The additional xp allows you to obtain like additional 30k exp throught the whole game. At cloakwood mines my party was lvl 7 as well when i played it without the mod. Are you playing at normal or higher difficulty at least?
The additional xp allows you to obtain like additional 30k exp throught the whole game. At cloakwood mines my party was lvl 7 as well when i played it without the mod. Are you playing at normal or higher difficulty at least?
Ofcourse im playing on highest difficulty slider. I just destroyed the iron throne reps outside of the cloakwood mines area, they presented no challenge
Flame fist soldiers in 7 chapter (after candlekeep) keep fighting with each other and i get fight log in chat no matter where am i (even in interiors where are no soldiers)
Flame fist soldiers in 7 chapter (after candlekeep) keep fighting with each other and i get fight log in chat no matter where am i (even in interiors where are no soldiers)
@Charan - It appears that Battle Enhancer's version of Sarevok (SAREVO.CRE) calls a SCS script: DW1MELGE.BCS as the "Class Script" instead of the vanilla's version's script WTASIGHT.BCS or a custom script from Battle Enhancer (e.g., RDROP[X].BCS). I verified this with a fresh download of the latest Battle Enhancer mod (so it's not a later install of SCS).
@Charan - It appears that Battle Enhancer's version of Sarevok (SAREVO.CRE) calls a SCS script: DW1MELGE.BCS as the "Class Script" instead of the vanilla's version's script WTASIGHT.BCS or a custom script from Battle Enhancer (e.g., RDROP[X].BCS). I verified this with a fresh download of the latest Battle Enhancer mod (so it's not a later install of SCS).
actually lunar was fiddling with sarevok. Does this actually break anything?
Ugh, somehow I always manage to assign Sarevok's script wrongly. If someone can fix it to use vanilla game script he will be fine as is. I just wanted to buff him stats wise, add some extra movement speed so hit-run tactics will be foiled, and gave him a special sword. (That has %2 chance of doing a DeathBringer Assault like he does in the battle with Gorion and ToB)
@Charan, @Lunar - Sarevok's main script is still referenced, so he does the following in battle (evaluate in order):
1. If CHARNAME is within range 5, attack CHARNAME 2. Else, if the nearest enemy is within range 3, attack the nearest enemy 3. Else, if CHARNAME attacks Sarevok and there are no other enemies within range 7, attack CHARNAME
Potentially, if all of these conditions fail, he might not do anything, since he has no generic script to fall back on.
@bob_veng - Since Battle Enhancer works by copying files into the override directory, it should be installed before other mods. Otherwise, it will overwrite changes made by other mods like SCS.
it was probably his for-personal-use script that he accidentally included in the mod
also, is it better to install this before or after scs?
What he said :-) If you install the mod after installing scs it will work fine. Scs enhances all creatures, and this mod overwrites some of the spellcasters and stuff. Most noticably, spellcasters will use higher level spells than scs mages, for interesting and challenging combinations. Note that scs scripts are still a lot smarter, however they are generic enough to warrant 'oh, another high lvl mage, prepare for minor globe of invulnerability+chaos' thingie. This mod makes each spellcaster it modifies somewhat unique in their approach to battle. Charan's random treasure idea is cool as well.
AstroBryGuy is there a trick to it or an install process that is sure to work? I am thinking that it's due to having the latest software on my iPad and jail broken with the only software availible PanGu making some options unavailible and having to move files with ifile.
IIRC, they don't have poisoned daggers. Instead, they use the Assassin "Poison Weapon" ability.
As far as installing SCS, I don't have my iPad jailbroken, so I don't do any mod installs other than ones that are just copy files for override/portraits directory.
Comments
Is this compatible with SCS? Or would it be kind of useless to install this if you already have SCS?
also, is it better to install this before or after scs?
1. If CHARNAME is within range 5, attack CHARNAME
2. Else, if the nearest enemy is within range 3, attack the nearest enemy
3. Else, if CHARNAME attacks Sarevok and there are no other enemies within range 7, attack CHARNAME
Potentially, if all of these conditions fail, he might not do anything, since he has no generic script to fall back on.
@bob_veng - Since Battle Enhancer works by copying files into the override directory, it should be installed before other mods. Otherwise, it will overwrite changes made by other mods like SCS.
If you install the mod after installing scs it will work fine. Scs enhances all creatures, and this mod overwrites some of the spellcasters and stuff. Most noticably, spellcasters will use higher level spells than scs mages, for interesting and challenging combinations. Note that scs scripts are still a lot smarter, however they are generic enough to warrant 'oh, another high lvl mage, prepare for minor globe of invulnerability+chaos' thingie. This mod makes each spellcaster it modifies somewhat unique in their approach to battle. Charan's random treasure idea is cool as well.
http://forum.baldursgate.com/discussion/comment/481405/#Comment_481405
As far as installing SCS, I don't have my iPad jailbroken, so I don't do any mod installs other than ones that are just copy files for override/portraits directory.