156. It would have supplies for resting but would not have any arrows as separate items so that you would need only bows to fire, without buying/finding arrows.
157. It would have a "Story Mode" just to sell more copies to casual gamers. 158. It would be dumbed down just to sell more copies to casual gamers. 159. It would have less spawns just to sell more copies to casual gamers. 160. It would have less compatible mods, just because casual gamers don't use mods.
161. It would be Facebook compatible so it could constantly spam the gamers' friends with updates like "Charname just teamed up with Jaheira and Khalid in Baldur's Gate", "Charname reached Beregost in Baldur's Gate", and "Charname has trouble in the the Ulcaster Ruins. Can you spare them any enchanted weapons?"
162. It would be blocked by 99.9% of all Facebook users to avoid the spam.
72. Cernd is no longer a deadbeat old dad. Well, he's still a bad parent, but he's no longer old. He's young, handsome, and most likely shirtless. He becomes one of the most common victims of slashfics and the most common fanon reason that mouthbreathing fangirls do as such is because "he was gay all along!"
Do you really think the age of a character matters to us? Do you really?
Besides, Cernd doesn't come of as old. Like mid 30s at max. (And he isn't ugly either :P )
163. it would be 1st/over-shoulder 3rd Person 164. You would only be able to control charname 165. There would be a nude mod (with various options) 166. There would be a curvy body mod (with various options) 167. There would be a breast physics mod 168. There would be an extra bouncy breast physics mod
..... ever wonder the average age of a modern game modder
170: The combat system would be console optimized. 171: The camera is always fixed on the selected character and you can't zoom out a whole lot, which means that throwing fireballs and stuff is a PAIN. 172: All the romancable characters are downright nutjobs or super angsty emos. 173: In the sequel, the companions would all gain a level-up in angstiness.
... 172: All the romancable characters are downright nutjobs or super angsty emos. 173: In the sequel, the companions would all gain a level-up in angstiness.
re: 172 i.e. Aerie on depressants re: 173: and 1 attribute point per level (until I started back playing the BG series, I had forgotten how much modern games pamper their charname equivalents)
(Sorry this one was too easy to get caught up in, apologies for the length)
175. All companion back stories would be taken out of the game. Instead each companion would have it's own paid for DLC with 10 minutes of story explaining how the companion got to where they met CHARNAME. Completion of each would provide you a longsword +1 in the main story and an achievement. Each DLC is not completable till the player has beaten the game once.
176. Game Creator would create an "in game currency" system allowing you to purchase packages of "ioun stones" to be used for various parts of the game. Resurrecting the main character or any companions would now cost between 1 and 5 ioun stones.
177. After paying for the game, you could only get to level 10. Leveling beyond this would require either purchasing a "level up certificate" for in game currency or maintaining a monthly subscription allowing you to level up as far as you wished.
178. Plate mail armor and Ankhag plate are removed from the game and made "premium armor", any item above +3 or which is named become "premium weapons" only available to subscribers. Subscribers are also the only ones able to change the color of the base bright green on hot pink themed color scheme that all drops come in.
179. Click to attack!
180. Space bar pauses action and allows you to issue orders to other party members through a completely incomprehensible wheel of actions with icons only that give party members options like "attack my target" and "defend yourself" only. Party members are not directly controllable.
181. Character AI would only take into account 4 pre-set conditions when determining how to react to combat. Beyond that, the AI would randomly chose actions.
182. More AI conditions could be purchased with ioun stones. Per character, per condition.
183. Noober would continue to follow CHARNAME through all zones, tripping traps and ruining stealth. You have to pay one ioun stone to get rid of Noober, who would then re-attach to you the next time you passed through any city and had a chance to find you every time you rested.
184. The game would release with an internet connection required, even for single player mode. On day one all servers would be non-responsive. By day 3 hundreds of people would be spending time on boards either complaining that they can't play the game or complaning that the complainers don't know what they're talking about because the game is fine. A week and a half after release, some players actually start playing the game.
185. Two weeks after release the game goes offline for 12+ hours a day for maintenance, every week.
186. To beat saravok in the last chapter the player would have to play some online mini-game hundreds of times to "generate an army" capable of taking on Sarevok. Corollary A. The mini game requires CHARNAME to fight an arena style battle over and over again...same battle, hundreds of times with random difficulty. Corollary B. Players could pay an ioun stone to instead purchase support troops directly. Corollary C. Two months into the release of the game the mini-game would stop working...leaving ioun stones as the only path to completing the game.
187. Game would allow you to get to level 20, but instead of taking on the throne of baal at the end you instead get an open ended cut scene and the option to continue playing your character through PVP games...endlessly. Developers continue to post on the forums stating that new areas and challenges will be coming to Amn in the future.
188. Each month the game developers release a new companion character obtainable by spending ioun stones for early access or requiring 10s to 100s of hours of repetitive game play to unlock the new character...only to find they're nothing more than a re-skin of either Jaheria or Anomen...all of them.
189. Some pencil pushing bean counter decides to release a gold version of the newest Jaheria. This Jaheria has a whole additional 1 charisma point and wears a golden hair bow...but because only 500 will ever be released, it costs players $300 in ioun stones to unlock her. First Come First Served!!!!!
190. Characters would be drinking mede from a red and white can with the word "Coke" explicitly and clearly spelled out in it. Your mage's staff would have a big white "Apple" carved into it. All dialog in game would have "brought to you by < company >" at the end of the conversation.
191. Cutscenes would be played through youtube instead of in game video player...watching all 30 seconds of the youtube commercial would be required before Irenicus could dialog with the PC's before the final battle.
190. Game would continually send game play metrics to developer's cloud systems on number of hours played, number of good/bad choices made, and which corporate icon appears more often on screen. A pop up at the bottom of the screen would periodically come up with things like "You've been playing BGII now for 3 hours, why don't you take a break and come to Wal-Mart, where low prices are everyday!"
191. Enough evil choices = Name reported to FBI...nuff said!
To be serious it would have made a debut as an indie game and be forgotten pretty quickly with bad review scores siting horrible graphics and UI. On the other hand, if BG2 had come out on 1970~early 80s, it would have become almost as popular as Star Wars.
Comments
Baldur's Gate - original rules (spells, abilities etc)
Baldur's Gate - IWD rules (spells, abilities etc)
153. People would complain about it being too hard (and then presumably demand refunds because of this)
158. It would be dumbed down just to sell more copies to casual gamers.
159. It would have less spawns just to sell more copies to casual gamers.
160. It would have less compatible mods, just because casual gamers don't use mods.
162. It would be blocked by 99.9% of all Facebook users to avoid the spam.
Do you really?
Besides, Cernd doesn't come of as old. Like mid 30s at max.
(And he isn't ugly either :P )
Anyway:
164. You would only be able to control charname
165. There would be a nude mod (with various options)
166. There would be a curvy body mod (with various options)
167. There would be a breast physics mod
168. There would be an extra bouncy breast physics mod
..... ever wonder the average age of a modern game modder
171: The camera is always fixed on the selected character and you can't zoom out a whole lot, which means that throwing fireballs and stuff is a PAIN.
172: All the romancable characters are downright nutjobs or super angsty emos.
173: In the sequel, the companions would all gain a level-up in angstiness.
re: 173: and 1 attribute point per level (until I started back playing the BG series, I had forgotten how much modern games pamper their charname equivalents)
175. All companion back stories would be taken out of the game. Instead each companion would have it's own paid for DLC with 10 minutes of story explaining how the companion got to where they met CHARNAME. Completion of each would provide you a longsword +1 in the main story and an achievement. Each DLC is not completable till the player has beaten the game once.
176. Game Creator would create an "in game currency" system allowing you to purchase packages of "ioun stones" to be used for various parts of the game. Resurrecting the main character or any companions would now cost between 1 and 5 ioun stones.
177. After paying for the game, you could only get to level 10. Leveling beyond this would require either purchasing a "level up certificate" for in game currency or maintaining a monthly subscription allowing you to level up as far as you wished.
178. Plate mail armor and Ankhag plate are removed from the game and made "premium armor", any item above +3 or which is named become "premium weapons" only available to subscribers. Subscribers are also the only ones able to change the color of the base bright green on hot pink themed color scheme that all drops come in.
179. Click to attack!
180. Space bar pauses action and allows you to issue orders to other party members through a completely incomprehensible wheel of actions with icons only that give party members options like "attack my target" and "defend yourself" only. Party members are not directly controllable.
181. Character AI would only take into account 4 pre-set conditions when determining how to react to combat. Beyond that, the AI would randomly chose actions.
182. More AI conditions could be purchased with ioun stones. Per character, per condition.
183. Noober would continue to follow CHARNAME through all zones, tripping traps and ruining stealth. You have to pay one ioun stone to get rid of Noober, who would then re-attach to you the next time you passed through any city and had a chance to find you every time you rested.
184. The game would release with an internet connection required, even for single player mode. On day one all servers would be non-responsive. By day 3 hundreds of people would be spending time on boards either complaining that they can't play the game or complaning that the complainers don't know what they're talking about because the game is fine. A week and a half after release, some players actually start playing the game.
185. Two weeks after release the game goes offline for 12+ hours a day for maintenance, every week.
186. To beat saravok in the last chapter the player would have to play some online mini-game hundreds of times to "generate an army" capable of taking on Sarevok.
Corollary A. The mini game requires CHARNAME to fight an arena style battle over and over again...same battle, hundreds of times with random difficulty.
Corollary B. Players could pay an ioun stone to instead purchase support troops directly.
Corollary C. Two months into the release of the game the mini-game would stop working...leaving ioun stones as the only path to completing the game.
187. Game would allow you to get to level 20, but instead of taking on the throne of baal at the end you instead get an open ended cut scene and the option to continue playing your character through PVP games...endlessly. Developers continue to post on the forums stating that new areas and challenges will be coming to Amn in the future.
188. Each month the game developers release a new companion character obtainable by spending ioun stones for early access or requiring 10s to 100s of hours of repetitive game play to unlock the new character...only to find they're nothing more than a re-skin of either Jaheria or Anomen...all of them.
189. Some pencil pushing bean counter decides to release a gold version of the newest Jaheria. This Jaheria has a whole additional 1 charisma point and wears a golden hair bow...but because only 500 will ever be released, it costs players $300 in ioun stones to unlock her. First Come First Served!!!!!
190. Characters would be drinking mede from a red and white can with the word "Coke" explicitly and clearly spelled out in it. Your mage's staff would have a big white "Apple" carved into it. All dialog in game would have "brought to you by < company >" at the end of the conversation.
191. Cutscenes would be played through youtube instead of in game video player...watching all 30 seconds of the youtube commercial would be required before Irenicus could dialog with the PC's before the final battle.
190. Game would continually send game play metrics to developer's cloud systems on number of hours played, number of good/bad choices made, and which corporate icon appears more often on screen. A pop up at the bottom of the screen would periodically come up with things like "You've been playing BGII now for 3 hours, why don't you take a break and come to Wal-Mart, where low prices are everyday!"
191. Enough evil choices = Name reported to FBI...nuff said!
http://ddowiki.com/page/Leveling_Sigils
194. Druids would be at least on par with wizards in the game.