I reload constantly after winning a fight to try different strategies or simply because I didn't win the exact way I wanted to win.
oh yeah, I totally do that! Imoen kills Bodhi or it didn't happen. Nalia kills Tor-Gal or else reload. My first time FINALLY killing Sarevok I was happy for like a second... then reloaded because it was a bullet from Jaheira and my PC didn't hit the final blow. Gotta do that
I'm similar on wanting fights to go right. Though with my first time killing Sarevok it couldn't have ended any better. Sarevok turned on Imoen, and in time I could react was very close to killing her. Grabbed my PC, switched to sword and threw her in, she killed Sarevok with a swipe as she ran in, saving Imoen from certain death. Movie ending or what!
And I very rarely use summons, it seems horribly evil to me to summon some creature to die for you.
Actually per the rules, at least in 3.5, summons don't die because they are not real creatures. They are not Gated in and they are not animal companions.
Basically the summon spells create copies of creatures and when their HP goes to 0, they poof, they don't die, so you have no corpses of summons.
Gee that's morally tidy. Pretty sure that's not the case in 2E. I seem to remember the animals even included stipulations on how long it might take the critter to find you.
In 2E summons were gated in but killing them just destroyed their physical form and returned them to their home plane. I never forgot how the 2E book that described the planes describes the summon spells manifesting as hooks in the planes and that if a planar traveller touched them they could be sumonned as well.
The experience was not nice at all and most creatures summonned would run away as fast as they could if they ever spoted a hook again.
i refuse to use potions of invisibility when i have rings of invisibility with charges even though potions are better and there's an infinite amount of them.
Years (ok, probably decades) ago there was an article in Dragon Magazine about weird rolling of dice habits. One group had a player who had his complete set of dice in his mouth and always spat out the type he needed to roll!
Years (ok, probably decades) ago there was an article in Dragon Magazine about weird rolling of dice habits. One group had a player who had his complete set of dice in his mouth and always spat out the type he needed to roll!
Always kill the mouthy one first that's what I always say... ;-)
And I very rarely use summons, it seems horribly evil to me to summon some creature to die for you.
Actually per the rules, at least in 3.5, summons don't die because they are not real creatures. They are not Gated in and they are not animal companions.
Basically the summon spells create copies of creatures and when their HP goes to 0, they poof, they don't die, so you have no corpses of summons.
Gee that's morally tidy. Pretty sure that's not the case in 2E. I seem to remember the animals even included stipulations on how long it might take the critter to find you.
Well, from both points, morale and powergameristic, the Raise Dead summoning spell is much better since who will feel guilt for some skeletons :P and they are much much better summons. Anyway, Hexxat's wolves are a nice meat shield.
When playing evil characters, I almost always romance Aerie. I like to roleplay her being my morality chain, the soft spot in my armor of evil. Sorta like a male charname redeeming Viconia, only in reverse.
I hoard gems like crazy. Once I had over 11 Rogue Stones in BG2:SOA. I also can't be evil, or have charisma below 16.
oh yeah with the gem bag I started doing that now. also because these kinds of things could come in handy at random timings, like the rogue stone to get into the twisted rune
When playing evil characters, I almost always romance Aerie. I like to roleplay her being my morality chain, the soft spot in my armor of evil. Sorta like a male charname redeeming Viconia, only in reverse.
that is a very strange one. I've never seen any evil player romancing her for sure, considering you have to be so nice for her
When rolling a character I don't like having any stats below 10 even if it is wisdom on a berserker. I don't roll for hours waiting for a 96 point roll but I do always max dex, I just like not getting hit and would rather use my bracer slot for something besides brawling hands.
I explore everything and open every drawer, no black spots on the map.
When playing evil characters, I almost always romance Aerie. I like to roleplay her being my morality chain, the soft spot in my armor of evil. Sorta like a male charname redeeming Viconia, only in reverse.
Reminds me of a possible ending in a Neverwinter Nights module. A male player can romance a succubus called Persey. In this setting, Succubi are still incredibly beautiful, but lack any drive, emotions or motivations, and are effectively used as tools and bartering chips by demons and the like.
Persey, with a little help from the player, eventually discovers her own self and becomes a priestess of the Goddess of Love. If the player is good, then his relationship with Persey is a wonderful, pure romance. If he's evil, then the ending slide makes it clear that he still doesn't actually do anything evil, because Persey's still about and effectively reigns in his darker impulses with her gentler nature. This is particularly important, given that the player is the
i always have three melee and three ranged people at any given time and if i dont have a full party i split it 50/50 (or as near as i can), does that count?
I also prefer to split the party between alignments. I usually like at least two evil people and two good, with the rest being whatever fits the gaps in their skillset. Yes I know it makes managing reputation harder, but I find it worth it just to see them all bicker, like my own medieval-themed sitcom.
I hate the piles of leather armor and whatnot that are left behind after slaughtering a horde of enemies, so I go around and pick everything up and very carefully stack them in a pristine pyramid.
When I was doing my 75 stat no reload challenges I stopped getting NPC's early and had to metagame pretty hard
I would just level up on my own until my PC was level 4 or 5, using the belt of antipode to kill winter wolves and doing metagame cheese to get easy early game experience/the easy quests. Then the NPC's you pick up start at level 5 and life is easy
When I was doing my 75 stat no reload challenges I stopped getting NPC's early and had to metagame pretty hard
I would just level up on my own until my PC was level 4 or 5, using the belt of antipode to kill winter wolves and doing metagame cheese to get easy early game experience/the easy quests. Then the NPC's you pick up start at level 5 and life is easy
i did the same when I was doing the random games as no reload. go to the basilisks right away then pick up the npcs and everybody is high level. unfortunately it did increase my game time that another player was faster than me
I have to empty every container, no matter what my alignment, burgle every house (boots of speed to leave before the guards come)
Then if it's just low levelled treasure I drop it on the ground, the important thing is the containers have to be empty... don't laugh at me... I WAS ONCE LIKE YOU!
When playing evil characters, I almost always romance Aerie. I like to roleplay her being my morality chain, the soft spot in my armor of evil. Sorta like a male charname redeeming Viconia, only in reverse.
that is a very strange one. I've never seen any evil player romancing her for sure, considering you have to be so nice for her
To be honest it kinda reminds me of Irenicus, an evil bastard for sure, but you can't deny he definitely had a soft spot for his wife... I mean did you see what kind of twisted crazy stuff he did for her?
Even the most heartless of villains can fall for the cute elf. It's just that in my case, the heartless villain is me, and I'm falling for the cute elf because I like the roleplaying aspect of my otherwise entirely selfish character finding himself caring for her despite himself and being defrosted by her innocence and trust.
I pay attention to the clock and only sleep after being awake for 16 hours. I find that I have so many spells and abilities that I only use about 1/4 of them and a lot are never used. But I find that if you play for 16 waking hours you'll be down to the last of your abilities by the time you get to sleep. Feel like the game is more realistic. Really, who can sleep so much!?!?
I also do the realistic rest thing, but I don't think of rest as necessarily sleeping. For example if I arrive at a new location at 7pm after a long journey, and the party needs rest, I do so... but that leaves me waking at 3am. So instead of starting in the middle of night, (and assuming this isn't a quest where night assault/infiltration would be appropriate), then I might as well rest again, so that they set off at 11am.
In this situation I don't imagine that my company slept for 16 hrs. Instead I imagine that they decided to take it easy, set up a camp, go hunting nearby, cook a nice meal, maybe sang a few songs, and had a bit of a lie-in the next morning cos somebody had too much to drink and woke with a painful hangover that wasn't cured until a nice hot breakfast, with copious helping of bacon.
3. ~Khalid is always dispatched to pursue investigations with Harper connections in Nashkel [ the Tavern with Volo] while party does Gnoll Fortress. Never 'killed off' in Good Party.
4, ~ My Charname is always making every effort to get more information about WTF is going on, at least until info about The Iron Throne begins to emerge. He would simply go crazy if I did not roleplay a greater role for Firebead Elvenhair than script includes. [Though I would argue that his willingness to cough up substantial GP twice without being threatened suggests that possibility....]
4. ~Much of my Narrative sense of Chap. 1-3 is that Charname is interested in staying on the move. Exploring, getting to know party members, gathering information, building up a network and rep and also trying to keep whatever enemies killed Gorion off-balance as much as possible.
5. ~Charname also REALLY-REALLY neeeeds lots of money ASAP in order to feel like he has any chance at all of weathering whatever storm is a-brewing and attracting allies of some sort. But random looting is not even considered. Ankhegs, Winter Wolves and Bassilus really help to settle his anxieties.
6. ~When party successfully snuffs the Doomsayer it is a psychological turning point for Charname.
7. ~I always take Kivan with good parties and then switch him for Coran after Bandit Camp. He just seems out of place in Baldur's Gate city.
8. ~Never evil so far.
9. ~I usually buy 2pts of cheap Rep in Chap. 1 so I can get early discounts on Comp Longbow +1, Large Shield +1 and Shortbow +1.
10. ~As party reaches Baldur's Gate city Charname begins increasingly to obsess over the likelihood that some sort of traitor was responsible for leaking the info that led to Gorion's death in an attempt to kidnap "his ward". And that suspicion more and more includes......Imoen.
Imoen?!? Come on! It was obviously Jaheira, scheming to get Gorion out of the way so she could mold and manipulate Charname to her notion of "balance." And who do you think later sold Charname out to Irenicus, in an effort to remove you, a powerful bhaalspawn, spreader of chaos, from the world to restore the natural order of things? Only it didn't work as planned. Irenicus could not be trusted...killed Khalid, her slave, errr, husband. She had to escape, needed Charname's help, manipulated Charname toward revenge, and ultimately, accidentally, fell in love with you. That's why the Harpers turned on her, because she didn't stick to the plan, didn't have the fortitude to see it through.
10. ~As party reaches Baldur's Gate city Charname begins increasingly to obsess over the likelihood that some sort of traitor was responsible for leaking the info that led to Gorion's death in an attempt to kidnap "his ward". And that suspicion more and more includes......Imoen.
@ZaknafeinBaenre : Precisely! Without a generous helping of psychological complexity and tension I think the game has not been fully appreciated. But that is just me and probably later I will be all gung-ho about minimal reload Solo runs without hitting Level 3, etc.
I am also planning to buy lots of cheap land around Beregost and make a real estate fortune as stability is restored. At which time I will orchestrate the return to glory of the Old School at Ulcaster.
Eventually, I secure the strong sponsorship of Waterdeep as a crucial element of their policy of containment re the Amnish Empire. Wheels within wheels within....
I am also planning to buy lots of cheap land around Beregost and make a real estate fortune as stability is restored. At which time I will orchestrate the return to glory of the Old School at Ulcaster.
Comments
Movie ending or what!
The experience was not nice at all and most creatures summonned would run away as fast as they could if they ever spoted a hook again.
Anyway, Hexxat's wolves are a nice meat shield.
I explore everything and open every drawer, no black spots on the map.
Persey, with a little help from the player, eventually discovers her own self and becomes a priestess of the Goddess of Love. If the player is good, then his relationship with Persey is a wonderful, pure romance. If he's evil, then the ending slide makes it clear that he still doesn't actually do anything evil, because Persey's still about and effectively reigns in his darker impulses with her gentler nature. This is particularly important, given that the player is the
I would just level up on my own until my PC was level 4 or 5, using the belt of antipode to kill winter wolves and doing metagame cheese to get easy early game experience/the easy quests. Then the NPC's you pick up start at level 5 and life is easy
Then if it's just low levelled treasure I drop it on the ground, the important thing is the containers have to be empty... don't laugh at me... I WAS ONCE LIKE YOU!
To be honest it kinda reminds me of Irenicus, an evil bastard for sure, but you can't deny he definitely had a soft spot for his wife... I mean did you see what kind of twisted crazy stuff he did for her?
I also do the realistic rest thing, but I don't think of rest as necessarily sleeping. For example if I arrive at a new location at 7pm after a long journey, and the party needs rest, I do so... but that leaves me waking at 3am. So instead of starting in the middle of night, (and assuming this isn't a quest where night assault/infiltration would be appropriate), then I might as well rest again, so that they set off at 11am.
In this situation I don't imagine that my company slept for 16 hrs. Instead I imagine that they decided to take it easy, set up a camp, go hunting nearby, cook a nice meal, maybe sang a few songs, and had a bit of a lie-in the next morning cos somebody had too much to drink and woke with a painful hangover that wasn't cured until a nice hot breakfast, with copious helping of bacon.
2. ~Always Imoen
3. ~Khalid is always dispatched to pursue investigations with Harper connections in Nashkel [ the Tavern with Volo] while party does Gnoll Fortress. Never 'killed off' in Good Party.
4, ~ My Charname is always making every effort to get more information about WTF is going on, at least until info about The Iron Throne begins to emerge. He would simply go crazy if I did not roleplay a greater role for Firebead Elvenhair than script includes. [Though I would argue that his willingness to cough up substantial GP twice without being threatened suggests that possibility....]
4. ~Much of my Narrative sense of Chap. 1-3 is that Charname is interested in staying on the move. Exploring, getting to know party members, gathering information, building up a network and rep and also trying to keep whatever enemies killed Gorion off-balance as much as possible.
5. ~Charname also REALLY-REALLY neeeeds lots of money ASAP in order to feel like he has any chance at all of weathering whatever storm is a-brewing and attracting allies of some sort. But random looting is not even considered. Ankhegs, Winter Wolves and Bassilus really help to settle his anxieties.
6. ~When party successfully snuffs the Doomsayer it is a psychological turning point for Charname.
7. ~I always take Kivan with good parties and then switch him for Coran after Bandit Camp. He just seems out of place in Baldur's Gate city.
8. ~Never evil so far.
9. ~I usually buy 2pts of cheap Rep in Chap. 1 so I can get early discounts on Comp Longbow +1, Large Shield +1 and Shortbow +1.
10. ~As party reaches Baldur's Gate city Charname begins increasingly to obsess over the likelihood that some sort of traitor was responsible for leaking the info that led to Gorion's death in an attempt to kidnap "his ward". And that suspicion more and more includes......Imoen.
I am also planning to buy lots of cheap land around Beregost and make a real estate fortune as stability is restored. At which time I will orchestrate the return to glory of the Old School at Ulcaster.
Eventually, I secure the strong sponsorship of Waterdeep as a crucial element of their policy of containment re the Amnish Empire. Wheels within wheels within....