Link to mod page on my site:
https://artisans-corner.com/sirene-npc-for-bgee-and-bgsod/
Sirene, Paladin of Ilmater

Portrait by sporeboy -
http://sporeboy.deviantart.com/art/Kitty-10791404
Portrait by Isandir
Race: Tiefling
Class: Martyr - Paladin kit (optional: pureclass, cavalier, inquisitor, undead hunter, Divine Champion - requires
House Rules)
Alignment: Lawful Good
STR: 15
DEX: 17
CON: 15
INT: 10
WIS: 13
CHA: 17
Proficiencies (paladin):
Two-handed Sword ++
Two-handed Style ++
Mod Content
- 1 new NPC with banters, interjections and talks to PC
- 1 new item
- 1 NPC specific kit with 3 new spells
- 14 friendship talks
- Soundset taken from Icewind Dale
- Full content for Siege of Dragonspear expansion
She can be found and recruited outside of the Song of the Morning Temple by a PC of non-evil alignment at level 2 with a minimum of 2500 experience, though she will gain experience to match the PC at the moment of recruitment.
She banters with every Bioware and EE NPC at least once, talking more to good and neutral NPCs, and fourteen friendship talks planned with the option of teasing a romance. Currently there are no quests and no plans to add any.
In Siege of Dragonspear, she can be found in the Iron Throne building. She has a semi-romantic path with a PC with a minimum of 12 Charisma and any gender, alignment or race (though she will still not join evil protagonists).
Be warned that as a paladin, certain evil actions in the expansion will cause her to leave the party permanently.
Biography
When asked about her past, SIRENE averts her gaze and flatly states that there is little to say. She was orphaned and left to die as a babe, likely abandoned due to her apparent fiendish heritage. Only by luck did she survive certain death by being discovered by a travelling priest of Ilmater, who brought her to others of his faith and raised her as a Holy Warrior of Suffering, the order of paladins dedicated to the Crying God. She resents her own contradictory nature, though she is unsure of which side.
Personality
Sirene exhibits many of the typical qualities expected of a paladin; she is kind, dutiful and faithful. However, beneath her calm exterior lies a hidden temper owing to the fell blood which flows in her veins. Though she is a devoted champion of Ilmater, a past of being ostracized and persecuted by those she wishes to call her fellow men has left her unsure of her abilities and worthiness. She can be easily provoked by challenging, insulting or mocking her faith, which can be seen in her interactions with characters such as Tiax, Eldoth or even Xan, though she is also quick to acknowledge and apologize for her mistakes. She is closer to the 'good' side of her alignment rather than the 'lawful', and prefers protecting the weak to destroying evil. Because of this, she may be slightly more tolerant of evil companions, even if she can also be quite judgmental towards them. However, she will not tolerate Dorn (though they can come to an uneasy truce during Siege of Dragonspear)
Friendship & Future Romance
Sirene can be befriended by a PC of any alignment, race or statistics though she will not join evil protagonists. As she has few living friends in her life, she will be eager to befriend a PC that is willing to accept her. A PC of either gender with a Charisma of 12 or greater may flirt with her, though there is no separate romantic branch in BG:EE. In Siege of Dragonspear, there is a 'romance' of sorts, though it is significantly less romantic than the original romances.
Download version 1.5.1 (for pre-2.0 players)
Comments
Also really like the stats alot of modded npc's seem to have maxed out stats and the ones for Sirene are good but not excessive.
I'll certainly give it a go when she is released. Any plans to bring her to baldurs gate 2?
I could give a morale bonus to the target, but I think Martyrdom is probably strong enough as is. There are already many clever uses that can make a second tank practically invulnerable. I won't be messing with the kit too much before I release a version 2.
Screenshots are now being added as playtesting goes through.
I know some people dislike it when a party NPC takes over the PC's decisions, but this is perfectly in character. She will also attack you if you try and kill Prism beforehand.
Keep in mind this interjection will not trigger if you installed Isra as that mod overrides this dialogue. It happened here because I altered a global script for the sake of showing, which amusingly also caused Isra to walk away saying I stood aside when she stood around doing nothing while we killed Greywolf ¬_¬
Good old Xan. They do not get along well, at least to begin with.
Edit: aah, I realized the screenshots are fairly difficult to read because I unscaled the interface. Sorry. Opening the images in a new tab will show a slightly larger version.
Bumping the thread with more screenshots! Finally figured out resting dialogues.
One of the mid-point friendship talks, with an example of the optional flirting.
NPC paladins react to Sirene's presence. Since they can detect evil, though, it doesn't result in violence. This is actually helpful in one particular encounter. (guess which)
After much hair-pulling and shuffling through scripts (and stealing some from other mods) I think I've finally got the Dorn conflict to work as intended.
There are several options here - you can defend Sirene, defend Dorn (thus turning the other hostile) or you can let them duke it out (vanilla game style). Additionally I messed with my interface while taking these screenshots to make them more legible.
Meeting the grumpy mage Thalantyr. I'm particularly fond of this exchange for some reason, I dunno why, just the bit about the 'personal insult' cracks me up.
Okay, so, there's no actual desk in sight, so I'll probably change that to something else. Just use your imaginations for now.
Warning: shameless self-pitying rant incoming
I'll say this much - I'm not a great writer. I love to do it, I hate showing it to others. I'm a shallow writer, the kind that wants what I'm writing to be deep and interesting but really just thinks my work sucks. Maybe it's just me, but I'll write and rewrite a line several times before giving up and leaving it as is. The result is a piece of work I don't feel worthy of showing. But this time, I'm biting the bullet and just doing it. I'm already worried that there'll be criticism - I'll admit it makes me uncomfortable, given that I rarely show my work to others, but please, throw it at me! It'll help me out a ton.
That said, I'm happy to finally have this mod complete. I've scrapped quite a few other ideas before coming to this and I feel at least satisfied that I've made something and all the time I spent doing this that I could've used elsewhere may at least give some people a bit of fun to read.
/end rant
Now that that's out of the way, enjoy the mod people. Report any bugs or suggestions for improvement here. If you're somewhat familiar with WeiDU, please look over the scripts yourself to see what went wrong. Thank you all.
This will help people download and install it.
I had a quick look through the code and in c0sirene.baf (13. Post Candlekeep) you're using cpmvars, but you haven't added a tpa, for the variables...
Fixed and updated.
To any other aspiring NPC mod makers out there, this may seem stupidly obvious advice, but do read your code carefully, don't half arse it like I have. I've just come to the painful realization through testing that about four of the friendship talks either don't work as intended or just don't happen at all, stalling the dialogues indefinitely. After a lot of tedious backtracking to figure out what's wrong, I've managed to (hopefully) stamp out the issues. Probably. Apologies to any playtesters that are scratching their heads wondering wtf is going on, that was my reaction as well. Coding sucks.
On the bright side, I've learned a few valuable lessons out of all this - both of WeiDU and generally not being a lazy bum. Have a good one.
- You should append CD_STATE_NOTVALID to your State.ids, if you use it in your mod...
- You should use I_C_T2 instead of I_C_T for Davaeorn, or Sirene copys the Enemy() action from his dialogue.
Two more little things for the next update:
- You're using UNLESS ~25POST~ by appending the pdialog.2da you don't need this line, because 25POST is only needed for BG2/EE
- You should remove the 0 folder in your backup directory before packaging the mod (because this could lead to problems if someone installs and uninstalls your mod
I attach the modified portrait that should work for everyone.
BTW - very interesting mod. Maybe once you finish everything for BG1EE we may write a crossmod with my White NPC.