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All you wanted to know about Baldur's Gate: Siege of Dragonspear ("Adventure Y" previously)

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  • megamike15megamike15 Member Posts: 2,666
    when rpg codex likes your game you know you did somehting right.
  • AndrewFoleyAndrewFoley Member Posts: 744
    Isaya said:

    I remember someone mentioning four hundred thousand words added into BG2EE. Even in words, not in lines, the amount you mentioned is a lot. Would you care to clarify, please?

    I've been told 500,000 words, give or take--editing and revisions bounce the exact number around a bit. Not sure about lines.

  • brusbrus Member Posts: 944
    edited February 2016
    Compared to other games, SoD is almost hitting IWD:EE.
    BG:EE - 682k
    BGII:EE - 1.65M
    IWD:EE - 582k
  • IsayaIsaya Member, Translator (NDA) Posts: 752
    @AndrewFoley Thank you for the feedback. 500,000 words will give us plenty to read.

    This also means more translation work than for BG2EE additional content. Hopefully Beamdog will announce something in that area too.
  • TorinTorin Member Posts: 229

    when rpg codex likes your game you know you did somehting right.

    But they hate the new UI in character screen.
  • The user and all related content has been deleted.
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    I hope @Soulmarine's absence is just waiting for those tools to happen. Those UI concepts are just stunning.
  • FlashburnFlashburn Member Posts: 1,847
    @Cahir
    Someday @Soulmarine will return to us and bless us with the Frostwood UI...
  • VasculioVasculio Member Posts: 482
    Kinda bummed that there will be limited adventuring with Xzar and Montaron. However if i have Baeloth with me when i defeat Sarevok. Does the plot with him and Goblin still happen?
  • BalquoBalquo Member, Developer Posts: 2,746
    Yes it will.
  • AedanAedan Member, Translator (NDA) Posts: 8,551
    A wise decision.
  • wojtekwojtek Member Posts: 311
    is there any news about new trailer maybe ?
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    Aedan said:

    A wise decision.

    I hope it affects the start of the game as well, not only the expansion.
  • TorinTorin Member Posts: 229
    Adul said:

    Main thoughts after watching the live stream:

    2) I'm pretty impressed by the amount of new monster sprites we've seen so far. I know those are a major pain in the behind to create for the Infinity Engine, and I wouldn't have thought we'd get more than a couple of them.

    I have not seen any new monsters. They just took sprites from IWD to use them in SoD.
  • elminsterelminster Member, Developer Posts: 16,317
    edited February 2016
    Torin said:

    Adul said:

    Main thoughts after watching the live stream:

    2) I'm pretty impressed by the amount of new monster sprites we've seen so far. I know those are a major pain in the behind to create for the Infinity Engine, and I wouldn't have thought we'd get more than a couple of them.

    I have not seen any new monsters. They just took sprites from IWD to use them in SoD.
    Might want to check around 44 minutes in. There is one monster shown that is new. :)
  • KamigoroshiKamigoroshi Member Posts: 5,870
    elminster said:

    Torin said:

    Adul said:

    Main thoughts after watching the live stream:

    2) I'm pretty impressed by the amount of new monster sprites we've seen so far. I know those are a major pain in the behind to create for the Infinity Engine, and I wouldn't have thought we'd get more than a couple of them.

    I have not seen any new monsters. They just took sprites from IWD to use them in SoD.
    Might want to check around 44 minutes in. There is one monster shown that is new. :)
    I know, right? Such lovely Vargouille "Bonebats" they are. Although I'm more fond of the Black Puddings and Bisons Wild Boars from the first live stream myself. They are simply fluffier.
  • CaradocCaradoc Member Posts: 92
    So nice to see that you actually went the extra mile and fixed one of the most annoying things. You can actually switch from sword&shield/dual wield to bow! :smiley: Does this work with two handed weapons as well? I mean is it possible to switch from sword&shield/dual wield to a two handed weapon?

    Also are we going to get all these same new mechanics to bg2ee?
  • RevenReven Member Posts: 7
    I only have one question. Will Melissa Disney be making a return as Imoen?
  • RevenReven Member Posts: 7
    I have waited so very long to here that. It will be good to see and hear Immy again after all this time.
  • elminsterelminster Member, Developer Posts: 16,317
    edited February 2016
    Caradoc said:

    So nice to see that you actually went the extra mile and fixed one of the most annoying things. You can actually switch from sword&shield/dual wield to bow! :smiley: Does this work with two handed weapons as well? I mean is it possible to switch from sword&shield/dual wield to a two handed weapon?

    Yes you can equip both. When you switch to your two-handed sword it disables your shield.
  • RazorRazor Member Posts: 436
    edited February 2016
    I liked the stream, thks. But, you will notice that the first comment is exactly about what i said before. It has an answer, is it correct? Siege will be a dlc for bgee? no problem but it sounds strange...
    The health bars above chars IMO are not better than the portrait filling with red. If we could have that option...

    I noticed you didnt pause much in the stream. I'am not someone who plays the hardest mode but I think one of the things that made BG memorable was its fights, and pausing and knowing what spells to use. I'am sure it isnt req. in story mode etc...
  • [Deleted User][Deleted User] Posts: 0
    edited February 2016
    The user and all related content has been deleted.
    Post edited by [Deleted User] on
  • _Luke__Luke_ Member, Mobile Tester Posts: 1,535
    Will there be a secret joinable npc like Baeloth and Wilson? I really hope so...
  • Red_CarnelianRed_Carnelian Member Posts: 90
    Will all description bams be changed to the new format?
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    A lovely analysis by http://www.gamebanshee.com/ (nothing new, just a good coverage of the twitch)



    Beamdog writer Amber Scott and lead designer Phillip Daigle have shown off another hour or so of gameplay from the Siege of Dragonspear expansion to Baldur's Gate: Enhanced Edition on livestream, a recording of which was later uploaded on YouTube (you can find it embedded below in the newspost). The livestream, which showcased an optional dungeon off the critical path, also included brief cameos from company CEO Trent Oster and new creative director David Gaider.

    The dungeon shown during the livestream seemed to offer a good amount of content, with varied (but not overly complex or gimmicky) combat encounters, some puzzles, dialogue, and nooks and crannies to explore. By the end, Scott's party had been completely obliterated, although that seems to have happened partly because she was distracted and didn't have the chance to focus completely on the game. I have to reiterate that I'm very impressed by the quality of the area art, especially when compared to the new areas Beamdog had implemented in Baldur's Gate: Enhanced Edition. The jump in quality is enormous, not least because the developers implemented a number of new visual effects like colored fog.

    Aside from the gameplay, the livestream is also notable because of the developers' willingness to talk about the new features that are going into the expansion and their own design process and considerations. We are promised, for example, more depth from the returning companions from Baldur's Gate, who will now have more lines and more complex personalities that go beyond their original superficial characterization. Some of these companions were also revised in terms of stats, so that they are more "functional" in terms of gameplay.

    The companion lines are just a small part of the roughly 500,000 lines of text the writing team at Beamdog penned for the game, of which 8000 are voiced, some of which were penned for totally new companions like M’Khiin, a shaman goblin. To design the new class, the developers at Beamdog looked at very old iterations of the idea in the very first Dungeons & Dragons editions and much more recent titles such as Blizzard's RTS Starcraft 2.

    New, more flexible AI scripts have also introduced to control the game's companions or, should the players prefer, a party of custom characters. While originally Baldur's Gate and its sequel only allowed custom parties for multiplayer games, Siege of Dragonspear will introduce the full party creation from Icewind Dale to the game's single-player mode, a change that will be backported to both Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. Multiplayer games could technically be launched by a single player, so this is really more of an ease of use feature.

    According to Daigle, a lot of the expansion has an "Icewind Dale" feel in terms of enemy spawns and combat mechanics, but the influence of Black Isle's dungeon crawl in the frozen north didn't stop there, as some enemy types from it were also featured. Being an expansion that's meant to bridge the gap between the original Baldur's Gate and Shadows of Amn, it's not surprising to learn that the developers also looked at some of the tricks used in the sequel. Siege of Dragonspear will feature dream sequences in the mold of Baldur's Gate II rather than the original, complete with in-game graphics and dialogue choices. Furthermore, the developers have also implemented some cutscenes from the perspective of other characters, much like the cutscenes that would follow Irenicus' exploits.

    Finally, it's worth noting that the team confirmed that a release date for the expansion has been decided, and that now they're just figuring out when it's the right time to announce it. They recommended following the company's social media advice, though I'd imagine the announcement will be difficult to miss when it happens. For the future, though, we should expect a shorter turnaround between announcement and release, as Beamdog feels Siege of Dragonspear was revealed too early. The expansion has been in development for four years (although only two of full production), but it looks like we won't have to wait much longer.



    http://www.gamebanshee.com/news/116813-baldurs-gate-siege-of-dragonspear-gameplay-footage-2.html
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