Ask Us Anything! (Volume 2)
Dee
Member Posts: 10,447
If you're just now joining us, we (the development team at Overhaul Games) are taking questions from you (the players). You can read the original thread here.
The FAQ thread here lists all of the important questions that have already been answered.
I'll note here that we cannot answer questions about content (we want to maintain the surprises where we can), and there may be other specific questions that we can't address right away, but we'll do our best to respond to questions as they come in (or, more likely, in clusters as we have time).
The FAQ thread here lists all of the important questions that have already been answered.
I'll note here that we cannot answer questions about content (we want to maintain the surprises where we can), and there may be other specific questions that we can't address right away, but we'll do our best to respond to questions as they come in (or, more likely, in clusters as we have time).
Post edited by Dee on
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Comments
As for BG2EE, the filenames are all the same, so compatibility is much less of an issue. There's still some work to be done, but we've tried to ensure an absolute minimum of work on the part of modders, and I'll be writing a quick guide on ensuring mods are compatible post-release.
I realise it's currently in Atari's hands, but has there been any communication back from their side, and if not, have you tried contacting steam directly?
1. Has anything changed in the 'Atari filing for bankruptcy' incident? Could the developers purchase or obtain the rights to the BG series *IF* said incident took place?
2. When the patch releases, will the devs then release information regarding BG2:EE? If not then; then Soon?
1. I assume that the DD will receive the same stronghold and HLAs as sorcerers and mages in BG2EE?
2. Will the DD abilities be changed to match those in the class description in the next patch (or BG2EE)? Or will the description be changed to match the DD abilities? (Or will there be some other kind of change to the class?)
Thanks!
Would it be based on BeamDog's services or each platform will have it's own way of cloudsaving (Google Play Services for Android, iCloud Save Sync for iOS, etc)?
As I understand this feature is currently on hold until other (more important) will be done. So after which other tasks you plan to proceed with Save Sync? After Multiplayer matchmaking?
Thanks to a crappy power supply I'm stuck with my backup pc, a dual core atom(intel GMA3150 graphics), for the next couple of weeks. I can play BGT and PST modded to 1080p without problems, but if the new render will allow BGEE to run in this machine it would be a nice addition to the VERY short list of games I can enjoy.
So does it mean that there can be made completely automated program that will make mods compatible?
(program that only changes paths in mods so basically anybody could make any mod mostly compatible)
There are other compatibility issues as well (portrait size, journals, etc) which can't be automated, but a tool could help. It's not something we are looking into, but I can give an ambitious modder a list of the resources and instructions for basically how to put something like that together from the mod-side.
I have no real questions just keep up the good work.
http://forum.baldursgate.com/discussion/558/request-master-thread-of-externalization-requests/p1
Dark Alliance I and II were spin-off developed years later and they have nothing in common other than the "Baldur's Gate" name and the Forgotten Realm background.
I will totally avoid a confrontation between BG I & II and DA I & II since de gustibus non disputandum est but surely those are two really different kind of games and I think Beamdog Team's will is more to enhance and glorify those old-school black isle rpg masterpieces than every BG title...
EDIT: Errata corrige, thanks @Aedan!!!!!!! ;D
What are you waiting for? Spread the word, show them how blind they were ever since! Go, go with my blessing!
2. Is there going to be something like the Black Pits for BG2:EE?
Please I am done trying to show them good entertainment, my poor heart can't take it any more.
It would be neat to play the old modules with the game engine, even if they where kept completely separate from the BG story line.