1. Sorry - I edited a .tp2 file in which I'd been fixing bugs in Scar's quest identified by @swit. I forgot that I'd tra-ified the Mal-Kalen component name (for when I get translations). It's just the component name, so it should not affect anything in-game.
2. Thanks! Fixed.
3. Is it the name of the creature that shows as "invalid" or an attack line like the breath attack?
4. Down in the valley by the bridge pylons - at night.
@AstroBryGuy I can't seem to able to break any scripts. The new components seem to work perfectly. I'm a bit bothered by the journal entry for killing Svlast myself though.
"An ex-paladin by the name of Svlast is being hunted by the spirit of his brother in the faith, whom he wrongfully killed. I gave the creature what it wants."
The last sentence feels awkward. I think, at least, "want" should be "wanted", and maybe expand the sentence a bit by saying something like "...by killing the fallen paladin myself." Nothing too fancy.
It would be nice if Unshey's new dialogue could be triggered regardless of who speaks to him (only the cursed person itself can initiate that dialogue), but that's nitpicking probably.
Thanks for the suggestions! I'll add your text to the journal entry.
I'll have another look at the Unshey dialog. Since this is at the FAI, you can have the party members spread across the floors. Should the cursed person be on the same floor as Unshey for the dialog to trigger? (i.e., does the dialog still make sense if the cursed party member is at the bar while CHARNAME talks to Unshey?)
Eh, didn't think of that. I guess it would be weird if Unshey took your word for it without seeing the cursed person in... person.
Well, the dialogue says "...one of us put it in...", so maybe you could change it so that the cursed character refers to itself in the first person ("...I put it in...") and not touch the script at all?
You probably didn't use the fixed version, Mal-Kalen's .tp2 has a small bug that has the wrong path to the .tra file. Pretty sure it's solution is what I wrote earlier.
@AstroBryGuy Thanks for the update, but for me, the Snow Golems' names are still shown as INVALID: 63354. Occassionally, something in the combat log appears as INVALID: 63355, but I can't tell what it is. I'm confident it's not the breath though.
Odd. The string references definitely got assigned at install (the Snow Golem CREs are just modified Flesh Golem CREs, so the base file still has the original string references). Are you using a save game created on a previous installtion?
Hi AstroBryGuy A question. I have the next mods installed UFB BGEE SCS2 IWDnutifcation BG1NPC v21 and BG1NPC Music Pack v6 Dark Horizons How should i install those mods with minimum bugs conflicts thanks.
Hi AstroBryGuy A question. I have the next mods installed UFB BGEE SCS2 IWDnutifcation BG1NPC v21 and BG1NPC Music Pack v6 Dark Horizons How should i install those mods with minimum bugs conflicts thanks.
I assume this is on BGEE.
Dark Horizons (don't really know - I don't use this mod, but quest mods would generally go before BG1NPC and BG1UB) BG1NPC BG1NPC Music Pack BG1UB IWDification SCS (note you want SCS, SCS2 is not BGEE compatible)
i will download it and give it a try. i always preferred to install manually and learn from mistakes, thanks for the link, i will write a response after i check it out. Best regards.
Small typo in extra_tmp.tra: @20033 = ~Not much at all, but rumors are never in short supply. I hear that these meetings are more like negotiations, because the Iron Throne threatens to move into Knights of the Shield territory. I overheard one of them, accidentally of course, and I think the Iron Throne has gained a lot of power from the iron shortage. Appropriate, don't you think? They are meeting here because they consider it neutral ground and relatively safe. I doubt Keeper of the Tomes Ulraunt would have allowed their entry had he know who they are, though they have done nothing wrong here.~
Any info about relasedate of final version of UB v14?
I think it's about ready, except that the new content is currently English-only.
BG1UB has translations for German, Spanish, French, Italian, Polish, and Russian. Anyone who would like to help with that would be appreciated.
New lines: setup.tra (DOS encoding only):
/* new v14 */ @4000 = ~Nim Furlwing Encounter~ @4100 = ~Restored Elfsong Tavern Movie~ @4101 = ~This component is not compatible with BGEE. A BGEE-compatible version of this movie is included with the mod BG:EE Classic Movies.~ @4200 = ~Svlast, the Fallen Paladin Encounter~ @4300 = ~Mal-Kalen, the Ulcaster Ghost~
@AstroBryGuy I sent you a pull request on GitHub to fetch the updated French translation.
After I sent it, I reminded muself I should have checked the files using the same tool that allowed me to notice a few issues in the german translation of BG1 NPC Project. Fortunately, there are not many issues but still one (in the spanish translation). In file espanol\extra_tmp.tra, there are two strings with number @20175. The second on is in English and it is likely that it will be used in game instead for the spanish one. Please remove it. Thank you.
OK, I've prepped a new beta - there were a few bugs with the Mal-Kalen encounter and the Unshey dialog that I've hopefully squashed.
My goal is to make a non-beta v14 soon, but I never seem to think of all the ways to break my code . So, I'm putting out a (hopefully) final beta to let the tires get kicked one last time.
Changes in this release: * Updates/Fixes for the Mal-Kalen Encounter * Fix for duplicated actions in OUBLEK.D - Prism and the Emeralds component * Fix for incompatibility between restored Unshey dialog and Item Randomiser - Minor Dialogs component * Correcting a few .tra file typos/errors * Updated French translation for new content!
Thanks to everyone who has contributed ideas, code, translations, and bug reports!
Comments
1. Sorry - I edited a .tp2 file in which I'd been fixing bugs in Scar's quest identified by @swit. I forgot that I'd tra-ified the Mal-Kalen component name (for when I get translations). It's just the component name, so it should not affect anything in-game.
2. Thanks! Fixed.
3. Is it the name of the creature that shows as "invalid" or an attack line like the breath attack?
"An ex-paladin by the name of Svlast is being hunted by the spirit of his brother in the faith, whom he wrongfully killed. I gave the creature what it wants."
The last sentence feels awkward. I think, at least, "want" should be "wanted", and maybe expand the sentence a bit by saying something like "...by killing the fallen paladin myself." Nothing too fancy.
It would be nice if Unshey's new dialogue could be triggered regardless of who speaks to him (only the cursed person itself can initiate that dialogue), but that's nitpicking probably.
Nothing else to report.
I'll have another look at the Unshey dialog. Since this is at the FAI, you can have the party members spread across the floors. Should the cursed person be on the same floor as Unshey for the dialog to trigger? (i.e., does the dialog still make sense if the cursed party member is at the bar while CHARNAME talks to Unshey?)
Well, the dialogue says "...one of us put it in...", so maybe you could change it so that the cursed character refers to itself in the first person ("...I put it in...") and not touch the script at all?
https://github.com/AstroBryGuy/bg1ub/releases/tag/v14.0_beta_151127
Bugfix release
* Scar's quest fix for BGEE
* Mal-Kalen & Svlast encounter journal entry updates
* Tweaks for restored Unshey dialog
* Fixes for Svlast & Mal-Kalen encounter on BG1:TotSC
* Bugfix for Lahl dialog corrections on BGT, Tutu, BG1:TotSC
https://github.com/AstroBryGuy/bg1ub/releases/tag/v14.0_beta_151227
Changes in v14.0 beta 20151227
* Update to Minor Dialog Restoration Component to fix bug on BGEE with Hentold's dialog
A question.
I have the next mods installed
UFB BGEE
SCS2
IWDnutifcation
BG1NPC v21 and BG1NPC Music Pack v6
Dark Horizons
How should i install those mods with minimum bugs conflicts
thanks.
Dark Horizons (don't really know - I don't use this mod, but quest mods would generally go before BG1NPC and BG1UB)
BG1NPC
BG1NPC Music Pack
BG1UB
IWDification
SCS (note you want SCS, SCS2 is not BGEE compatible)
i always preferred to install manually and learn from mistakes, thanks for the link, i will write a response after i check it out.
Best regards.
@20033 = ~Not much at all, but rumors are never in short supply. I hear that these meetings are more like negotiations, because the Iron Throne threatens to move into Knights of the Shield territory. I overheard one of them, accidentally of course, and I think the Iron Throne has gained a lot of power from the iron shortage. Appropriate, don't you think? They are meeting here because they consider it neutral ground and relatively safe. I doubt Keeper of the Tomes Ulraunt would have allowed their entry had he know who they are, though they have done nothing wrong here.~
had he know -> had he known
BG1UB has translations for German, Spanish, French, Italian, Polish, and Russian. Anyone who would like to help with that would be appreciated.
New lines:
setup.tra (DOS encoding only): bg1ub.tra: And then new files: ubmalkal.tra, ubnimfur.tra, ubsvlast.tra, ubunshey.tra
More relevant - just for awareness - http://gibberlings3.net/forums/index.php?showtopic=27782
After I sent it, I reminded muself I should have checked the files using the same tool that allowed me to notice a few issues in the german translation of BG1 NPC Project. Fortunately, there are not many issues but still one (in the spanish translation).
In file espanol\extra_tmp.tra, there are two strings with number @20175. The second on is in English and it is likely that it will be used in game instead for the spanish one. Please remove it. Thank you.
OK, I've prepped a new beta - there were a few bugs with the Mal-Kalen encounter and the Unshey dialog that I've hopefully squashed.
My goal is to make a non-beta v14 soon, but I never seem to think of all the ways to break my code . So, I'm putting out a (hopefully) final beta to let the tires get kicked one last time.
https://github.com/AstroBryGuy/bg1ub/releases/tag/v14.0_beta_160124
Changes in this release:
* Updates/Fixes for the Mal-Kalen Encounter
* Fix for duplicated actions in OUBLEK.D - Prism and the Emeralds component
* Fix for incompatibility between restored Unshey dialog and Item Randomiser - Minor Dialogs component
* Correcting a few .tra file typos/errors
* Updated French translation for new content!
Thanks to everyone who has contributed ideas, code, translations, and bug reports!