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General questions. IWD for newbies and semiprofs

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Comments

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 13,042
    @jubango Just in case - did you try to open the door first and only then to go inside?

    @Pokota Why do you think the wyverns shouldn't attack you? This behavior is consistent with the behavior of all other enemies in the game - they attack you when you're close.

  • PokotaPokota Member Posts: 482
    When I haven't moved more than ten feet from the spawn point?

  • justsayrayjustsayray Member Posts: 5
    Hello I love playing this game for its random loots but I have 1 problem; I can't find the War Hammer +4: Defender anywhere. I've looked up guides but they don't say where I can find them. Anyone have a clue where they are?

  • WatchmakerWatchmaker Member Posts: 16
    Is it normal for lvl 13+ fighter classes with grandmastery in Icewind Dale EE to gain 3.5 APR? Tolltip at level up states it should be 3. I get 7/2 for most weapons and 9/2 for bows. It seems that grandmastery gives 1 full attack in addition to 1/2 from specialization.

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 13,042
    A figher in IWD:EE who puts 5 pips into a weapon should get base weapon APR+0.5 APR from the level 7+0.5 APR from the level 13+0.5 APR from 2 pips+1 APR from the 5th pip.

    It's mentioned on the page 123 of https://cdn.icewinddale.com/files/IWDEE-Manual-2-Mastering-Melee-Magic.pdf

    It's different to BG1&2:EE, where the 5th pip gives +0.5 APR, https://www.siegeofdragonspear.com/files/AdventurersGuide.pdf , page 39

    Watchmakersemiticgod
  • RedrakeRedrake Member Posts: 423
    I have a question. Why does IWD EE also uses IWD2 animations? I thought IWD2 is not going to get enhanced...

  • BillyYankBillyYank Member Posts: 2,255
    IWD2 is not getting enhanced because no-one can find the source code. That has nothing to do with taking sprites from one game and using them in the other.

    semiticgod
  • RedrakeRedrake Member Posts: 423
    BillyYank said:

    IWD2 is not getting enhanced because no-one can find the source code. That has nothing to do with taking sprites from one game and using them in the other.

    They took the entire array of animations from that game. Including Maede for example.
    Why not convert the entire IWD2 to the current EE baldurized engine?

  • Dev6Dev6 Member Posts: 285
    Redrake said:

    BillyYank said:

    IWD2 is not getting enhanced because no-one can find the source code. That has nothing to do with taking sprites from one game and using them in the other.

    They took the entire array of animations from that game. Including Maede for example.
    Why not convert the entire IWD2 to the current EE baldurized engine?

    What part of no one can find the source code can't you understand?

  • PokotaPokota Member Posts: 482
    Redrake said:

    BillyYank said:

    IWD2 is not getting enhanced because no-one can find the source code. That has nothing to do with taking sprites from one game and using them in the other.

    They took the entire array of animations from that game. Including Maede for example.
    Why not convert the entire IWD2 to the current EE baldurized engine?

    IWD2 was actually built around 3rd edition D&D, rather than the creole 2.7e we got in BG2. There are enough required engine differences that without the source code it would take infinitely longer (and be far simpler to just rebuild for 5e, which brings issues of its own)

  • RedrakeRedrake Member Posts: 423
    Pokota said:

    Redrake said:

    BillyYank said:

    IWD2 is not getting enhanced because no-one can find the source code. That has nothing to do with taking sprites from one game and using them in the other.

    They took the entire array of animations from that game. Including Maede for example.
    Why not convert the entire IWD2 to the current EE baldurized engine?

    IWD2 was actually built around 3rd edition D&D, rather than the creole 2.7e we got in BG2. There are enough required engine differences that without the source code it would take infinitely longer (and be far simpler to just rebuild for 5e, which brings issues of its own)
    That's where you are wrong. Initially IWD2 began as an expansion of the BG2 system. It would suppose to have kits and skills, but with feats similar to HLAs.

    Leftovers from the time before they switched to the current engine are still in the game files. Just to give you an example, there were supposed to be 3 kits for each class (obviously not for mages), for fighter (Kensai, Wizard Slayer and Mercenary), for Paladin (Cavalier, Inquisitor, Votary), for thief (Assassin, Swashbuckler, Arcane Rogue), for Ranger (Archer, Stalker, Giant Killer), for Bard (Blade, Riddlemaster, Skald), for Druid (Avenger, Shapeshifter, Aes Dana) and for Cleric (Bane, Tempus, Selune).

    And I am talking about converting the campaign of IWD2 the entire game to the current EE version. This can be done. Sure, it would mean to replace Feats with HLAs and a lot of fixes in regard to skills, which would need to be revamped, but is nowhere as complicated as re-building the source-code, especially since some of the files are there, as I said. Keep in mind that the original IWD2 team built the game within just 10 months.

    semiticgodPokotaNoonRavandel
  • semiticgodsemiticgod Member, Moderator Posts: 7,446
    Yup. IWD2 with a 2E EE engine would basically just be creating an EE mega mod with a few slight rule tweaks.

    There are no areas, cutscenes, puzzles, or dialogues in IWD2 that require a 3E engine. It's just that the game play would not be 3rd edition.

    RedrakePokotaRavandelThacoBell
  • PokotaPokota Member Posts: 482
    So I have five fighters (a DD, a Kensai, and three trueclass) and a bard. I did export/import shenanigans to get my bard up to her first bonus proficiency point, and I want to give her a ranged weapon. I already have a longbow specialist (because Messenger of Sseth is too good to risk passing up), should I have my bard focus on Crossbows or slings?

  • RedrakeRedrake Member Posts: 423
    Pokota said:

    So I have five fighters (a DD, a Kensai, and three trueclass) and a bard. I did export/import shenanigans to get my bard up to her first bonus proficiency point, and I want to give her a ranged weapon. I already have a longbow specialist (because Messenger of Sseth is too good to risk passing up), should I have my bard focus on Crossbows or slings?

    It is best to have a balanced team with 3 melee characters and 3 ranged characters. 4 melee wielders can get stuck, due to EE horrible AI pathfinding.

    Even so, I'd say your best option for bard is crossbow. If you can later get your hands on some repeating crossbow you can get more attacks/round. You could go also with slings, if you want to use the buckler/harp you can find in Gerth shop (for some extra 2 second level spells and one extra third level spell, but with diminished piercing & missile AC), but the problem is that slings are stuck to 1 attack/round on a bard and on top of that you also need strength to get the + to damage.

    wsnavigator
  • BillyYankBillyYank Member Posts: 2,255
    I would only use a sling on someone with high strength. In some ways, it really doesn't matter what weapon you give the bard. With 5 fighters, the boost you get from his singing will be so much greater than the effect of the occasional crossbow bolt, that you really shouldn't have him doing any attacking at all.

    ThacoBellwsnavigator
  • RaduzielRaduziel Member Posts: 1,313
    Is it normal to lose your containers (scroll case, potion bag, bag of holding, etc) in the IWD -> HoW transition?

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