122. There would be only 3 dialogue options in any conversation - friendly, funny, rude. 123. In order to successfully complete romances, one would only need to click on a special dialogue option with a heart symbol next to it. 124. Phaere threesome DLC.
125. By now, Bioware would actually know how to write romances that appeal to the ladies, and Anomen would not be as much of a jackass and we'd get at least one other option (probably Valygar or Haer'Dalis) with a full romance.
I mean, hey, not much to be thankful for, but there is some.
126. Your weapons and armor degrade with use but can be repaired by other similar items or you may take them to a blacksmith and pay to have them repaired.
Limited Edition contains map, other worthless scraps of paper that have cool shit on them, and a season pass for DLC.
Bhaal Edition has all that, and a bag of chips, and also comes with a skull with glowing red eyes and wow that's so cool. VERY LIMITED so HURRY UP!!*
*I'm making fun of Halo 3. Halo 3 sold like hotcakes and they still didn't sell out all of the "Legendary Edition" that contained the Master Chief helm, in fact I remember a year after release seeing them being sold for about $80. They were $150 at release. LOL
And now Destiny is doing the same thing as of today. Hooray. I'll stick to the plain thanks.
40. (going off what terzaerian wrote) There would be achievements. 41. There would be trading cards. 42. You would have to be online to play the single-player part of the game. 43. There would be no LAN (or in BGEE's case TCP/IP) option. 44. There would be no epilogues. Or if there were any they would only come in a post-release patch after fans complain.
Re 41... the BG2 had cards if bought the Collector's Edition... tbh, I bought it due to strongarming (no normal edition available). $70 iirc... never truly regretted it though.
Re 41... the BG2 had cards if bought the Collector's Edition... tbh, I bought it due to strongarming (no normal edition available). $70 iirc... never truly regretted it though.
Still have mine at home in the US. I know it included Jaheira and Haer'Dalis cards, but I don't recall which other ones. I also love the cloth map...it reminds me of all the goodies that used to come with the Ultima games.
128. You can only play as a human. 129. Real-time action rpg. 130. No spell memorization slots-all spells and abilities are on a 30-second cooldown timer. 131. It wouldn't use the Forgotten Realms IP, because royalties are too expensive-it would be set in an 'original' setting that's just a pastiche of several other settings. (I'm looking at you, Dragon Age) 132. Camera would focus on Viconia's behind whenever in dialogue. 133. 3rd game in the series is inexplicably be either a MMO or freemium social game. 134. Bizarre tonal shift between the first and the second game. 135. Spears, flails, and halberds wouldn't make it into the game.
131. It wouldn't use the Forgotten Realms IP, because royalties are too expensive-it would be set in an 'original' setting that's just a pastiche of several other settings. (I'm looking at you, Dragon Age)
Well that is slightly not fair. Bioware was purchased by EA who didn't have any rights (thankfully!!) to make D&D games. Dragon Age was an amazing new campaign setting that was extremely easy to get into and explore the mythos and cannon. The original Bioware team did an amazing job at creating it. Whoever was responsible for DA2 did an amazing job destroying it. Original settings do need a sense of familiarity to it may lose some of its appeal.
136. Right before you enter a room with an tough opponent the game would ask you several times if you really want to face this opponent. 137. The actually fight against the tough opponent is a cut scene/quick time event. 138. In case you actually failed the quick time event Elminster would appear and for a certain amount of time you would have to smash a button on the control until CN would be revived.
Well that is pretty much what Kangaxx is already. Regardless, Vancian magic = the best magic. The proliferation of sorceror-like classes in later editions of D&D gives me some pause, though...
128. You can only play as a human. 130. No spell memorization slots-all spells and abilities are on a 30-second cooldown timer.
Good lord, a Time Stop every 30 seconds. Liches would be unbearable
Well, universal cooldowns on all abilities for player characters. Enemies and bosses would telegraph their special attacks across the screen, and would be avoidable via quick time event.
Vancian works okayish, but has plenty of glaring issues. Its only worthwhile imho as a gaming system... tends to be awful for storytelling. That said, high magic is usually gonna kill storytelling anyways. The whole premise of 'quadratic caster vs linear fighters' is basicly fantasy fulfillment for bookish types, and is a huge problem with many gaming systems. Sure, everyone can have strengths and weaknesses, but in vancian systems usually the only weakness of casters is 'poor choices'. Which is stupid. The psionic system of powerpoints was a good improvement imho, though casters are still too good generally.
140. Traditional mage beards would be re-designed rugged Hawke (a la DA:2) beards.
141. At the end of the game next to the Mana Forge, there would be three options: Blue, Green and Red. Choosing any of these options causes a Blue/Green/Red wave of "Bhaal energy" to spread across the universe. Blue: *Everyone* becomes Bhaalspawn; peace and harmony ensues. Green: See Blue. Red: See Green.
141. At the end of the game next to the Mana Forge, there would be three options: Blue, Green and Red. Choosing any of these options causes a Blue/Green/Red wave of "Bhaal energy" to spread across the universe. Blue: *Everyone* becomes Bhaalspawn; peace and harmony ensues. Green: See Blue. Red: See Green.
Hah! I was literally just about to post something along those lines.
142. People would complain about the events described in 141, and BioWare would respond by saying that people just didn't understand the literary characteristics of the story that they were trying to tell. BioWare would then release DLC that changed the ending in ways that didn't matter.
145. There would still be a quite thread of 10,000 entries somewhere by half a dozen lucky people that obliviously & happily had been doing no-reload runs of the original Baldur's Gate since release:
147. The game would be available only as a download. No mass selling of physical copies. Only 1000 elite copies available for those who paid 500 USD, coming with the giant teddy Boo and Quayle's glasses.
148. It would be available now as "Early Access". Developers would release a semi-stable alpha build in 2019 as their finished product and abandon the project.
Comments
123. In order to successfully complete romances, one would only need to click on a special dialogue option with a heart symbol next to it.
124. Phaere threesome DLC.
125. By now, Bioware would actually know how to write romances that appeal to the ladies, and Anomen would not be as much of a jackass and we'd get at least one other option (probably Valygar or Haer'Dalis) with a full romance.
I mean, hey, not much to be thankful for, but there is some.
I'm talking about any game with auto-scaling system, especially Oblivion where the loot from usual enemies looked ... strange at high levels.
Baldur's Gate: Limited Edition
Baldur's Gate: Bhaal Edition
Limited Edition contains map, other worthless scraps of paper that have cool shit on them, and a season pass for DLC.
Bhaal Edition has all that, and a bag of chips, and also comes with a skull with glowing red eyes and wow that's so cool. VERY LIMITED so HURRY UP!!*
And now Destiny is doing the same thing as of today. Hooray. I'll stick to the plain thanks.
129. Real-time action rpg.
130. No spell memorization slots-all spells and abilities are on a 30-second cooldown timer.
131. It wouldn't use the Forgotten Realms IP, because royalties are too expensive-it would be set in an 'original' setting that's just a pastiche of several other settings. (I'm looking at you, Dragon Age)
132. Camera would focus on Viconia's behind whenever in dialogue.
133. 3rd game in the series is inexplicably be either a MMO or freemium social game.
134. Bizarre tonal shift between the first and the second game.
135. Spears, flails, and halberds wouldn't make it into the game.
#132 is priceless though.
137. The actually fight against the tough opponent is a cut scene/quick time event.
138. In case you actually failed the quick time event Elminster would appear and for a certain amount of time you would have to smash a button on the control until CN would be revived.
141. At the end of the game next to the Mana Forge, there would be three options: Blue, Green and Red. Choosing any of these options causes a Blue/Green/Red wave of "Bhaal energy" to spread across the universe. Blue: *Everyone* becomes Bhaalspawn; peace and harmony ensues. Green: See Blue. Red: See Green.
142. People would complain about the events described in 141, and BioWare would respond by saying that people just didn't understand the literary characteristics of the story that they were trying to tell. BioWare would then release DLC that changed the ending in ways that didn't matter.
144. Discussion boards would be overrun with threads like "Shank is overpowered"; "Stoneskin IMBA lol"; "sorcerer kobold-farming build"
http://forum.bioware.com/topic/124277-baldurs-gate-2-no-reload-challenge/page-386
"Mass Effect? Why would I play that?"