I took up modding about a year ago. Made some things, started to make others. Like everywhere, audiences will like and not like. And if I make something very good, more might like than not, although the Internet is a breeding grounds for morons who'll give your project 1 star for who knows what moronic reason of their own and screw up your reputation. But all of that can be taken in stride with 5 minutes of meditation a day. What rankles me is the attitude of players, to mods and to expansions, for this game and for other games. I've seen it for Elder Scrolls mods and games, for Shadowrun, for everything that comes out...
It's an attitude of consumption. Players are just people, different people, but online a great many treat others' creations as something for them to chew on and gobble down and then ask for more. Ideas, creations are like porn to them. They download and delete in a blink. They have a million mods and expansions sitting on their machines, forming a nice background, like a minibar, and they think it's only natural that a million more should be out there - all of them free, of course. But when they can pay and decide to pay, the act only strengthens their conviction that now, at any rate, they have purchased the material like a hamburger. And, of course, they expect their hamburger to please the palate, otherwise they wonder loudly why it exists. They are generously accepting of many flavors: salty, sweet... even bittersweet, if there is under 0.5% of bitter. Truly, they think the world exists to titillate them.
There are other kinds of relationships between creators and audiences, like the model of art, which is not made for anyone's consumption but for the sake of beauty and the uplifting and freedom of the spirit. Blah blah, the consumers skipped the last sentence. They are too busy pleasuring themselves. And because they are only interested in the bits and parts that will rub their nipples and taste buds, they never see a complete picture of a project. Putting accents anywhere but on instant gratification is a complete waste of time with them. They are very tight-fisted with their time, too, and hoard it, as if it's some kind of supernatural currency they could buy the universe with if they were foolish enough for that deal. They only dispense the thinnest slices of their time, and they expect rivers of bounty in return for that magical Pringles. When they download a mod, they hardly ever do it because they've fallen in love with it; they only "try" things. They dip a finger and they lick it; if they like the taste, they might buy a little jar with their time.
And you better be grateful that you are bought! To be bought, preface every project with a sales pitch; the consumers like to be buttered up. Describe the perks and benefits in a bullet list. Ease of digestion is vital, because the consumers, like Twitter, have a built-in text length restriction. And, after all, they have already invested into a consideration of your humble request to please, please try this thing.