Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!


Neverwinter Nights: Enhanced Edition has been released! Visit to make an order. NWN:EE FAQ is available.
Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available in the Beamdog store.
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

[v1.8] Sirene, a tiefling paladin of Ilmater NPC for BG2:EE

AionZAionZ Member Posts: 2,879
edited August 2018 in BGII:EE Mods

Sirene, Paladin of Ilmater

Link to mod page on my site:

Portrait by Isandir

Mod Introduction

This mod adds a new joinable NPC to the game: Sirene, a tiefling paladin of Ilmater. She has a custom kit: Martyr.

She can be found within the High Hall of the Radiant Heart, in the corridor past the entrance. She will only join a non-evil PC.

Her level is dependent on the PC's upon joining.

STR: 16
DEX: 17
CON: 16
INT: 10
WIS: 14
CHA: 17
Total: 90

As a tiefling, she also has 10% fire and cold resistance.

She has both a friendship path and a romance, which can be initiated by a PC with 12 or above charisma and of either gender. PCs who knew her from BG1 can bring up their past for a few extra talks.

If your reputation drops below 9, she will stop her friendship and romance talks and warn you. If it drops below 5, she will leave permanently.

She is compatible with all NPCs except Dorn and Hexxat, who she will come to conflict with quickly and force you to choose between them.


When asked about her past, SIRENE averts her gaze and flatly states that there is little to say. She was orphaned and left to die as a babe, likely abandoned due to her apparent fiendish heritage. Only by luck did she survive certain death by being discovered by a travelling priest of Ilmater, who brought her to others of his faith and raised her as a Holy Warrior of Suffering, the order of paladins dedicated to the Crying God. She resents her own contradictory nature, though she is unsure of which side.

Martyr Kit

MARTYR: Martyrs are worshippers of Ilmater, the good god of suffering, endurance and martyrdom. Paladins of Ilmater's order are compassionate and train themselves to become protectors of their allies and to alleviate the suffering of others.


- Hit Die: d12
- May use the Sacrifice ability once per day. Gains one use at level 1 and an additional use every 7 levels thereafter.

SACRIFICE: The martyr heals the target for 1d6+1 per level hit points and deals 1d6+1 per level nonlethal damage to self.

- May use the Martyrdom ability once per day starting at level 5. Gains an additional use every 7 levels thereafter.

MARTYRDOM: The target gains a +4 bonus to armor class and 50% resistance to physical damage for 5 rounds while the martyr loses the same amount.

- 12th level: Gains 10% resistance to physical damage. An additional 5% is gained at levels 16 and 20.
- 15th level: May use the Ilmater's Grace ability once per day.

ILMATER'S GRACE: The martyr regenerates for 3 hit points per second for 1 turn.


- -1 penalty to THAC0 every 5 levels (starting at level 1).
- May not cast Protection from Evil.
- May not Turn Undead.
- May not use ranged weapons.

Friendship & Romance

Sirene can be befriended by a PC of any alignment, race or statistics though she will not join evil protagonists. A PC with 12 or more Charisma of either gender and any race or class can start a romance with her. Bear in mind that Sirene will not 'come on' to you immediately as vanilla romances do, and you actually have to show interest at some point during her friendship talks for the romance to take over. If she knew the PC from Baldur's Gate 1, the romance can start from their very first talk, while those who just met her will have to talk to her a few times. Show her you're interested, whether by bringing up a former relationship, flirting with her during her talks, or... buying her something nice?


Sirene comes with crossmod content, which includes banters with the following mod NPCs: Fade, Foundling, Yvette (Lava Del'Vortel) and Pai'Na (myself)

Sirene also reacts to the following quest mods: Innershade, Tales of the Deep Gardens, I Shall Never Forget (Lava Del'Vortel)

Sirene also reacts to NPCS from the Romantic Encounters (multiple authors) mod (for technical reasons, this component may be installed separately): The reactions are harmless and will not break the romance (except for Anne)

FAQ - non/minor spoilers

Q: I had Sirene in my party in BG1 and acknowledged it to her. What changes?
A: You get one more dialogue in which you can set your previous relationship, and she gets a few more banters with NPCs from BG1, as well as one with Keldorn.

Q: Does Sirene have any personal quests?
A: Technically no quests, but there are encounters.

Q: Where are the encounters?
A: The first is a waylay that occurs when leaving Athkatla via the City Gates. The second is near-impossible to miss so long as you go to any Athkatlan district in Chapter 6 (except the Graveyard). There is also one in ToB - which she will begin via dialogue upon reaching the North Forest.

Q: Romance conflicts?
A: Not directly. However, Sirene will eventually ask you if you're interested in anyone. Choosing anyone except Sirene herself will terminate the romance.

Q: Can the Brimstone +1 be upgraded?
A: Yes, at Cromwell's. Requires a demon heart and 5,000 gold.

Q: Are there any new items?
A: There are over a dozen usable items included with this mod. Two can be upgraded and three are Sirene-exclusive.

Q: New areas?
A: Three in SoA, one in ToB. Each one has a specific encounter you can deal with, but only the first is mandatory.

Q: New spells?
A: Several. Some are mutually exclusive, owing to a certain choice Sirene must make.

Q: Does Sirene have conflicts with any other party members?
A: Sirene will not, under any circumstances, be in a party with Dorn or Hexxat.

Q: Which party members are good ideas to take with Sirene?
A: Sirene is written to fit in well with good-aligned parties, but she has plenty of dialogue with most party members. She has at least four banters with Keldorn, Anomen, Mazzy, Imoen, Jaheira, Valygar, Viconia and Yoshimo, so any of the above are good choices. She has the least to say with Jan and Korgan. Additionally, keeping Sirene and Valygar in the party for long enough may result in a tiny bonus...

FAQ - spoilers

Q: I'm romancing Sirene, and she's not talking to me. Help!
A: A few of Sirene's lovetalks require certain conditions to trigger:
LT4: Triggers when PC is wounded (less than 75% hit points)
LT10: Triggers when party is in a city
LT11: Triggers when party is in Umar Hills
LT14: Triggers when party rests at an inn

Q: Are there any lasting consequences for the Ilmatari encounter?
A: Depending on how you resolve the situation a certain number of points add to or subtract from a hidden 'faith' counter, which can potentially affect the conclusion of her final encounter. The amount of points gained or lost are as follows:
- Sirene executes Revered Brother Daeron: -1 faith point
- Party kills all Ilmatari (requires 17+ CHA, -2 reputation penalty): -4 faith points
- Convince Sirene to let them go (requires 15+ CHA): -2 faith points
- Convince Ilmatari to turn themselves in (requires 15+ WIS or CHA): +3 faith points

There is also a following dialogue, in which the following dialogue options will affect her faith:
"Perhaps Ilmater pitied him." = +1 faith point
"You can't doubt your god, Sirene." = +2 faith points
"Gods act in strange ways..." = +1 faith point
"Maybe you're right." = -1 faith point
"You don't need Ilmater..." = -2 faith points
"Think on it..." = no change

Q: What does the 'faith' counter affect?
A: Depending on whether Sirene's faith is positive or negative, she will either be more inclined to spare or kill her brother respectively in her final encounter. With persuasion, or if she is romanced, the Bhaalspawn may convince her to make the opposite decision, however, if her faith leans heavily (6+) in either direction, she will make her decision immediately without giving you a chance to persuade her. Bear in mind it is harder to convince Sirene to fall than to do the opposite.

Q: and his demons are handing me my ass! What gives?
A: This was intended to be a very difficult battle. It's entirely optional and you don't have to go for the encounter if you really can't beat it, but there are a lot of goodies if you succeed. Some tips and useful information that might help:
- The boss leads with a cheap shot before the fight begins by poisoning your whole party. The spell is essentially a max power Poison spell that also lowers Constitution by 4 if your party members fail the save. Poison immunity and saving throw bonuses will save you from losing the fight before it begins.
- A random demon (glabrezu, balor or death knight) will spawn from the rift every five rounds so long as the fight continues, so it's in your best interest to end the fight as quickly as possible before you are overwhelmed by sheer numbers. To abuse this advantage, the boss will cast Time Stop a lot not only to obliterate you with magic, but also to stall for more demons to spawn.
- Figure out what your highest priority should be. Defeating the boss will end the battle immediately, but allowing the demons to maul you for free in the meantime may not be the best idea. However, due to the demon-spawning rift, stalling will only get you killed unless you can wipe out the existing demons quickly.
- The boss will use a 'sequencer' when he reaches Near Death for the first time, which instantly casts Heal, Stoneskin and Mislead on himself, so avoid blowing everything on round one.
- Summons are very helpful in this fight, despite their tendency to get gibbed. Any means of distracting the demons while you wear down the boss will ultimately make your life easier.
- If the rift is giving you trouble, try fighting away from it. It won't stop the demons from spawning, but at least they won't chase after you.
- To avoid breaking continuity Sirene is scripted to auto-resurrect once the boss is defeated if she dies.
- If Sirene has proficiency points in bastard swords, or if any other Lawful Good party member does, there is a weapon in the area which may be effective in this battle.
- Protection from Evil is a lifesaver.

Q: I romanced Sirene and she committed suicide to prevent Bodhi from turning her. Bringing her to the Temple Ruins doesn't restore her. Help!
A: Read the item description for her body.
A2: Go to the Temple of Ilmater and let the rest take care of itself.

Q: I killed and Sirene turned Chaotic Good. Will she be able to regain her paladinhood?
A: Nope. She chose her path and she's going to have to stick with it. Bear in mind this is not meant to be a 'wrong' decision by any means and there are rewards exclusive to this path.

Q: Okay... does she at least get compensation for losing her paladin abilities?
A: Yes. After one in-game day, she'll inform you that since she's no longer bound by her oaths, she will regain use of her tiefling innate powers: Burning Hands, Blur and Blindness (with a chance for berserk). She'll gain more uses of these abilities as she levels up. There are also a couple of unique items on 's body that you can only claim upon his death, one of which is extremely powerful and Sirene-exclusive. Oh, by the way, if she stayed Lawful Good after the encounter, she'll get one new innate power instead.

Q: Can the Celestial Fire sword be upgraded?
A: Yes, in ToB.

Q: Can you be more specific?
A: The Celestial Fire can be upgraded for 15,000 gp and the Eye of the Celestial (found in Watcher's Keep).

Post edited by AionZ on


  • AionZAionZ Member Posts: 2,879
    edited November 2016
    NPC Reactions, Screenshots and General Trivia (TBA) will be added to this post

    Reactions to Bioware NPCs:
    Aerie: As two compassionate women who hate violence and share an alignment, Aerie and Sirene get along well. Aerie is a little intimidated at the start for a multitude of reasons, but they find quite a bit of common ground. It's hard to spot but Sirene has a slight attraction towards Aerie (though I may not have made it clear enough in writing). 4 banters in SoA.

    Anomen: Since Anomen will change in alignment and viewpoint depending on character choices, his relationship with Sirene will vary. He does show quite a bit of prejudice towards both Sirene's heritage and her faith, but she takes it reasonably gracefully. If Anomen passes his knighthood test, they will reconcile. If not, well... let's just say things aren't so pretty. CN-Anomen is the only character Sirene will refuse to talk to in ToB. 4 banters in SoA.

    Cernd: Cernd is quite fascinated, and a bit sympathetic, towards the imbalance in Sirene's soul. He makes efforts to help her through it, providing some interesting insight towards the reasons for her nightmares and inner turmoil. 3 banters in SoA.

    Dorn: Not compatible.

    Edwin: They are somewhat civil to each other as each side grudgingly admits that they are more useful as allies than enemies, but Edwin tends to pry too much into the 'potential' of Sirene's infernal blood which puts her on edge. Up to 4 banters in SoA.

    Haer'Dalis: Sirene's hopeless romantic nature makes it easy for Haer'Dalis to charm her with clever words and poetry, but she is all too aware of their ideological differences. 3 banters in SoA.

    Hexxat: Not compatible.

    Imoen: Sirene is incredibly fond of Imoen to the point of being over-protective, which bothers Imoen a little. For the most part, Imoen treats her like an older sibling and both teases and confides in her. Up to 4 banters in SoA.

    Jaheira: They are always respectful towards each other, but their relationship is somewhat warmer if they knew each other from BG1. Jaheira disapproves of Sirene's tendency to put others above herself to reckless and near-suicidal extents. Up to 5 banters in SoA.

    Jan: They have very little in common (and I massively lack in skill when it comes to writing for Jan). For the most part, Sirene is bothered by Jan's tendency to drone on, but is too polite to stop him. 1 banter in SoA.

    Keldorn: They get along reasonably well. Keldorn is one of the few people Sirene feels comfortable talking about her doubts to, and he gives her some heartfelt advice. Up to 6 banters in SoA.

    Korgan: Sirene sees right through Korgan's superficial love for wealth and ale and recognizes his bloodlust that borders on insanity. She wants nothing to do with him, and makes her thoughts clear early on. 1 banter in SoA.

    Mazzy: Birds of a feather. They start off a little awkwardly but quickly develop mutual respect and become lifelong sister-at-arms. Up to 5 banters in SoA.

    Minsc: Unlike most characters, even the good ones that are put off by Minsc's eccentricities, Sirene is actually slightly envious of his unshakable friendship with Boo due to her own background and treats him with respect. Up to 3 banters in SoA.

    Nalia: Sirene has little experience with nobles, and is quick to try and understand Nalia and her thoughts on her own class. Nalia has respect for followers of Ilmater for their selfless ways so they get along decently. 2 banters in SoA.

    Neera: Despite their somewhat conflicting alignments, they actually have a bit in common. They're both social outcasts to an extent that are desperate for friendship and acceptance, so they're willing to put up with their risks (well, mostly Neera's risks) to have a friendly relationship. 3 banters in SoA.

    Rasaad: They are on friendly terms, but Sirene is quite vocal with her disapproval of his quest for vengeance. Rasaad admits her words have merit but cannot (or just plain refuses to) see alternatives. 3 banters in SoA.

    Valygar: They both have bad experiences with the powers that are in their blood, though to different extents. Sirene has great respect for Valygar and asks him for combat training. Valygar is somewhat reluctant. 5 banters in SoA.

    Viconia: Their personalities are a near-opposite, but they have quite a lot in common in their respective pasts. Sirene is willing to find common ground. Viconia is not - at least, not initially. Up to 5 banters in SoA.

    Yoshimo: They are quite friendly, as Sirene finds Yoshimo's disarming personality difficult to dislike. Even after the truth is revealed, she remains rather sympathetic and will speak for his defense when the matter of his heart comes into play. 5 banters in SoA.

    Post edited by AionZ on
  • LavaDelVortelLavaDelVortel Member Posts: 1,291
    Note that this mod is something you really should try. @Artemius_I did some great job! If someone has some free time, please help and test it :smile:

  • Saber83Saber83 Member Posts: 92
    Busy downloading now. Will let you know how it turns out.

  • AionZAionZ Member Posts: 2,879
    @Saber83 Thanks, I appreciate the support!

  • Saber83Saber83 Member Posts: 92
    @Artemius_I, I thought should let you know. I am currently on chapter 3. I have had my first friendship/romance convo while in the Umar Hills dungeon. The only problem I encountered was the encounter outside the city gates did not start. I have the GOG version installed with only the following mods: Fade Npc and DungeonBeGone.

  • AionZAionZ Member Posts: 2,879
    @Saber83 The first encounter's coded to only occur after running into the first two random encounters (Eldarin and Renfeld). Also, I've occasionally traveled to Umar Hills and not gotten the encounter, while going to Trademeet has always started it. See if that helps.

  • Saber83Saber83 Member Posts: 92
    Thanks. Haven't run into Renfeld yet so that explains it a little. Will see if I travel somewhere else.

  • Saber83Saber83 Member Posts: 92
    So I am now in chapter 6. Really enjoying the mod. I do not know how many there are, but I have only had two banters between Fade and Sirene so far. Some of her flirts do not seem to engage correctly. They start and then you have only one choice "NO VALID REPLIES". This happened twice consecutively after speaking with Elhan and once in Trademeet. Other than that, haven't encountered any major faults.

  • AionZAionZ Member Posts: 2,879
    @Saber83 Good to know. Thanks for getting through so much so quickly. Fade and Sirene have a total of five SoA banters. The flirts thing is something I need to look into. I know what's wrong but I'm not sure how to fix it yet.

  • MothorMothor Member Posts: 60
    Same with me. I'm in chapter 3 and I've got "Sirene has been watching you closely as of late. NO VALID RESPONSES OR OPTIONS".

    A shame as those flirts that do activate are quite cute^^

  • AionZAionZ Member Posts: 2,879
    edited November 2016
    @Mothor I'm working on fixing that (among a few other things)

  • MothorMothor Member Posts: 60
    edited November 2016
    I'm looking forward to the fix :)

    Congrats on your work btw. I enjoyed what I played so far from the BG2 part quite a bit.

  • AionZAionZ Member Posts: 2,879
    @Saber83 @Mothor The flirts thing should be fixed now... I've reset the timer a few dozen times without getting a 'no valid response'.

  • Saber83Saber83 Member Posts: 92
    I don't know what caused, but I noticed last night when I loaded a save game. For some reason when I went to the character sheet, Sirene's class was replaced by "Invalid" and then a series of numbers. Everything else seems fine and she still has all her abilities.

    Also, minor observation. Sirene's crossmod banter with Fade does not seem to happen as often as with the other BG 2 characters. I have even installed a banter accelarator (included in one of the banter pack mods), but they still take ages to happen.

    Love the romance so far, seems to me a mix between Aerie's and Jaheira's, which to me can only be a good thing.

  • MothorMothor Member Posts: 60
    Saber83 said:

    I don't know what caused, but I noticed last night when I loaded a save game. For some reason when I went to the character sheet, Sirene's class was replaced by "Invalid" and then a series of numbers. Everything else seems fine and she still has all her abilities.

    Also, minor observation. Sirene's crossmod banter with Fade does not seem to happen as often as with the other BG 2 characters. I have even installed a banter accelarator (included in one of the banter pack mods), but they still take ages to happen.

    Love the romance so far, seems to me a mix between Aerie's and Jaheira's, which to me can only be a good thing.

    Maybe one needs to start the game from the beginning with the fixed version for it to work well?

    Unless I misunderstand and you did not install the update.

  • Saber83Saber83 Member Posts: 92
    @Mothor. No, I'm still running off the v0.1 beta, I haven't updated yet. It's an error I noticed a little while after I mentioned the whole "Flirts not working correctly" thing.

  • EdvinEdvin Member, Translator (NDA) Posts: 3,043
    For a little more demonic appearance...

  • AionZAionZ Member Posts: 2,879
    edited November 2016
    @Edvin While I appreciate the effort, I'd rather you not alter the portraits as they're not my creation. There are also a few plot reasons why I think her appearance is more appropriate:

    1. Sirene has devilish blood, not demonic.
    2. It's not directly stated but her planar blood has become very diluted over the generations - to the point where she looks entirely human except for her horns, catlike pupils and slightly dark complexion.
    3. I've made too many references to her eye and hair color within the mod, the above portrait wouldn't work well.

  • EdvinEdvin Member, Translator (NDA) Posts: 3,043
    I have no ulterior motive, I just got bored and I thought it would be fun create a version that is a little closer to rules. :)


  • LavaDelVortelLavaDelVortel Member Posts: 1,291
    I think their look was changed in D&D 4.0+ rules. In previous ones they looked more human, more or less like Sirene we already know and love.

  • AionZAionZ Member Posts: 2,879
    @Edvin I take into account the videogame-verse. Haer'Dalis, Neeshka, Valen Shadowbreath are all tieflings that look largely human, or elf in Haer'Dalis's case.

    This is also 2e, not 4e. In 4e all tieflings were warped into becoming that... bleh thing after Asmodeus's Ascension to god hood, but before then there were rule books that stated that tieflings could appear entirely human aside from very vague hints.

  • EdvinEdvin Member, Translator (NDA) Posts: 3,043

    You're both right.


    Red skin is much more sexy. :p
    That was my main goal.
    (Also, I love pureblood Sith women.)

  • LavaDelVortelLavaDelVortel Member Posts: 1,291
    Uhm, I think @Artemius_I has no intention of sexualisation his in-game characters just "because"... That would make little sense :) Nothing stops you from using your version locally, though, but as Artemius_I said, there may be some text-image conflicts. If you don't mind that, then that shouldn't be a problem.

  • AionZAionZ Member Posts: 2,879
    edited November 2016
    @LavaDelVortel Oh, I wouldn't go as far as to say that. IN my writing Sirene can get a little... enthusiastic once she's comfortable with her romance. Let's just say she's very glad she never swore that oath of celibacy ;) I'm more concerned over the issues with showing around edits of some other artist's work myself.

  • EdvinEdvin Member, Translator (NDA) Posts: 3,043

    Uhm, I think @Artemius_I has no intention of sexualisation his in-game characters just "because"... That would make little sense :) Nothing stops you from using your version locally, though, but as Artemius_I said, there may be some text-image conflicts. If you don't mind that, then that shouldn't be a problem.

    This was just a little fanservice for people who like sexy demons. :)
    Say the word and I will remove my picture.
    As I said, I have no ulterior motives.

  • EdvinEdvin Member, Translator (NDA) Posts: 3,043

    I'm more concerned over the issues with showing around edits of some other artist's work myself.

    You're worrying too much.
    I am doing these things all the time. B)

  • LavaDelVortelLavaDelVortel Member Posts: 1,291
    edited November 2016
    Oh, you misunderstood me - I didn't mean Sirene can't feel "enthusiastic". I mean making characters sexy becuase people like sexy AND only because of that seems a bit shallow. Like... you know, not every character in game must be arousing.... It would be a bit like making Aerie fight demons wearing bra only... But nevermind.

    Oh, and I agree - changing someone's picture and uploading it as a part of game mod... well... that's not a great thing to do, in my opinion. So I agree with Artemius. Won't lie I wasn't there, but now I think that's slightly not fair.

  • EdvinEdvin Member, Translator (NDA) Posts: 3,043

    It would be a bit like making Aerie fight demons wearing bra only...

    I would be willing to pay big money to see something like that.
    I like the way you think... >:)

  • LavaDelVortelLavaDelVortel Member Posts: 1,291
    Somehow I regret shooting the idea. I suppose the we should end here to avoid generating any more offtopic content.

  • AionZAionZ Member Posts: 2,879
    Uh.... well, thanks for the free bumps anyways, guys. :D

Sign In or Register to comment.