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If you could only have one weapon out of these, which one would it be?

abazigal5abazigal5 Member Posts: 290
  1. If you could only have one weapon out of these, which one would it be?106 votes
    1. Carsomyr
      24.53%
    2. Flail of Ages
      29.25%
    3. Crom Faeyr
      20.75%
    4. Daystar
      10.38%
    5. The Equalizer
        3.77%
    6. Gram the Sword of Grief
        4.72%
    7. Psion's Blade
        0.00%
    8. Frostreaver
        0.94%
    9. Runehammer
        0.00%
    10. The Answerer
        5.66%
booinyoureyes
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Comments

  • abazigal5abazigal5 Member Posts: 290
    The 25 strength, ability to instantly slay stone or clay golems, trolls, and ettins, the +5 (overcome Absolute Immunity), +3 electric damage.
    FinneousPJ
  • Sylvus_MoonbowSylvus_Moonbow Member Posts: 1,085
    Flail of Ages, of course. It's the quickest +3 magical item you can make, without the need of killing Dragons, Beholders, Illithids or needing Cespenar.
  • NoitchiNoitchi Member Posts: 8
    Gram Sword's of Grief is unbeatable, goes through anything as it eats away the very vitality of your foes!
  • SionIVSionIV Member Posts: 2,689
    edited May 2014
    It was between Carsomyr and FoA, none of the other on the list have an impact nearly as big as those on the game.

    Crom Faeyr - You get it too late and have to sacrifice most of your STR items.
    Daystar - Great against undead, too bad it does nothing against other enemies.
    The Equalizer - Bad weapon that you get way too late.
    Gram The Sword of Grief - Carsomyr is better.
    Psion's blade - By the time you get this sword you should already know how to beat mind flayers and umberhulks, and be able to so.
    Frostreaver - Great axe that you can get early, too bad it's in a list with weapon like FoA that blows it out of the water.
    Runehammer - You get it way too late.
    The Answerer - There are much better weapons on the list.

    FoA - you get it very early in the game and it's the most powerful weapon you can get hold of. The elemental damage and the insane slow ability is that good.

    Carsomyr - You can get it very early in the game. It's a bloody +5 two handed sword that has 50% MR and you can get hold of right out of Irenicus dungeon if you want.

    Post edited by SionIV on
    Mivsan
  • jackjackjackjack Member Posts: 3,251
    I imagine this would make construction work a breeze!
    Slightly disappointed that there is no Lilarcor option D:
    SionIVbooinyoureyesBleuCelesteFinaLfront
  • abacusabacus Member Posts: 1,307
    Blunt damage, high enchantment (that keeps improving), great on-hit effect & tasty elemental damage.... Plus, it's one handed allowing for nasty dual-wielding combos.

    (Although Celestial Fury warrants a mention too!)
    elminster
  • simplessimples Member Posts: 540
    edited May 2014
    daystar- the sunray abilities would work wonders on my mother-in-law
    edit: and +4 to hit too!
    abacusbadbromanceCaloNordIzichial
  • OneAngryMushroomOneAngryMushroom Member Posts: 564
    Personally I love using Gram. On a Improved Haste Serevok this thing shreds like a Sword spider through a level 1 party. +5, poison damage, level drain, 5% magic resist (ok its not Carsomyr but its still something) looks bad as anything. What more could you want. It's like a Carsomyr that any fighter can use!
    SionIVlolien
  • TressetTresset Member, Moderator Posts: 8,262
    If the Ravager +6 were up there this would be an easy choice for me. As it is I am having a hard time. It would depend on what my main character is too.
    abazigal5 said:

    The 25 strength, ability to instantly slay stone or clay golems, trolls, and ettins, the +5 (overcome Absolute Immunity), +3 electric damage.

    Actually, only the four +6 weapons can overcome absolute immunity. Also it does +5 electric damage.
    booinyoureyesjackjack
  • Demonoid_LimewireDemonoid_Limewire Member Posts: 424
    Since i almost never roll a paladin, i would choose Gram. A very decent and dependable weapon. Most of the choices above, though, would be best for dual-wielding (and that's why i chose a 2H one). Imagine for example a late SoA game protagonist (or even npc) dual wielding Crom Faeyr AND Flail of the Ages... Epic cheese.
  • WebShamanWebShaman Member Posts: 490
    Amazing that some cannot compute the abilites of said weapon competently.

    Carsomyr IS the best weapon. And if you can only have one...then either you learn a HLA as a Theif, or you give it to a Paladin (or are one)...
    SionIV
  • elminsterelminster Member, Developer Posts: 16,315
    edited May 2014
    Tresset said:

    abazigal5 said:

    The 25 strength, ability to instantly slay stone or clay golems, trolls, and ettins, the +5 (overcome Absolute Immunity), +3 electric damage.

    Actually, only the four +6 weapons can overcome absolute immunity. Also it does +5 electric damage.
    Absolute Immunity's original BG2 description says that it protects against all weapons except those with a +5 or better enchantment. I think that is where the confusion is stemming from.

    But the current description for Absolute Immunity is correct as it is written (only +6 weapons can get through it).
    Tressetjackjack
  • TwaniTwani Member Posts: 640
    Give me my super flail, so I can bring destruction to all the world!
    SionIVjackjack
  • The_Potty_1The_Potty_1 Member Posts: 436
    Improved mace of disruption? Celestial fury? Blackrazor?
    Nonnahswriter
  • abazigal5abazigal5 Member Posts: 290

    Improved mace of disruption? Celestial fury? Blackrazor?

    Ah, sorry. I forgot those.

  • GallowglassGallowglass Member Posts: 3,356
    Most of the list are good weapons, but which one I'd most want would depend on who's in my party and what weapon proficiencies they have. There's no one-size-fits-all-situations answer.

    Obvious example: if I have (or am) a Paladin, then Carsomyr is excellent, but if there's no Paladin in my party, then it's not much use.
  • GallowglassGallowglass Member Posts: 3,356
    @SionIV - yes, well, alright, a F/T with UAI might also have a use for Carsomyr ... but an F/T isn't likely to have UAI at that point unless you leave Firkraag until pretty late, and an F/T is more likely (IMO) to put proficiencies into one-handed weapons (and dual-wielding) than into two-handed swords (but okay, YMMV).

    My basic point stands, though: many parties will have no character who can use Carsomyr effectively, so sometimes it's a great weapon and sometimes it's not. There'll certainly be many other parties where no-one has chosen to specialise in (say) axes, or longswords, or you-name-it.
    SionIVjackjackJuliusBorisov
  • MathsorcererMathsorcerer Member Posts: 3,037
    I voted for The Answerer. The highest magic resistances in the game are for a handful of powerful creatures at 90...but now that I think about it there are one or two that have 100...anyway, after only 4 hits the target will now fail their MR roll more often than they succeed and after 6 hits they have no MR at all. The Answerer + Whirlwind clears the path for your mages and clerics to begin their work. Okay, so the weapon is slow--speed factor 9--but who cares? Now....if only you didn't have the option of getting it so late into the game....

    The weapon I would *really* want isn't on this list--Staff of the Magi. Not only is it +5, but you can go invisible by equipping it (which you can do as often as you want, even if someone has a True Sight going), it dispels magic on the target with each hit like Carsomyr does (you can also hit your party members if they need some negative effect removed), and you can Spell Trap yourself (for cleric/mages it will recharge both sets of spells). Fighter/mages or fighter/cleric/mages can also take advantage of Whirlwind, which should keep the target from being able to keep any magical defenses in play. I didn't even count the 2 point bonus to both AC and saving throws, no to mention the extra 2 points of effective AC when facing foes of evil alignment (which means almost all foes you face). The only drawback the Staff has is that it is two-handed, preventing shields or off-hand weapon use.
    Gawdzilla
  • abazigal5abazigal5 Member Posts: 290

    I voted for The Answerer. The highest magic resistances in the game are for a handful of powerful creatures at 90...but now that I think about it there are one or two that have 100...anyway, after only 4 hits the target will now fail their MR roll more often than they succeed and after 6 hits they have no MR at all. The Answerer + Whirlwind clears the path for your mages and clerics to begin their work. Okay, so the weapon is slow--speed factor 9--but who cares? Now....if only you didn't have the option of getting it so late into the game....

    The weapon I would *really* want isn't on this list--Staff of the Magi. Not only is it +5, but you can go invisible by equipping it (which you can do as often as you want, even if someone has a True Sight going), it dispels magic on the target with each hit like Carsomyr does (you can also hit your party members if they need some negative effect removed), and you can Spell Trap yourself (for cleric/mages it will recharge both sets of spells). Fighter/mages or fighter/cleric/mages can also take advantage of Whirlwind, which should keep the target from being able to keep any magical defenses in play. I didn't even count the 2 point bonus to both AC and saving throws, no to mention the extra 2 points of effective AC when facing foes of evil alignment (which means almost all foes you face). The only drawback the Staff has is that it is two-handed, preventing shields or off-hand weapon use.

    Dang. I never even heard of that weapon. Where is it found?
  • abazigal5abazigal5 Member Posts: 290
    Just so everyone knows: I'm planning a blow-by blow account of my trip through Watcher's Keep. I'll start it either tomorrow or the day after.
  • TwaniTwani Member Posts: 640
    Why did you feel the need to post this comment in over four threads? You're just spamming, now.
    elminsterjackjack
  • abazigal5abazigal5 Member Posts: 290
    Because I wanted to have the best chance of...you know, I really don't know...
  • BleuCelesteBleuCeleste Member Posts: 14
    I am disappoint. No Lilarcor or Celestial fury? Even though it is only a +3 weapon, I believe celestial fury is still way more powerful than any of the listed or not-listed weapons. (Booming thunder just doesn't give a single **** whether the opponent is immune to +3 weps or not <3 ). On the other hand, it is surprising to see so many FoA fans, at +5 it's gonna be more of a hurdle than an advantange in EE. Dispel magic seems to be a better overall option in the rest to me.
  • MathsorcererMathsorcerer Member Posts: 3,037
    abazigal5 said:


    Dang. I never even heard of that weapon. Where is it found?

    You have to crash the Twisted Rune's party. There is a special door in the Bridge district that gives you a message when you try to enter it. The cover charge to get into the party is a rogue stone.
    jackjackJuliusBorisov
  • jackjackjackjack Member Posts: 3,251
    FYI, be careful strolling into the Twisted Rune.
    elminsterJuliusBorisov
  • abazigal5abazigal5 Member Posts: 290
    So, I have a question: where is Daystar exactly in the Crooked Crane?
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