I also agree that it's time to release after the last update.
I'm curious though, if the devs have a list of improvements requests that have come up during this beta? There are a lot of them, I think, and it's understandable if most were overlooked.
Haven't tested the latest beta yet but if the things that it says are fixed are fixed then I would vote for release as well. As long as it doesn't introduce any more serious bugs of course.
An open beta might be useful, this weekend me and a few friends are going to hold a LAN weekend. We're probably going to be playing Neverwinter Nights, but if both of them can get into the beta (they both got BG:EE through Beamdog, but they're not active here), we might get some multiplayer testing done. But I stick with my previous comment after playing the beta a bit, it's a huge improvement but don't finish the beta yet and call it a release, opening it to more people might be useful though. More people, more input, as long as they understand it's a beta
And for a personal request, if I may... I know that it has been talked about before, but it would be a very nice addon! If it'd be possible to make an icon "difference" for scrolls between known spells and unknown spells (character specific)... And that, even if shops would be cool... My problem is that I don't seems to remember (after so MANY BG and BGEE games) the spells I learned in the game I'm currently playing... Like, just adding a little "U" at the upper right part or whatever to tell you that this is an unknown spell... Or to make it a different color... Red = you cannot use, blue is for identifying usually... So, light green or light yellow? Would be nice anyway!
@Vintrastorm The current score is 40% release now / 56% add more people / and 2% fix the bugs (I know those don't add up to 100%). But I think that opinion is obsolete now, with the latest patch having fixed the most prominent bugs.
@Vintrastorm The current score is 40% release now / 56% add more people / and 2% fix the bugs (I know those don't add up to 100%). But I think that opinion is obsolete now, with the latest patch having fixed the most prominent bugs.
...fixed the prominent known bugs, most of which have been recently introduced by other fixes. I'm excited about this patch, and I'm amazed by the speed of these fixes, but I think it's a bit naive to assume that this last round of fixes is the final one. There are almost certainly bugs which have not been found or have been introduced with this latest round of fixes. I'm certainly not suggesting that they should shoot for a completely bug free game with this patch, but it would be nice to come close to it, and opening up the beta of the patch to everyone will allow these issues to be found and resolved.
People are saying "close the beta" and "release the patch," and I'm not sure how many of them mean "release the beta of the patch to everyone with a beamdog purchase" and how many mean "actually close the beta this instant and release this as the official patch," but these are two very different things.
This is a patch, not a new release of the game. I don't think I've ever seen a patch to software or a game that fixes all known issues. I think they should release it as a patch (not beta) and then fix the remaining bugs in another patch.
People are saying "close the beta" and "release the patch," and I'm not sure how many of them mean "release the beta of the patch to everyone with a beamdog purchase" and how many mean "actually close the beta this instant and release this as the official patch," but these are two very different things.
I'm saying release the patch as an official patch. Its good. It works. With yesterday's update there's no real reason to sit on it anymore.
It doesn't mean that should be the end of any work on the game. There will always be more things you can change/fix for all eternity.
People are saying "close the beta" and "release the patch," and I'm not sure how many of them mean "release the beta of the patch to everyone with a beamdog purchase" and how many mean "actually close the beta this instant and release this as the official patch," but these are two very different things.
I'm saying release the patch as an official patch. Its good. It works. With yesterday's update there's no real reason to sit on it anymore.
It doesn't mean that should be the end of any work on the game. There will always be more things you can change/fix for all eternity.
hmmm, I guess I'm just surprised that so many are willing/eager to presumably skip phase IV just because a dozen or so issues (which all cropped up recently from other fixes) have been quickly resolved. The number of testers isn't really sufficient to say conclusively how many issues are remaining in my opinion.
I'll be fine with whatever direction Beamdog takes with this, I know all the issues will be fixed in time, I just think it's a bit shortsighted to not take this opportunity to have a week or two of actual open beta for this patch. I'd hate to see a lot of issues cropping up for people that had none before. Shouldn't make much difference in the long run either way I suppose.
Anyway, just got beta access so I'll be checking out the beta for myself after class.
I've updated the "script" I'd like people to follow. The new text is in the first post of this thread, but here it is for your convenience:
If you'd like to be considered for the next round of provisions, send me an email ( dpennyway@beamdog.com ) with a subject line of "BETA ACCESS" (all caps) and text as follows:
Please add me to the list for Phase III testing. My beamdog email address is:
I have purchased the game directly through Beamdog for [Windows or Mac].
I will stress again that if you have not purchased Baldur's Gate: Enhanced Edition through Beamdog.com, you will not be granted access.
I creat a character,Fighter/Shadowdancer, with EEkeeper. When I click "Kit Discription",it shows noting.But in 1.0.2014,it shows"fighter/thief". When lever up,the character get 25 point thief skill,but shadowdancer should get 15 point. By the way,when we play orignal Bardur's Gate 2,a multi class like Fighter/assassin shows "Fighter/Thief" in Kit Discription,and it get right thief skill point when lever up.
I creat a character,Fighter/Shadowdancer, with EEkeeper.
@notking. Edited character = No support. You cannot expect bug-free behaviour from savegames that were manipulated outside of official confines.
"when we play orignal Bardur's Gate 2,a multi class like Fighter/assassin shows "Fighter/Thief" in Kit Discription,and it get right thief skill point when lever up. "
EE can not do something that the original Bardur's Gate 2 can do? It shouldn't.
That's outside of the scope of this testing; we welcome mods and modders, but it's not our job to support them. If you want to send a message to @Troodon80 (the author of EE Keeper), he can take a look to see if it's a problem with EE Keeper or with the game.
@Dee I think the problem pointed out by @notking is in-game, e.g. when you click the Kit Description button on the record screen for kitted multi-class characters, no kit description shows up (I haven't tried this personally). For the sake of mod support, I think this would be a cool feature to implement.
I creat a character,Fighter/Shadowdancer, with EEkeeper. When I click "Kit Discription",it shows noting.But in 1.0.2014,it shows"fighter/thief". When lever up,the character get 25 point thief skill,but shadowdancer should get 15 point. By the way,when we play orignal Bardur's Gate 2,a multi class like Fighter/assassin shows "Fighter/Thief" in Kit Discription,and it get right thief skill point when lever up.
Try importing the character at the new game screen and play a fresh game i believe your character should work properly as a fighter/shadowdancer after that in the new game
The menus resolution no longer fits to screen, and the journal leaves some of the finished quests in the "quest" tab rather then moving them to the "finished quests" tab. Also not sure if multiplier is meant to work right now but if it is then I don't see any games.
@notking, what you are talking about is outside the scope of this process, as Dee said.
If you want me to look into it, could you go here and upload the save game in question, please? I will try to explain whatever I can there, rather than interrupt this thread.
Comments
I'm curious though, if the devs have a list of improvements requests that have come up during this beta? There are a lot of them, I think, and it's understandable if most were overlooked.
@Dee I also think the patch is ready for release, now.
But I stick with my previous comment after playing the beta a bit, it's a huge improvement but don't finish the beta yet and call it a release, opening it to more people might be useful though. More people, more input, as long as they understand it's a beta
I knew I already said it before!
http://forum.baldursgate.com/discussion/comment/274837/#Comment_274837
If it's in the tracker ok, but I am unable to find it (the tracker I mean!)
People are saying "close the beta" and "release the patch," and I'm not sure how many of them mean "release the beta of the patch to everyone with a beamdog purchase" and how many mean "actually close the beta this instant and release this as the official patch," but these are two very different things.
It doesn't mean that should be the end of any work on the game. There will always be more things you can change/fix for all eternity.
I'll be fine with whatever direction Beamdog takes with this, I know all the issues will be fixed in time, I just think it's a bit shortsighted to not take this opportunity to have a week or two of actual open beta for this patch. I'd hate to see a lot of issues cropping up for people that had none before. Shouldn't make much difference in the long run either way I suppose.
Anyway, just got beta access so I'll be checking out the beta for myself after class.
If you'd like to be considered for the next round of provisions, send me an email ( dpennyway@beamdog.com ) with a subject line of "BETA ACCESS" (all caps) and text as follows: I will stress again that if you have not purchased Baldur's Gate: Enhanced Edition through Beamdog.com, you will not be granted access.
When I click "Kit Discription",it shows noting.But in 1.0.2014,it shows"fighter/thief".
When lever up,the character get 25 point thief skill,but shadowdancer should get 15 point.
By the way,when we play orignal Bardur's Gate 2,a multi class like Fighter/assassin shows "Fighter/Thief" in Kit Discription,and it get right thief skill point when lever up.
Edited character = No support.
You cannot expect bug-free behaviour from savegames that were manipulated outside of official confines.
EE can not do something that the original Bardur's Gate 2 can do? It shouldn't.
Edit: Ok, now I'm going to lose my eyes...
Try importing the character at the new game screen and play a fresh game i believe your character should work properly as a fighter/shadowdancer after that in the new game
If you want me to look into it, could you go here and upload the save game in question, please? I will try to explain whatever I can there, rather than interrupt this thread.