Since updating I can't open the game anymore. Comes to the main screen with the new theme music, press 'Baldur's Gate' to get in and it crashes Never had any issues before this.
@LuciusDei There's a small button in the bottom-right corner of the launcher, it opens a menu and the option is there. I'm not sure what it actually does, since I haven't used it yet.
@ajwz@Adul Is this on the Beamdog launcher? If not I would need to find the download for the game launcher itself, since I have just been running it through the Beamdog launcher.
@LuciusDei Oh, right, I forgot that they have two launchers. I use the standalone, not sure if that option is available in the Beamdog one, sorry. Maybe someone else can tell you.
Thanks for more awesome work, and for continuing to polish this "diamond in the rough" until it sparkles!
About multiplayer: although I'm not usually interested in it myself, I have noticed something intriguing about the new respawn algorithm. I now have to worry about stuff getting back up within a short time after I have "killed" it - which reminds me of playing WoW. You can now grind levels on any map, if you want.
This says to me that the devs are very serious about eventually supporting a thriving multiplayer game. I would guess that it's all a matter of priorities, and that they want to polish and satisfy their predominant single-player audience first, but that they will be polishing multiplayer as soon as humanly possible.
Greater Wolfwere. You find a dagger, but I can't damage faster than regen and run out of magic missiles at 'injured'. In the past, I did this after Durlag's, so some of us could hurt the beast.
I have a set of saves, but all were post-going-to-island, so I couldn't get back without going through the (spoiler or its equivalent) above. It's fine, but kind of sucks from a 'can't pull back and re-engage later' standpoint (usually, you can get away).
As Minsc says, "It is no great breach of honor to retreat and come again with bigger swords!"
Thanks for more awesome work, and for continuing to polish this "diamond in the rough" until it sparkles!
About multiplayer: although I'm not usually interested in it myself, I have noticed something intriguing about the new respawn algorithm. I now have to worry about stuff getting back up within a short time after I have "killed" it - which reminds me of playing WoW. You can now grind levels on any map, if you want.
This says to me that the devs are very serious about eventually supporting a thriving multiplayer game. I would guess that it's all a matter of priorities, and that they want to polish and satisfy their predominant single-player audience first, but that they will be polishing multiplayer as soon as humanly possible.
Go, Overhaul!
Its just how it was in the original. Actually i think the original spawn mechanisms are pretty crappy..... but restoring it to how it was is definitely better than it was before.
+3 weapons wouldn't have helped you. You need weapon with the hidden "cold iron" trait to hit the Greater Wolfweres. There are only 4 of those: the Kondar from the Aldeth quest in Baldur's Gate, a flame sword from Durlag's, the dagger you already have, and the chest in the room where that boss is also has a sword that can hit him.
@Tanthalas - thanks for the info. I'm still limited by the 'can't leave and return with bigger swords'. Annoying, really, for I'd made it deeply into the game. Not the end of the world, though. My newest creation just teamed (gathered her part) up with her mischievous sister (who she didn't recognize - thank goodness she announced herself with a resounding, "Heya, I'm Imoen."
@Darkcloud, I have played the original since 1998. I assure you, in none of its incarnations before now have creatures gotten right back up within 30 seconds after you killed them. With their "corpses" still visible on the ground. This is a new feature.
@Darkcloud, I have played the original since 1998. I assure you, in none of its incarnations before now have creatures gotten right back up within 30 seconds after you killed them. With their "corpses" still visible on the ground. This is a new feature.
I know that they did come back after a while but It really bothered me how fast it was now after the last patch. I don't really now how fast and how many enemies come with the default BG1 spawn rate because I always used some mods the last few years.
What I meant it was also in the default game that they did respawn after some time even if you stay on the map and that it can get quite bothering even in the original.
The way it is now seems more like an side effect of how the script of BG1 was handled with the BG2 engine by beamdog and hopefully gets toned down a bit especially in dungeons.
@Darkcloud, ah, I see. But still, the faster respawn rate, whether accidental or not, is very conducive to a multiplayer game. I can even see a server where bosses would respawn at frequent intervals, to support a true multiplayer game, complete with pvp. It's really not that far of a stretch, I don't think.
It would create, however, a kind of divide between single players and multiplayers. But that divide already exists in a lot of games that try to cater to both audiences.
Hmmm, this is turning into a different topic. Sorry.
On-topic: I suggest not changing the new, faster respawn rate in BG:EE and its future patches. You guys are onto something here, intentional or not.
Comments
now I'm only missing the italian translation and I'll finally be able to start playing it
Edit: The new movie for resting(in inns and dungeons) is awesome, so is the one for resting outside. Please do not change them.
Edit 2: There are actually two new movies. Perfect!
Does this mean mage touch spells are next?
*also lets out a single tear for the missing elven chain mail*
Where would I find that repair on the launcher?
Thanks again, Adul and ajwz.
(and yes, I'm being serious)
About multiplayer: although I'm not usually interested in it myself, I have noticed something intriguing about the new respawn algorithm. I now have to worry about stuff getting back up within a short time after I have "killed" it - which reminds me of playing WoW. You can now grind levels on any map, if you want.
This says to me that the devs are very serious about eventually supporting a thriving multiplayer game. I would guess that it's all a matter of priorities, and that they want to polish and satisfy their predominant single-player audience first, but that they will be polishing multiplayer as soon as humanly possible.
Go, Overhaul!
I have a set of saves, but all were post-going-to-island, so I couldn't get back without going through the (spoiler or its equivalent) above. It's fine, but kind of sucks from a 'can't pull back and re-engage later' standpoint (usually, you can get away).
As Minsc says, "It is no great breach of honor to retreat and come again with bigger swords!"
but restoring it to how it was is definitely better than it was before.
Does this mean the increase/decrease problem as well?
Now, they can venture forth...
What I meant it was also in the default game that they did respawn after some time even if you stay on the map and that it can get quite bothering even in the original.
The way it is now seems more like an side effect of how the script of BG1 was handled with the BG2 engine by beamdog and hopefully gets toned down a bit especially in dungeons.
It would create, however, a kind of divide between single players and multiplayers. But that divide already exists in a lot of games that try to cater to both audiences.
Hmmm, this is turning into a different topic. Sorry.
On-topic: I suggest not changing the new, faster respawn rate in BG:EE and its future patches. You guys are onto something here, intentional or not.