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(Beta Event) Bug-Hunt-Palooza

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  • elminsterelminster Member, Developer Posts: 16,315
    So there doesn't appear to be a game up at the moment. Also when I tried to connect to a game fairly recently I got kicked out of the lobby.
  • FlashburnFlashburn Member Posts: 1,847
    edited July 2014
    @Dee
    I've got two crash dumps from a couple hours ago as we were getting the multiplayer figured out. Would those help at all or is @Tresset's dump the silver bullet?
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  • FlashburnFlashburn Member Posts: 1,847
    Crashed too but it didnt leave a crash dump
  • TressetTresset Member, Moderator Posts: 8,262
    @Shandyr‌ Cool. Send it to Dee by email when you get the chance.

    Mine didn't crash.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    Starting a brand new game seems to be very stable actually.
    TressetFlashburnCrevsDaak
  • elminsterelminster Member, Developer Posts: 16,315
    For the record I'm down for any future testing (just @ tag me)
    FlashburnAnduin
  • AnduinAnduin Member Posts: 5,745
    Damn stable computer... No crash dump. I hosted the game for quite a while. I turned my virus protection to sleep mode whilst playing... a small thing, but noteworthy.

    @Shandyr ... you didn't go to sleep last night! (And niether would I, if not for that dryad of a wife of mine...)

    Now for a fun day with 30, nine year olds.

    I just hope the sayings from last night don't come back to haunt me...

    Notable references to last night, this morning.

    Let Beefcake flansake sort out your troubles.

    I'm Shan the awesome.

    That was awesome!
    It's in the name.

    I'm going to countdown to 3 then press alt tab to see if it boots out a player. I think it's random...
    3
    Tresset dropped out.
    Mlnvese dropped out.
    ShanTheAwesome dropped out.
    2
    Stop pressing it Stop pressing it!
    I didn't get to 1?

    Okay. Who set Oublek on fire?
    [Deleted User]elminsterFlashburn
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    CrevsDaakAnduinFlashburn
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    I really liked the fact we can access our spells and inventory without pausing the game for everyone.
    [Deleted User]elminsterAnduin
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Oww, Tresset always gets to find the good bugs :|
    Anduin
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    CrevsDaakAnduinmlneveseFlashburn
  • elminsterelminster Member, Developer Posts: 16,315
    There is a game on now called 'BGEE MP Test'. If anyone wants to join (to test multiplayer obviously) you can.
  • DeeDee Member Posts: 10,447
    Got those last two; thanks for the repro cases!
    Troodon80CrevsDaakelminster
  • TressetTresset Member, Moderator Posts: 8,262
    Dee and I got killed by Tarnesh...

    Then I crashed.
  • DeeDee Member Posts: 10,447
    I think you crashed when I reloaded, though, which is pretty close to what's been reported before.
    Tresset
  • TressetTresset Member, Moderator Posts: 8,262
    Anyway I will try to join @Troodon80 now, unless you would still like my help.
  • DeeDee Member Posts: 10,447
    Nope, I got what I needed. Carry on!
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    edited July 2014
    Shandyr said:


    workaround
    1) Try to free the cursor from the green rectangle by right clicking
    or 2) Use ESCAPE after every time you chat

    or 3) left-click in the combat log. :-)
    [Deleted User]
  • DeeDee Member Posts: 10,447
    You can actually reproduce that one with just a host and no clients. Keep 'em coming, everyone--these reports are great.
  • TressetTresset Member, Moderator Posts: 8,262
    Dee said:

    Tresset said:

    @Dee‌ Repro steps:

    1. Start a new multiplayer session with a host and at least one other person but no more than 5 people total.
    2. Make sure the "Listen to Join Requests" option is turned on.
    3. Start the game.
    4. Have another player join your session.
    5. Notice that shortly before or after the new player joins, everyone except the host crashes or is kicked out of the game.

    Expected behavior: When a player joins a game in progress they should not cause everyone other than the host to crash.

    One of these crashes appears to have generated a dump. I will email it to you.

    I think you may have found the white whale with this one. Kudos.
    I think there is one more detail actually. I think the client kick outs only happen if the offending joining player has never joined that specific host before. Not sure why that would be...
    elminster
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    Shandyr said:

    1.) Start a multiplayer game; one host, one client.
    2.) Client click on the chat bar.
    3.) Client click on the ground somewhere on the map.
    4.) Notice that the cursor is trapped with a green rectangle.

    Drawing green rectangles should only be possible by
    intentionally drawing it by pressing down the left button of the mouse
    and then draw it.

    The way it is now can make chatting during a multiplayer session awkward.
    If you don't know about the workarounds you have always to get free of the green rectangle first.

    workaround
    1) Try to free the cursor from the green rectangle by right clicking
    or 2) Use ESCAPE after every time you chat
    or 3) left/right click on combat log or side panels

    I was trying to get the steps to reproduce that. It was driving me crazy last night :)
    [Deleted User]
  • TressetTresset Member, Moderator Posts: 8,262
    ^It doesn't have to be multiplayer.
    [Deleted User]
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This discussion has been closed.