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BG EE Mods and modding tutorials quick links

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  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @dockaboomski Added, thanks :)
  • aldolaldol Member Posts: 17
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @aldol Added, thanks :)
  • SeldarSeldar Member Posts: 438
    edited April 2015
    hi

    I have re-installed BGEE with some mods, but there is one I don't find anymore, it's a mod which restore the original spellsounds, weapon attack sound effetc and more... I just found this :

    http://www.shsforums.net/files/file/1081-infinity-sounds/

    but it's for BG2... does it work for BG1EE ? or does anyone know where I can download that mod for BG1EE ?
  • lordkimlordkim Member Posts: 1,063
    Just a stupid question.. isnt there a place in the game where i can see what Mod i have installed ?

  • Son_of_ImoenSon_of_Imoen Member Posts: 1,806
    If you've installed mods that make use of WeiDu (almost all of them), look at the WeiDu.txt file that's created upon installing mods in your main Baldur's Gate folder.
  • GromGrom Member Posts: 2
    edited May 2015
    Greetings.

    Can someone please confirm if the BG1NPC Project is compatible with Romantic Encounters, Mini Quests and Encounters, and all the additional banters listed in this topic (Ajantis, Coran, Neera and Xan)? If yes, does the installation order matter for their compatibility?

    Thank You.

    P.S.: That is for BG:EE.

    P.P.S.: Also, is the Unfinished Business modification (http://forums.beamdog.com/discussion/38254/bg1-unfinished-business-v14-beta-with-bgee-compatibility-updated-2015-02-28) worth installing, and if yes, is it compatible with all mentioned above?
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    edited May 2015
    Grom said:

    Greetings.

    Can someone please confirm if the BG1NPC Project is compatible with Romantic Encounters, Mini Quests and Encounters, and all the additional banters listed in this topic (Ajantis, Coran, Neera and Xan)? If yes, does the installation order matter for their compatibility?

    Thank You.

    P.S.: That is for BG:EE.

    P.P.S.: Also, is the Unfinished Business modification (http://forums.beamdog.com/discussion/38254/bg1-unfinished-business-v14-beta-with-bgee-compatibility-updated-2015-02-28) worth installing, and if yes, is it compatible with all mentioned above?

    Yes. It should be.

    I install BG1RE and BGQE before BG1NPC. The additional banters for Ajantis, Coran, and Xan should go after BG1NPC (they have hooks to see if BG1NPC is installed).

    For BG1UB, you can install it before or after BG1NPC, but if you install it before, don't install the following components, as BG1NPC includes its own versions of the content (if you install BG1UB second, it will detect BG1NPC and skip them):
    * Finishable Kagain Caravan Quest
    * Coran and the Wyverns
    * Kivan and Tazok
    * Branwen and Tranzig

    For the Neera Expansion, installing it after BG1NPC should be fine. There is no content for Neera (or Dorn or Rasaad) in BG1NPC.
  • GromGrom Member Posts: 2
    Thank You for the detailed answer! So, RE - QE - NPC - Banters - UB seems the optimal path then...
  • ChaosRiderChaosRider Member Posts: 26
    This mod doesn't work, it can't be installed thx to some errors.
    [BG:EE EVIL KITS MOD] RAVAGER AND PALEMASTER]
  • Red_CarnelianRed_Carnelian Member Posts: 86
    The Stone of Askavar is now compatible with BG:EE

    http://www.baldursgatemods.com/forums/index.php?board=57.0
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    edited July 2015
    @ChaosRider Removed, thanks :)

    @Red_Carnelian Added, thanks :)
  • kaguanakaguana Member Posts: 1,328
    Hmm @mlnevese all this months I was gone I think you forgot something I ask of you, will you ever do it ???
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @kaguana Ooops.... I blame my old brain. i actually forgot it with all the current ongoing projects :) I will, although it's not very different from a BG II guide to be honest :)
  • kaguanakaguana Member Posts: 1,328
    @mlnevese No it isn't different but it good to have a guide like that for people who don't know ;)
  • KaliestoKaliesto Member Posts: 282
    Guess it's time for me to catchup with the future, and abandon BGT because it seems mods work better when it's exclusively for EE1, and EE2.

    And the list of mods is starting to really grow. I cannot wait till my EE comes in soon. :)
  • DuchessOfKvetchDuchessOfKvetch Member Posts: 25
    Shouldn't BG1NPC be under "Banters" instead of "Expansion"? It is generally more associated with adding interparty banter than adding new quests, even if it does both.

    Also, I would suggest you rename some of the links in the OP so they are more descriptive. It may help new players and those new to modding to pick some of them out. I found when researching that I had to do a LOT of digging deep into forum trees since there is this standing assumption that most people are familiar with these "olde moddes", but they are not as old school to some of us!
  • AdulAdul Member Posts: 2,002
    @mlnevese I've updated my old Warsling Sniper kit to work with the EEs, can you add it to the list, please?

    https://forums.beamdog.com/discussion/42635/mod-warsling-sniper-kit-for-fighters

    It's possible more of my old kits will follow suit.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @Adul As soon as I get to a computer :)
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @Adul added :)
  • AdulAdul Member Posts: 2,002
    @mlnevese Thanks! :smile:
  • FeilhävenFeilhäven Member Posts: 13
    Thanks for this list! Can't wait to play one of my favourite old games again - now WITH mods to enhance the experience!
  • [Deleted User][Deleted User] Posts: 0
    edited September 2015
    The user and all related content has been deleted.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @subtledoctor All added thanks :)
  • MatroskaMatroska Member Posts: 4
    So isn't BG Tweaks (http://www.gibberlings3.net/bg1tweaks/index.php) compatible? It's not in the list, I know, but I'm sure I've seen other people talking about using it with BGEE. Perhaps only certain components are compatible? I'm particularly interested in the ability to go to Cloakwood before doing the bandit camp stuff and the ability to send party members to inns when they leave the party.
  • MusignyMusigny Member Posts: 1,027
    Matroska said:

    So isn't BG Tweaks (http://www.gibberlings3.net/bg1tweaks/index.php) compatible? It's not in the list, I know, but I'm sure I've seen other people talking about using it with BGEE. Perhaps only certain components are compatible? I'm particularly interested in the ability to go to Cloakwood before doing the bandit camp stuff and the ability to send party members to inns when they leave the party.

    That's counter-intuitive but, with the EE games and engine, you have to use BG2tweaks. You will see that several components are specifically made for the BG1 part of the game.
  • MatroskaMatroska Member Posts: 4
    Musigny said:


    That's counter-intuitive but, with the EE games and engine, you have to use BG2tweaks. You will see that several components are specifically made for the BG1 part of the game.

    Ah right, thanks for the help.

  • joshuar9476joshuar9476 Member Posts: 55
    edited January 2016
    Can you once again add my kit. It should (fingers crossed) work with 1.3 now?
    Thank you.
    https://forums.beamdog.com/discussion/18607/my-kenshei-f-and-undead-eliminator-f-kits-v4-1-25-16
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @joshuar9476 Added. Thanks :)
  • joshuar9476joshuar9476 Member Posts: 55
    mlnevese said:

    @joshuar9476 Added. Thanks :)

    Not sure if it matters, but i changed the title of my post to reflect the kit name (JKits) and I added a third kit
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