Flail of Ages, of course. It's the quickest +3 magical item you can make, without the need of killing Dragons, Beholders, Illithids or needing Cespenar.
How on Earth the Frostreaver is even in this poll? I mean, there're top weapons, such as Carsomyr, FoA, Daystar, Crom and in the same time there's Frostreaver, a humble +3 axe.
I think the Axe of the Unyielding would be a more appropriate poll choice.
But... but because nobody would vote for a poor axe here, I'd give it my support. A good old axe for your good old dwarf, sir!
It was between Carsomyr and FoA, none of the other on the list have an impact nearly as big as those on the game.
Crom Faeyr - You get it too late and have to sacrifice most of your STR items. Daystar - Great against undead, too bad it does nothing against other enemies. The Equalizer - Bad weapon that you get way too late. Gram The Sword of Grief - Carsomyr is better. Psion's blade - By the time you get this sword you should already know how to beat mind flayers and umberhulks, and be able to so. Frostreaver - Great axe that you can get early, too bad it's in a list with weapon like FoA that blows it out of the water. Runehammer - You get it way too late. The Answerer - There are much better weapons on the list.
FoA - you get it very early in the game and it's the most powerful weapon you can get hold of. The elemental damage and the insane slow ability is that good.
Carsomyr - You can get it very early in the game. It's a bloody +5 two handed sword that has 50% MR and you can get hold of right out of Irenicus dungeon if you want.
Personally I love using Gram. On a Improved Haste Serevok this thing shreds like a Sword spider through a level 1 party. +5, poison damage, level drain, 5% magic resist (ok its not Carsomyr but its still something) looks bad as anything. What more could you want. It's like a Carsomyr that any fighter can use!
If the Ravager +6 were up there this would be an easy choice for me. As it is I am having a hard time. It would depend on what my main character is too.
Since i almost never roll a paladin, i would choose Gram. A very decent and dependable weapon. Most of the choices above, though, would be best for dual-wielding (and that's why i chose a 2H one). Imagine for example a late SoA game protagonist (or even npc) dual wielding Crom Faeyr AND Flail of the Ages... Epic cheese.
The 25 strength, ability to instantly slay stone or clay golems, trolls, and ettins, the +5 (overcome Absolute Immunity), +3 electric damage.
Actually, only the four +6 weapons can overcome absolute immunity. Also it does +5 electric damage.
Absolute Immunity's original BG2 description says that it protects against all weapons except those with a +5 or better enchantment. I think that is where the confusion is stemming from.
But the current description for Absolute Immunity is correct as it is written (only +6 weapons can get through it).
HAHA! This's why I love @booinyoureyes , really. No matter how often you've already made me smile you find a way to give me another smile with nearly every your post! Just what a good Answer to the OP's Question indeed!
Most of the list are good weapons, but which one I'd most want would depend on who's in my party and what weapon proficiencies they have. There's no one-size-fits-all-situations answer.
Obvious example: if I have (or am) a Paladin, then Carsomyr is excellent, but if there's no Paladin in my party, then it's not much use.
Most of the list are good weapons, but which one I'd most want would depend on who's in my party and what weapon proficiencies they have. There's no one-size-fits-all-situations answer.
Obvious example: if I have (or am) a Paladin, then Carsomyr is excellent, but if there's no Paladin in my party, then it's not much use.
*Tazok enters the huge cavern, walking up to Firkraag*
"Sir, we have 20 new people that are here to raid your dungeon"
"Ah i see my dear Tazok, that's another 20 paladins i take it?"
*Tazok looks at the floor, fidgeting nervously*
"No sir, there are only two paladins, sir!"
"WHAT!? Why would... Please don't tell me it's them again, Tazok"
*Tazok is tearing up and shaking badly*
"Yes my lord, it's the F/T who are back"
*Firkraag strokes his holy avenger lovingly*
"A paladin i could understand, but letting one of those filthy use-any-item F/T to get hold of you? What has happened to this crazy world?"
@SionIV - yes, well, alright, a F/T with UAI might also have a use for Carsomyr ... but an F/T isn't likely to have UAI at that point unless you leave Firkraag until pretty late, and an F/T is more likely (IMO) to put proficiencies into one-handed weapons (and dual-wielding) than into two-handed swords (but okay, YMMV).
My basic point stands, though: many parties will have no character who can use Carsomyr effectively, so sometimes it's a great weapon and sometimes it's not. There'll certainly be many other parties where no-one has chosen to specialise in (say) axes, or longswords, or you-name-it.
I voted for The Answerer. The highest magic resistances in the game are for a handful of powerful creatures at 90...but now that I think about it there are one or two that have 100...anyway, after only 4 hits the target will now fail their MR roll more often than they succeed and after 6 hits they have no MR at all. The Answerer + Whirlwind clears the path for your mages and clerics to begin their work. Okay, so the weapon is slow--speed factor 9--but who cares? Now....if only you didn't have the option of getting it so late into the game....
The weapon I would *really* want isn't on this list--Staff of the Magi. Not only is it +5, but you can go invisible by equipping it (which you can do as often as you want, even if someone has a True Sight going), it dispels magic on the target with each hit like Carsomyr does (you can also hit your party members if they need some negative effect removed), and you can Spell Trap yourself (for cleric/mages it will recharge both sets of spells). Fighter/mages or fighter/cleric/mages can also take advantage of Whirlwind, which should keep the target from being able to keep any magical defenses in play. I didn't even count the 2 point bonus to both AC and saving throws, no to mention the extra 2 points of effective AC when facing foes of evil alignment (which means almost all foes you face). The only drawback the Staff has is that it is two-handed, preventing shields or off-hand weapon use.
I voted for The Answerer. The highest magic resistances in the game are for a handful of powerful creatures at 90...but now that I think about it there are one or two that have 100...anyway, after only 4 hits the target will now fail their MR roll more often than they succeed and after 6 hits they have no MR at all. The Answerer + Whirlwind clears the path for your mages and clerics to begin their work. Okay, so the weapon is slow--speed factor 9--but who cares? Now....if only you didn't have the option of getting it so late into the game....
The weapon I would *really* want isn't on this list--Staff of the Magi. Not only is it +5, but you can go invisible by equipping it (which you can do as often as you want, even if someone has a True Sight going), it dispels magic on the target with each hit like Carsomyr does (you can also hit your party members if they need some negative effect removed), and you can Spell Trap yourself (for cleric/mages it will recharge both sets of spells). Fighter/mages or fighter/cleric/mages can also take advantage of Whirlwind, which should keep the target from being able to keep any magical defenses in play. I didn't even count the 2 point bonus to both AC and saving throws, no to mention the extra 2 points of effective AC when facing foes of evil alignment (which means almost all foes you face). The only drawback the Staff has is that it is two-handed, preventing shields or off-hand weapon use.
Dang. I never even heard of that weapon. Where is it found?
I am disappoint. No Lilarcor or Celestial fury? Even though it is only a +3 weapon, I believe celestial fury is still way more powerful than any of the listed or not-listed weapons. (Booming thunder just doesn't give a single **** whether the opponent is immune to +3 weps or not ). On the other hand, it is surprising to see so many FoA fans, at +5 it's gonna be more of a hurdle than an advantange in EE. Dispel magic seems to be a better overall option in the rest to me.
Dang. I never even heard of that weapon. Where is it found?
You have to crash the Twisted Rune's party. There is a special door in the Bridge district that gives you a message when you try to enter it. The cover charge to get into the party is a rogue stone.
Comments
I think the Axe of the Unyielding would be a more appropriate poll choice.
But... but because nobody would vote for a poor axe here, I'd give it my support. A good old axe for your good old dwarf, sir!
Crom Faeyr - You get it too late and have to sacrifice most of your STR items.
Daystar - Great against undead, too bad it does nothing against other enemies.
The Equalizer - Bad weapon that you get way too late.
Gram The Sword of Grief - Carsomyr is better.
Psion's blade - By the time you get this sword you should already know how to beat mind flayers and umberhulks, and be able to so.
Frostreaver - Great axe that you can get early, too bad it's in a list with weapon like FoA that blows it out of the water.
Runehammer - You get it way too late.
The Answerer - There are much better weapons on the list.
FoA - you get it very early in the game and it's the most powerful weapon you can get hold of. The elemental damage and the insane slow ability is that good.
Carsomyr - You can get it very early in the game. It's a bloody +5 two handed sword that has 50% MR and you can get hold of right out of Irenicus dungeon if you want.
Slightly disappointed that there is no Lilarcor option
(Although Celestial Fury warrants a mention too!)
edit: and +4 to hit too!
Carsomyr IS the best weapon. And if you can only have one...then either you learn a HLA as a Theif, or you give it to a Paladin (or are one)...
But the current description for Absolute Immunity is correct as it is written (only +6 weapons can get through it).
Obvious example: if I have (or am) a Paladin, then Carsomyr is excellent, but if there's no Paladin in my party, then it's not much use.
"Sir, we have 20 new people that are here to raid your dungeon"
"Ah i see my dear Tazok, that's another 20 paladins i take it?"
*Tazok looks at the floor, fidgeting nervously*
"No sir, there are only two paladins, sir!"
"WHAT!? Why would... Please don't tell me it's them again, Tazok"
*Tazok is tearing up and shaking badly*
"Yes my lord, it's the F/T who are back"
*Firkraag strokes his holy avenger lovingly*
"A paladin i could understand, but letting one of those filthy use-any-item F/T to get hold of you? What has happened to this crazy world?"
My basic point stands, though: many parties will have no character who can use Carsomyr effectively, so sometimes it's a great weapon and sometimes it's not. There'll certainly be many other parties where no-one has chosen to specialise in (say) axes, or longswords, or you-name-it.
The weapon I would *really* want isn't on this list--Staff of the Magi. Not only is it +5, but you can go invisible by equipping it (which you can do as often as you want, even if someone has a True Sight going), it dispels magic on the target with each hit like Carsomyr does (you can also hit your party members if they need some negative effect removed), and you can Spell Trap yourself (for cleric/mages it will recharge both sets of spells). Fighter/mages or fighter/cleric/mages can also take advantage of Whirlwind, which should keep the target from being able to keep any magical defenses in play. I didn't even count the 2 point bonus to both AC and saving throws, no to mention the extra 2 points of effective AC when facing foes of evil alignment (which means almost all foes you face). The only drawback the Staff has is that it is two-handed, preventing shields or off-hand weapon use.