So i got bored with waiting for the patches (my personal estimate for the BGIIEE patch release is late 2015) and fired up the old BGTrilogy with mods. Everything was going smooth as fuck until Bassilius, i start the fight with him and he has blade barrier insta cast, kills my main right away for like 40 damage burst. David W bro, when the hell did you give an early vanilla cleric mob a level 6 spell??? So ridiculous Back to square 1 i guess
Edit: Figured out after that u can just outrun him until the spell expires, but still the no reload challenge has to be restarted.
You must have installed SCS' "Improved Bassilus" component. It bumps him from 7th level to 12th.
Can't complain much about quick loot. It's a great aid for loot hoarders, and for those who like the traditional way, the small red rhomboid button that activates/deactivates it is quite inconspicuous, so win-win. I highly doubt anyone will be staring at it angrily wishing to go away.
Plus, I finally found my ideal font size. The value '115' in baldur.ini is almost identical to the previous versions and it doesn't cause the two-line gap on dialogues. Another win!
I just noticed that when you hover your mouse over a neutral NPC to see its name, its name is situated at the very bottom of the tiny scroll it appears on. Not very pretty in my opinion even for average font sizes. Should have been bang middle. On hostile NPCs where you can also see injury status, everything is lined up fine.
No offense to anyone, but I still don't see much of a problem. It doesn't look that bad to me. The only thing I'm worried about is the possibility of a Patch getting rid of my save games, not that this happened with any patch before.
No offense to anyone, but I still don't see much of a problem. It doesn't look that bad to me.
Sure, it's not a big problem, but this minor fluke "offends" me (for lack of a better word) because an "Enhanced Edition" shouldn't be a downgrade to anything, and that includes little aesthetic things such as this.
We found a few issues during our deep testing, so we're sorting those out now. @Jace you should be happy with the next beta update.
I want to thank everyone for your continued patience (or civilly expressed impatience, as the case may be). The Infinity Engine is a cold mistress sometimes, and we're committed to making sure the patch is an improvement on its predecessor, not a detriment.
This time I'm glad you're taking more time with this, because most of the issues I've seen in this beta and I've seen brought up here by others affect the game engine, and those affect both BG1 and BG2. So the more thoroughly these issues are stamped out, the better BG2:EE 1.3 will be when it eventually comes around. And I really mostly care about BG2:EE patching, BG1:EE has been quite playable for a while.
@Dee I wanted to try the beta. I have a Beta for Windows listed on my Beamdog purchases page but when I click on it, a not-so-cute dog tells me that "Ruh roh Sorry man, I've searched high and low for /products/baldurs-gate-enhanced-edition-beta, and I just can't find it.". What am I doing wrong?
Ohh dear I did not realize that you guys were using the old Infinity Engine! Somehow I thought you made a new engine. Now I understand the delays! It is hard to fix something in your own engine, but fixing stuff in an engine that can stab you in the back because you are not the original creator.. Now that is hard and nerve-racking! So all I can say is keep up the good work!
@Dee I wanted to try the beta. I have a Beta for Windows listed on my Beamdog purchases page but when I click on it, a not-so-cute dog tells me that "Ruh roh Sorry man, I've searched high and low for /products/baldurs-gate-enhanced-edition-beta, and I just can't find it.". What am I doing wrong?
It doesn't seem to line up THAT badly, but if can be made to line up better, than it's worth waiting a little while. I don't want there to be too much wrong with this edition. Because let's face it, there IS going to be a few things wrong with this patch, but working as much as they can will prevent and ungodly amount of problems showing up in the patches.
I can imagine that the Original Game had this many bugs at first too. We have to remember this is still Version One (even with the .3) patch, and the final version of the original games was Version Three.something, and it still had issues.
Well, ideally we'd want it to be perfect at the first go.
For those who are curious, the Font Size slider currently sets to 75, 100, 125, 150, 175, and 200. 75, 125, and 150 are the sizes where it causes issues with the indentation.
In my own testing, I've found 95, 115, 130, 148, 175, and 200 to be a better and clearer progression of size, without messing up indents or the size of the speaker's name.
August 14th. Last patch November 1st. This is bad.
@killerrabbit No it's not, it just means they are putting more work into this patch. I am quite certain that putting a Modern Spin on an Old Engine is not an easy task. They can't just plop out a patch like a chicken hatches eggs all the time.
@Dee A bit off topic, but could you tell me if the Infinity Engine was originally programmed with OOP in mind? It sounds like it wasn't and if that's the case, Beamdog is brave... TOO brave.
For those who are curious, the Font Size slider currently sets to 75, 100, 125, 150, 175, and 200. 75, 125, and 150 are the sizes where it causes issues with the indentation.
In my own testing, I've found 95, 115, 130, 148, 175, and 200 to be a better and clearer progression of size, without messing up indents or the size of the speaker's name.
This is good news! Does this mean the in-game slider will be changed to use the better values? Or will we be reduced to editing the baldur.ini file? I don't mind the latter, but I would prefer the slider, and venture that many people won't be comfortable editing a config file.
What is the Quick Loot Bar, is it a new feature or is it the Inventory Squares on the ground where you pick up stuff?
Well for BG it's a "new feature" but it's been in BGII since launch. You click a small red gem near the button of the screen and a row of squares filled with loot on the ground near your currently selected character appears. Rather than having to go from ground pile to ground pile to inspect each single one you can just quickly loot what interests you. Hence it being called the "Quick Loot Bar" by the community.
Yeah, it actually seems pretty cool, but call me old fashioned, but I still prefer the old way.
Well try it when you have problem getting thing off the ground when it too dark or the item are too closed to the door, you will see it really make thing easier
As will be seen elsewhere, I am desperate for this path to ship, as the BG2EE patch process is effectively delayed until this patch clears. I want to be sure to thank Dee and others for resisting that rush, and getting the font fix right.
Fonts are a minor issue if they work for you, but totally break the game experience if they don't. Our main communication with the game is through text, so if the fonts are 'off', then the entire game, from Candlekeep to final showdown, suffers. If the fonts are bad enough, it would genuinely render the game unplayable for some. Fonts are also hard to test, as word-wraps and line breaks will be different in different language packs, and all need at least a minimum level of testing.
Although the 'classic' fonts have been perfect for me, I think it is great that BeamDog are taking on this particular patch, as it has the potential to make the game a considerably better experience. It is also one that is absolutely worth getting right and delaying the patch for, yet again, no matter how desperate I am for it to ship (and I am pretty desperate!)
BeamDog's priorities with patches certainly frustrate me at times, and I will start another thread musing about that (oh no, not another one!) but I think it equally important to shout when they get something right. For once, I will say thanks for the delay
Comments
Pretty harsh if you're not prepared for that. :-)
Plus, I finally found my ideal font size. The value '115' in baldur.ini is almost identical to the previous versions and it doesn't cause the two-line gap on dialogues. Another win!
Spoilered to save the eyes of those who dare not look.
It burns!
I want to thank everyone for your continued patience (or civilly expressed impatience, as the case may be). The Infinity Engine is a cold mistress sometimes, and we're committed to making sure the patch is an improvement on its predecessor, not a detriment.
It was a joy playing, but something kept annoying me...
Although already mentioned... And I think the developers are all over this... I just had to make this meme...
Gonna try 200 in the ini file now
I can imagine that the Original Game had this many bugs at first too. We have to remember this is still Version One (even with the .3) patch, and the final version of the original games was Version Three.something, and it still had issues.
These things take time.
Anyone able to check if this fixes the x0 backstab issue with Dual & Multi classed Stalker/Clerics? Thanks!
For those who are curious, the Font Size slider currently sets to 75, 100, 125, 150, 175, and 200. 75, 125, and 150 are the sizes where it causes issues with the indentation.
In my own testing, I've found 95, 115, 130, 148, 175, and 200 to be a better and clearer progression of size, without messing up indents or the size of the speaker's name.
Does this mean the in-game slider will be changed to use the better values? Or will we be reduced to editing the baldur.ini file?
I don't mind the latter, but I would prefer the slider, and venture that many people won't be comfortable editing a config file.
Fonts are a minor issue if they work for you, but totally break the game experience if they don't. Our main communication with the game is through text, so if the fonts are 'off', then the entire game, from Candlekeep to final showdown, suffers. If the fonts are bad enough, it would genuinely render the game unplayable for some. Fonts are also hard to test, as word-wraps and line breaks will be different in different language packs, and all need at least a minimum level of testing.
Although the 'classic' fonts have been perfect for me, I think it is great that BeamDog are taking on this particular patch, as it has the potential to make the game a considerably better experience. It is also one that is absolutely worth getting right and delaying the patch for, yet again, no matter how desperate I am for it to ship (and I am pretty desperate!)
BeamDog's priorities with patches certainly frustrate me at times, and I will start another thread musing about that (oh no, not another one!) but I think it equally important to shout when they get something right. For once, I will say thanks for the delay