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Come share your odd gaming habits! What do you refuse to do in BG? What wierd ideas do you love?

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  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    edited November 2015
    lroumen said:

    Did I post here already?

    1. Generous usage of detect evil, know alignment spells in towns.
    2. Generous use of infravision when underground.
    3. The two column offset party formation.
    4. Pick pocketing fluff characters but not quest characters.
    5. Roleplay everything my player character would do and to the best of abilities what joinable npcs would do.
    6. Using bucklers, small shields, round shields over large shields.
    7. Unequipping weapons when in town.
    8. Unarmed melee in bars.
    9. Total stats below 70 or much much lower.
    10. Specialist mages only learn spells fron their own school.
    11. Not clearing all the fog in areas, sticking to the main road unless roleplaying adventurous or sidequesting.
    12. Declining sidequests that are not in line with the protagonist alignment.
    ..... and probably a lot more .....

    I'm the same on 5, 10, and 12.

    Some of my others are

    1. Only one of each class with the exception of dual-classed characters. Thief/Mage Imoen and Thief Alora can be in the same party.

    2. I RP based on my statistics. If a character has a low intelligence they may not know Trolls can only be killed by Acid/Fire. Meanwhile a high intelligence would know.

    3. I run mostly human parties. 3 humans and 3 non-humans. Half-elves can count as either a human or a non-human but only one time. Like I could have 2 humans and a half-elf but not a human and two half-elves. I know it's weird but whatever. XD

    4. Each character uses a different weapon type. No overlapping.

    5. I almost always use diverse parties. I've wanted to do an all necro-party eventually but I think I'll just do that in IWD.

    6. I play two Charnames but will change their class and race each run of the game. Val'myr and Piro~

    7. All my Charnames must at some point gain access to animate dead.
  • jesterdesujesterdesu Member Posts: 373

    All those who don't like fog might also want to use the console to explore the entire area. It can be extra handy for those bits you can't quite uncover via normal exploring.

    That's just so lazy! This is what the Clairvoyance spell is for! (And yes, I do actually use it to clear any remaining fog, after I've first explored the area normally,)
    I used to do exactly the same, then I stopped minding the foggy bits so just left them. When you do use it though you get to see just how beautifully painted the baldurs gate backdrops are.
  • jesterdesujesterdesu Member Posts: 373
    lroumen said:

    Another one: no console usage as it breaks my immersion :)

    I agree, except ctrl J for me. It's a dirty habit I know
  • NonnahswriterNonnahswriter Member Posts: 2,520
    Archaos said:

    BG should have had NwN1's or Fallout's low INT dialogue. If your Fighter has 3 INT, your character's is basically literally retarded.
    If anyone goes "lol it's just a game dude", my response is "yes, your character in this game is literally retarded, if not having the intelligence of lemmings".

    So your character is literally autistic if you give him or her an intelligence stat of 3?

    Can we not insult the English language and the mentally disabled in this fun thread, please?
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I think 3 INT is about a 60 IQ. I don't know what IQ would correspond to a disability.

    I think these days "mentally disabled" or handicapped is the PC term for it.
  • joluvjoluv Member Posts: 2,137
    Yeah... "retardation" historically referred to intellectual disability. That term is now considered offensive in the U.S., but the WHO, for example, still uses it. Autism is a developmental disorder (or a group of developmental disorders) that is sometimes but by no means always accompanied by intellectual disability.
  • atcDaveatcDave Member Posts: 2,150
    Funny that "retarded" would be considered offensive but "complete moron" is not...

    That's just stoooopid.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    All right people. Let's tone down the discussion. I really would like not to close this thread.

    This is just a friendly reminder for everyone to read the site rules.
  • NonnahswriterNonnahswriter Member Posts: 2,520
    It's just one of those words that I really dislike because of its ugly connotation, especially when it's thrown around so casually that less-offensive words like "idiot" or "stupid" would have worked just as well. (Not that those words aren't offensive, but again, less ugly context.) I have family and friends who've been bullied because of their developmental disabilities, so it's a bit of a hot-button issue for me. My apologies. Continue thread.
  • DragonKingDragonKing Member Posts: 1,977
    edited November 2015
    I don't ever dual or multiclass, every npc remains the class I get them as, and Charname remains a single class.

    Jaheira and Viconia must be together, even though Viconia always wins :)

    I have yet to this day finished a Jaheira romance playthough.
  • EmpyrialEmpyrial Member Posts: 107
    For me, my charname always gets all the stat tomes and stat upgrades, even if they don't really help him. I shamelessly export my character after finishing a run because I get attached to my character and have a small roster of charnames that I typically play.

    Also, if it's red it's dead. I play it out as a sort of cold judgement from my charname, who either won't tolerate any sort of impediment to his greater goals or is ruthlessly tearing the opposition out of his way. I typically play LN or TN but I also like smart NE charnames. Neither group thinks leaving survivors alive is a good idea since those people may come back to haunt me with better tactics or a grudge.

    I typically loot anything magical or valuable for sale. I never need all that gold but I will never stop grabbing up every valuable I can get my hands on.
  • OlvynChuruOlvynChuru Member Posts: 3,075
    I've always had really weird ways of naming my characters in the IE games. At some point in my youth, the name I gave a character depended on his or her class, and it was always the same name for a class. Fighters and rangers were named "Yucky Smell." Paladins were named "Yummy Smell." Clerics were named "It's a mouse!" There were other names that I assigned to other classes, but I don't remember which classes they were assigned to. These names included, "I'm tired" and "Who cares?"

    Later on, I gave my characters names by hitting random keys, so they ended up with names like "uhblbl" and "dufbklbkd." I still usually name my save files this way.

    Nowadays I give my characters names that are reasonable and pronounceable, but they are not necessarily names that characters of that race are given in the setting, nor are they based on real life names, even if perhaps someone might have the same name in some culture I'm not familiar with. Names I now give include things like "Salnyru" or "Chanorsi."
  • OlvynChuruOlvynChuru Member Posts: 3,075
    I'm really fond of having all or a lot of the characters in my party wield quarterstaves or spears.
  • UnderstandMouseMagicUnderstandMouseMagic Member Posts: 2,147
    I don't like Imoen.

    Easy enough in the first game, I used to get her to the FAI and then get rid, but NPC project has made her even worse so now it's "nick the potions/wand then off she goes, who knows where, who cares".

    But BG2, I find myself doing everything to put off going to Spellhold, everything.
    Even going for a wander to Umar Hills/Trademeet ect. to see how people are getting on after I solved the problems, Watchers Keep except the last seals, NPC quests.

    It's all her own fault anyway, there's Irenicus blasting away and she fires a magic missile?
    Come on, I know she always was stupid, but that was suicidal.

  • ifupaulineifupauline Member Posts: 405
    I don't play paladin.
  • TheWhitefireTheWhitefire Member Posts: 119
    edited December 2015

    I think 3 INT is about a 60 IQ. I don't know what IQ would correspond to a disability.

    I think these days "mentally disabled" or handicapped is the PC term for it.

    Actually, if we take into account that average IQ is about 100, and an average intelligence in the AD&D game is 10, then it's reasonable to assume that an intelligence of 3 is an IQ of around 30.

    Which gets me to my strange little habit, I cannot play a character with any stat below 8 or 9, and even THAT is very hard for me. I'm also paranoid and always try to give my charnames an intelligence of at least 11, because, yanno. Mind flayers.
  • mlnevesemlnevese Member, Moderator Posts: 10,214

    I think 3 INT is about a 60 IQ. I don't know what IQ would correspond to a disability.

    I think these days "mentally disabled" or handicapped is the PC term for it.

    Actually, if we take into account that average IQ is about 100, and an average intelligence in the AD&D game is 10, then it's reasonable to assume that an intelligence of 3 is an IQ of around 30.

    Which gets me to my strange little habit, I cannot play a character with any stat below 8 or 9, and even THAT is very hard for me. I'm also paranoid and always try to give my charnames an intelligence of at least 11, because, yanno. Mind flayers.
    You're lucky... I can't play with any stat below 11... Adventurers are supposed to be above average in my mind :)
  • joluvjoluv Member Posts: 2,137
    Rolling 3d6 gives an average of 10.5 and a standard deviation of just under 3, so a roll of 3 is just over 2.5 SDs below average. Since average IQ is 100 with a SD of 15, this is equivalent to about 60.

    (This ignores the issue of adventurers having higher average stats than commoners, but adjusting for that would only make the corresponding IQ higher.)
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @TheWhitefire: We actually talked about this a lot in another thread. IQ and Intelligence (the latter of which is generated by a 3d6 roll) both are graded on bell curves. The middle ranges are much more common than the extremes, so the difference between 100 and 110 is much smaller than the difference between, say, 120 and 130. Likewise, a roll of 3 is extremely uncommon (about a 1 in 200 chance), while a roll of 4 is three times as common, despite being only one point away.

    An IQ of 30 would be extremely, extremely rare. Much less common than 0.5% of the population.
  • marcellusmarcellus Member Posts: 22
    edited December 2015
    Never mind.
    Post edited by marcellus on
  • CaeriaCaeria Member Posts: 201
    I don't like resting until at least one person (usually two or more though) starts complaining about being tired, even if I'm out of spells and stuff. It's totally immersion breaking for me to rest, go into a battle, use up all the good spells, and then rest again just to get the spells back. Even if they don't sleep or whatever, taking two eight-hour rests basically in a row feels wrong.

    That being said, I'm actually not that good about using spells in the first place. I tend to forget about spellcasting until I really need it and actually rely much more on weaponry.

    I use detect evil/know alignment spells a lot, but rarely do anything with the knowledge. The only charname I can see making use out of that kind of knowledge would maybe be a chaotic good assassin, which technically isn't allowed. I might keeper one someday though just to play with it.
  • GallowglassGallowglass Member Posts: 3,356
    Caeria said:

    ... a chaotic good assassin, which technically isn't allowed.

    Oh yes it is. It's only Lawful Good which isn't allowed. That applies to every type of Thief except Shadowdancers (who are forbidden to be any variety of Lawful).
  • CaeriaCaeria Member Posts: 201
    No, assassins can't be any form of good, I remember because I almost always play chaotic good but when I was making my assassin, I couldn't. I just double-checked to be sure though, and yeah, assassins have to be neutral or evil.
  • GallowglassGallowglass Member Posts: 3,356
    Caeria said:

    No, assassins can't be any form of good, I remember because I almost always play chaotic good but when I was making my assassin, I couldn't. I just double-checked to be sure though, and yeah, assassins have to be neutral or evil.

    Not true. I just double-checked too (and in both games), and it's exactly as I said before: only Lawful Good is prohibited for an Assassin.

    I'm talking about the current versions of BGee and BG2ee unmodded. You must be talking about some other version, or some modded version.
  • CaeriaCaeria Member Posts: 201
    Huh. Weird...I checked in my unmodded versions, both non-EE and EE. And it clearly says they must be of neutral or evil alignment.
    image
  • GallowglassGallowglass Member Posts: 3,356
    The current EE wording for the disadvantages of the Assassin kit (in both BG1ee and BG2ee) is:-

    Disadvantages
    - May only distribute 15 skill points per level among thieving skills.


    That's all, no mention of additional alignment restrictions (i.e. additional to the restriction for all Thieves of not being Lawful Good). I've tested this in both BG1ee and BG2ee, and indeed there are no additional alignment restrictions, I can create any Thief kit as a Chaotic Good character.

    You're showing a different wording, so you're obviously looking at a different version.

    It occurs to me to wonder if there might also be a possibility of a difference between platforms. I'm testing this on a PC version, what are you using?
  • CaeriaCaeria Member Posts: 201
    Hm, that's possible. I'm running the Steam version on my Mac, though I also have the games installed on my PC, so I could go check there and see what's up. That's so weird.
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