Skip to content

The Road to v1.3 (BG:EE), Phase IV

1293032343544

Comments

  • Sylvus_MoonbowSylvus_Moonbow Member Posts: 1,085
    Dee said:

    RAM021 said:

    "- Dual-classed assassins and thieves now receive the correct backstab multipliers when they get their abilities back"

    Anyone able to check if this fixes the x0 backstab issue with Dual & Multi classed Stalker/Clerics? Thanks!

    Yes, that's the issue it's aimed at resolving.
    Even if Stalker/Cleric is not a legit class and has to be made via EEKeeper?

  • DeeDee Member Posts: 10,447
    edited August 2014
    No, it's designed for dual class characters. If it happens to also fix modded multiclass characters then that's neat, but not the primary purpose for the fix.
  • Sylvus_MoonbowSylvus_Moonbow Member Posts: 1,085
    edited August 2014
    Thanks Dee! That's the clarification I was looking for, as a class of this nature is not a viable one during character creation. Kudos for all the work in bringing this patch out!
  • AdulAdul Member Posts: 2,002
    @Dee I've just noticed that the script customization window seems to be a bit of a mess as well. I don't use any mods and I was playing a game I've started in the beta when this happened:

    image
  • DeeDee Member Posts: 10,447
    Can you upload your save? I don't see that when starting a new game, which means there may be something wrong with either your installation or your saved game.
  • AdulAdul Member Posts: 2,002
    Interesting, I've just tried and couldn't reproduce it either. Might be because I started a multiplayer game and copied my save to single player.

    I've uploaded the file.
  • Zymran86Zymran86 Member Posts: 137
    How far away is the patch for BG2? And how far away are the BG1 patch? Are these the final patches, and are you still taking in feature requests, or are you more or less finnished with these projects?
  • AdulAdul Member Posts: 2,002
    Dee said:

    Go ahead and post something in the BG:EE bugs forum and we'll try and troubleshoot it there. If we can figure out how the problem occurred, we'll do our best to fix it.

    I've posted the issue here.
  • ItomonItomon Member Posts: 187
    This've been a long road... :(
  • M7700BM7700B Member Posts: 7
    Was expecting it this week. Hoply next week? orrrrrrr the week after? feel it's much longer than actual time elapsed...

    iPad user - waiting localization
  • ZaramMaldovarZaramMaldovar Member Posts: 2,309

    Itomon said:

    This've been a long road... :(

    It's more of a parking lot.
    I disagree, because a Parking Lot would imply they haven't made any progress. They've made plenty of progress, they just haven't made all the progress.

  • HeadbombHeadbomb Member Posts: 213
    edited August 2014
    The one thing, to me that puts BG:EE above BG + Mods (and believe me I'm not stranger to mods, I authored some of the most popular Skyrim mods before letting them fall into disarray) is the engine improvements and the new UI. And let's not forget that many if not most mods worth playing are compatible with BG:EE.

    Edit: Also a new beta has been rolled out it seems... can't wait to try it out!
  • ZaramMaldovarZaramMaldovar Member Posts: 2,309
    @cr4zyj Going back to what I said earlier, that is a perfect example of a comment that deserves a like, agree, and insightful. That needed to be said, thank you for that.
  • NecdilzorNecdilzor Member Posts: 279
    LiamEsler said:

    @Necdilzor‌ The Infinity Engine is a mess, and a pretty awful thing to work with. :D

    Thanks for the answer. At least the games are gold :D
  • RAM021RAM021 Member Posts: 403
    Dee said:

    No, it's designed for dual class characters. If it happens to also fix modded multiclass characters then that's neat, but not the primary purpose for the fix.

    Most unfortunate.
  • FranpaFranpa Member Posts: 637
    edited August 2014
    I think I started playing the EE version around the time v1.2 was released (Maybe a short while after it was released) and I'm okay with huge delays.I've put up with the updates to Worms Armageddon's update schedule for a couple years and it hasn't killed me lol (One massive update every 1 or 2 years with very few small updates in-between).

    I do hope you plan to do more patches after it, not just one more.
  • ZaramMaldovarZaramMaldovar Member Posts: 2,309
    edited August 2014
    Oh don't worry, there will be plenty more patches. The Original Game went into Version 3.something
    Imagine how buggy the ORIGINAL game was back in 1998
  • XavioriaXavioria Member Posts: 874
    I've been a tad bit grumpy about the lack of a patch for some time now, but I will say this: many Baldur's Gate fans have been playing this game for over a decade. Over TEN YEARS! If waitng six months for a patch is SO taxing (although it kinda is) then I would like to remind everyone of this fact. While waiting at this very moment might feel like a stressful situation, I would like to say that whether or not you receive this patch tomorrow or a month from now, I can almost guarantee that this patch is just another step in the saga that is Baldur's gate, and this game will live on for another ten or so years, especially with us veterans.

    I understand that patching a game for FOUR DIFFERENT PLATFORMS is messy, and doing it with the infinity engine is messier still (I have two mods that I have created, and as simple as those are compared to what you gentlemen are doing, I still understand the difficulty). I'm looking forward to the patch, and I'm happy about the work being done on this revamped game, but I'm not happy about the amount of time waiting for a patch that isn't bringing something huge in terms of content (unless if there's hidden goodies, which I'm hoping there are... but probably not)

    All in all, it's been a serious road, and I am easily able to get over the fact that the patch isn't out yet. I"m just going to have to help beta test....
  • ZaramMaldovarZaramMaldovar Member Posts: 2,309
    edited August 2014
    Not the point, the point he is trying to make is, you don't understand the problems that these workers are going through, and although being impatient is understandable (I have ADHD, being patient is terrible for me) the impatience here has evolved into frustration at the workers and beta testers for DOING THEIR JOB, and pure skepticism. Both of which are uncalled for.
  • kaguanakaguana Member Posts: 1,328
    Adul said:

    The other problem (or problems, rather) is that the quick loot feature still has the same issues it has been suffering from since the release of BG2:EE. First, items picked up with it don't stack in the inventory. Second, items picked up via quick loot and other items of the same item type picked up via conventional means do not stack inside containers. E.g. pick up a potion of healing via quick loot > put it into your potion bag > pick up another potion of healing from a container > put it in the potion bag > notice that the potions didn't stack together in the potion bag.

    Adul said:

    shawne said:

    @Adul: Can you take them out of the container, stack them and then put them back in?

    I'm not quite sure, but I think you can since flags probably need to get uniformed when you put two separate stacks together into one stack. Haven't tried it though.
    Once you take them out of the bag they stuck together and then you can just return them to the bag no problem, but it should do it automatically and the way one pick an item should matter.
  • AdulAdul Member Posts: 2,002

    Not the point, the point he is trying to make is, you don't understand the problems that these workers are going through, and although being impatient is understandable (I have ADHD, being patient is terrible for me) the impatience here has evolved into frustration at the workers and beta testers for DOING THEIR JOB, and pure skepticism. Both of which are uncalled for.

    I don't remember seeing any problematic cases recently. In fact, it's been surprisingly civil around here as of late. People are impatient (with good reason, IMO), but are keeping their cool.
Sign In or Register to comment.