version is up! It includes both the translation and a fix for 2 typos.
  • New version is up! It includes both the translation and a fix for 2 typos.

    Apologies regarding the Chinese translations for the two mods by VerrSza. An error in a proper noun has been identified and corrected, and the updated version has been re-uploaded in the original thread. Could you please update it again? I’m truly sorry for the inconvenience caused by my mistake.
  • LavaDelVortelLavaDelVortel Member Posts: 3,075
    Done, for both mods, but you need to check if the Chinese language installs fine, because while I managed to quickly replace the file, I had to run and I couldn't check if it installs properly. I would appreciate if you could check that and let everyone know if it works (for both mods).
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 58
    edited December 2025
    Done, for both mods, but you need to check if the Chinese language installs fine, because while I managed to quickly replace the file, I had to run and I couldn't check if it installs properly. I would appreciate if you could check that and let everyone know if it works (for both mods).

    I re-downloaded the mod from weaselmods.net and performed the installation. The installation went smoothly, but I noticed that a small amount of English text appears to have been written into the tlk file. Upon checking, it seems that some entries in the .d files were not replaced with their corresponding reference numbers. For example, in the VerrSza-BGEE mod, line 251 of the L#1VERRB.d file should have been referenced as @90. Additionally, the DisplayStringHead() calls in lines 454 to 478 of the L#1Dbant.baf file were not extracted into the .tra file.
  • LavaDelVortelLavaDelVortel Member Posts: 3,075
    edited December 2025
    Edit - nevermind, it's already being worked on.
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 58
    edited December 2025
    Edit - nevermind, it's already being worked on.
    I tried to fix it and completed it. I also tested it, and the test passed.
    Post edited by MephistoSatanDevil on
  • LavaDelVortelLavaDelVortel Member Posts: 3,075
    With The Artisan, we removed the crossmod that was partially the reason, because the crossmod is already provided with Drake, and SoD crossmod doesn't have to be included in two mods to make it work nicely.

    @MephistoSatanDevil -- remove the package, please, so in the future an outdated package isn't used instead of the official one.

    The new version is up. Cheers!
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 58
    edited December 2025
    Alright. However, while attempting to fix it, I noticed a few typo that was originally included in that package. So I'll extract it separately now. :#

    cheers! Have a great day!
  • LavaDelVortelLavaDelVortel Member Posts: 3,075
    Done
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 58
    edited January 1
    I've noticed that although this mod is tagged as EET-compatible and its TP2 file includes EET checks, some BG1 map area identifiers are incorrectly mapped to their EET equivalents. When installed on an EET system, this causes the mod's content to malfunction.

    I have created a fix for these mapping issues and successfully tested it with EET.
  • LavaDelVortelLavaDelVortel Member Posts: 3,075
    As I am not using EET myself, I cannot check it.
    Have you by any chance checked if it's working fine on BG1EE without EET, too?
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 58
    As I am not using EET myself, I cannot check it.
    Have you by any chance checked if it's working fine on BG1EE without EET, too?

    Ran a quick test:
    Environment: BG1EE + DLC merge
    Mod installation: Passed
    Verrsza join dialogue: Passed
    Mod uninstallation: Passed
    Mod reinstallation: Passed

    The changes made to this code did not affect the BG1EE portion.


    Additionally, reporting a BUG: when the player force-attacks Cronius, he does not become hostile or retaliate. This issue is unrelated to the modifications mentioned above—it was discovered after reinstalling and testing the unmodified mod.
  • LavaDelVortelLavaDelVortel Member Posts: 3,075
    edited January 2
    Yeah, these days I aspire more to good enough rather than perfect (that's in regard to the bug report) -- but I added a block to fix that. I have to many mods for each to be perfect.

    I included your changes, the new version is up! Thanks and cheers
Sign In or Register to comment.