Hey, I'm playing with the Enhanced Edition, downloaded from Steam, and it appears as though when I have the BERRUN.dlg file still in the override folder, his dialogue is bugged. It only shows up as "Invalid" with some numbers next to it.
BGEE v2.5 includes a number of new features that will conflict with some of BG1UB's components: * There should be a conclusion to the vial of mysterious liquid found in the Nashkel Mines (35148) * Kivan should interject when you encounter Tazok at the bandit camp (35147) * Branwen should interject when confronting Tranzig in Beregost (35121) * You should be able to finish Kagain's caravan quest (35003) * You should be able to interact with Entar at his estate in NW Baldur's Gate (35176)
Since these fixes only apply to v2.5 or later, I'm implementing a check for BDENTBOY.CRE to detect BGEE v2.5 (Thanks to Balquo for the file check suggestion). This check will stop the following components from being installed on BGEE v2.5: * The Mysterious Vial * Finishable Kagain Caravan Quest * Kivan and Tazok * Branwen and Tranzig * Place Entar Silvershield in His Home
Note: Some other BG1UB components are already blocked on BGEE; this list is just those being blocked specifically for BGEE v2.5. These components will still be installable on earlier versions of BGEE.
I am working on my install order for BGEE 2.3.67.B/SoD.
BG1 Unfinished Business v15.2 and BG1 NPC Project 23.3 are considered essential (with some other mods too).
Which one should be installed first ?
In my opinion (after reading the readme and discussions) it doesn't really matter as long as you keep in mind the Following "facts" (are they still true ?) :
- If BG1 UB is installed after BG1 NPC Project, it will automatically detect BG1 NPC and skip the components that conflict - The opposite is not true : i f i install BG1 NPC after BG1 UB, i will have to manually not install the components that conflic - BG1NPC's versions of Kagain's and Kivan's, Kivan and Tazok and Branwen and Tranzig, are "bigger".
NSotSC is also proposing alternative versions of the "Nim Furlwing Encounter" and "Svlast the Fallen Paladin". What are the main differences and should i go with the one from BG1 UB or not ?
So I had Coran in my party when talking to Entar Silvershield's wife in his estate, with the intention to complete the Kagain Caravan quest where Entar Silvershield's son was killed and I was bringing back his symbol to show the wife. However Coran interjected at the start of the conversation and was like "Let me handle this." and now I have to meet the wife somewhere at midnight (at least, I think that's what the dialogue indicated). When and where am I supposed to meet her so I can finally give her the family symbol and complete the quest? The Journal didn't seem to record anything after Coran made his conversation with her so I want to be sure exactly where we need to find her at.
I am testing the BWS tool for modding BGEE2.3 and BWS is expecting a certain version/size/name of the mod BG1 UB. Which file should i preferably select and "force the usage" between those 3 :
bg1ub-master.zip (which is the file name BWS is expecting but in a different size) bg1ub-15.2.zip or win-bg1ub-v15.2.zip
So I had Coran in my party when talking to Entar Silvershield's wife in his estate, with the intention to complete the Kagain Caravan quest where Entar Silvershield's son was killed and I was bringing back his symbol to show the wife. However Coran interjected at the start of the conversation and was like "Let me handle this." and now I have to meet the wife somewhere at midnight (at least, I think that's what the dialogue indicated). When and where am I supposed to meet her so I can finally give her the family symbol and complete the quest? The Journal didn't seem to record anything after Coran made his conversation with her so I want to be sure exactly where we need to find her at.
This is BG1NPC content, not BG1UB. But, yes, BG1NPC has two conflicting interjections on the dialogue with Lady Silvershield, one for Kagain's quest and one for Coran. Both are "derailing", i.e., they don't return to the original dialog tree. It will have to be remedied in a future release of BG1NPC.
Edit: If you have Skie with you, Coran's interjection won't fire and you can complete the caravan quest. Or temporarily kick Coran out of the party.
I am testing the BWS tool for modding BGEE2.3 and BWS is expecting a certain version/size/name of the mod BG1 UB. Which file should i preferably select and "force the usage" between those 3 :
bg1ub-master.zip (which is the file name BWS is expecting but in a different size) bg1ub-15.2.zip or win-bg1ub-v15.2.zip
BWS shouldn't use "master" if they want a stable version. The master branch is a work in progress (i.e., latest commits I've made the to the code repository). Most of the changes currently in the master are for BGEEv2.5 compatibility (e.g., deactivating components made redundant by content additions for v2.5).
The difference between "bg1ub-15.2.zip" and "win-bg1ub-v15.2.zip" is the presence of the WeiDU installer in the latter. "bg1ub-15.2.zip" is the "source code" download created automatically by GitHub for a release and does not include the setup-bg1ub.exe WeiDU installer (which I don't keep in the mod repository). The "win-bg1ub-v15.2.zip" download includes the WeiDU installer. If BWS needs the installer, go with "win-bg1ub-v15.2.zip".
(I'm not sure if BWS needs the installer. I don't use BWS.)
So I had Coran in my party when talking to Entar Silvershield's wife in his estate, with the intention to complete the Kagain Caravan quest where Entar Silvershield's son was killed and I was bringing back his symbol to show the wife. However Coran interjected at the start of the conversation and was like "Let me handle this." and now I have to meet the wife somewhere at midnight (at least, I think that's what the dialogue indicated). When and where am I supposed to meet her so I can finally give her the family symbol and complete the quest? The Journal didn't seem to record anything after Coran made his conversation with her so I want to be sure exactly where we need to find her at.
This is BG1NPC content, not BG1UB. But, yes, BG1NPC has two conflicting interjections on the dialogue with Lady Silvershield, one for Kagain's quest and one for Coran. Both are "derailing", i.e., they don't return to the original dialog tree. It will have to be remedied in a future release of BG1NPC.
Edit: If you have Skie with you, Coran's interjection won't fire and you can complete the caravan quest. Or temporarily kick Coran out of the party.
Maybe in the case that Coran's dialogue interrupts the dialogue tree to complete the quest, maybe at least give the option to give the symbol to Entar Silvershield himself? That way there's at least a way to just complete the quest instead of being stuck with the symbol and not knowing what to do with it.
I was using quicksaves in Baldur's Gate city and can't go back to a recent save to try it again without Coran in the party so without knowing about Coran's conflicting dialogue ahead of time I'm pretty much screwed (which means someone playing those mods for the first time, may end up being screwed as Coran is a pretty common choice for good aligned parties). I'm surprised such an issue even exists between the two mods for an easy to access quest that takes a long time to finally complete, since there's no way to give non-spoiler disclosure that Coran screws you out of completing the quest, in simple terms. Just seems odd, though I understand no mod is perfect.
So I had Coran in my party when talking to Entar Silvershield's wife in his estate, with the intention to complete the Kagain Caravan quest where Entar Silvershield's son was killed and I was bringing back his symbol to show the wife. However Coran interjected at the start of the conversation and was like "Let me handle this." and now I have to meet the wife somewhere at midnight (at least, I think that's what the dialogue indicated). When and where am I supposed to meet her so I can finally give her the family symbol and complete the quest? The Journal didn't seem to record anything after Coran made his conversation with her so I want to be sure exactly where we need to find her at.
This is BG1NPC content, not BG1UB. But, yes, BG1NPC has two conflicting interjections on the dialogue with Lady Silvershield, one for Kagain's quest and one for Coran. Both are "derailing", i.e., they don't return to the original dialog tree. It will have to be remedied in a future release of BG1NPC.
Edit: If you have Skie with you, Coran's interjection won't fire and you can complete the caravan quest. Or temporarily kick Coran out of the party.
Maybe in the case that Coran's dialogue interrupts the dialogue tree to complete the quest, maybe at least give the option to give the symbol to Entar Silvershield himself? That way there's at least a way to just complete the quest instead of being stuck with the symbol and not knowing what to do with it.
I was using quicksaves in Baldur's Gate city and can't go back to a recent save to try it again without Coran in the party so without knowing about Coran's conflicting dialogue ahead of time I'm pretty much screwed (which means someone playing those mods for the first time, may end up being screwed as Coran is a pretty common choice for good aligned parties). I'm surprised such an issue even exists between the two mods for an easy to access quest that takes a long time to finally complete, since there's no way to give non-spoiler disclosure that Coran screws you out of completing the quest, in simple terms. Just seems odd, though I understand no mod is perfect.
Again, this is entirely BG1NPC content. This has nothing to do with BG1UB.
BG1UB's version of Kagain's Quest does not include returning any pin to the Silvershield estate.
So I had Coran in my party when talking to Entar Silvershield's wife in his estate, with the intention to complete the Kagain Caravan quest where Entar Silvershield's son was killed and I was bringing back his symbol to show the wife. However Coran interjected at the start of the conversation and was like "Let me handle this." and now I have to meet the wife somewhere at midnight (at least, I think that's what the dialogue indicated). When and where am I supposed to meet her so I can finally give her the family symbol and complete the quest? The Journal didn't seem to record anything after Coran made his conversation with her so I want to be sure exactly where we need to find her at.
This is BG1NPC content, not BG1UB. But, yes, BG1NPC has two conflicting interjections on the dialogue with Lady Silvershield, one for Kagain's quest and one for Coran. Both are "derailing", i.e., they don't return to the original dialog tree. It will have to be remedied in a future release of BG1NPC.
Edit: If you have Skie with you, Coran's interjection won't fire and you can complete the caravan quest. Or temporarily kick Coran out of the party.
Maybe in the case that Coran's dialogue interrupts the dialogue tree to complete the quest, maybe at least give the option to give the symbol to Entar Silvershield himself? That way there's at least a way to just complete the quest instead of being stuck with the symbol and not knowing what to do with it.
I was using quicksaves in Baldur's Gate city and can't go back to a recent save to try it again without Coran in the party so without knowing about Coran's conflicting dialogue ahead of time I'm pretty much screwed (which means someone playing those mods for the first time, may end up being screwed as Coran is a pretty common choice for good aligned parties). I'm surprised such an issue even exists between the two mods for an easy to access quest that takes a long time to finally complete, since there's no way to give non-spoiler disclosure that Coran screws you out of completing the quest, in simple terms. Just seems odd, though I understand no mod is perfect.
Again, this is entirely BG1NPC content. This has nothing to do with BG1UB.
BG1UB's version of Kagain's Quest does not include returning any pin to the Silvershield estate.
Ah, now I understand. Sorry if I misunderstood the quest content earlier and how it conflicted.
I am working on finalizing an update (checking components for additional conflicts with BGEE v2.5), but I am currently quite busy IRL (start of a new semester). It may be a week or so. Until then, check the BGEE v2.5 release notes and don't install components that would conflict with BGEE v2.5 additions.
I am working on finalizing an update (checking components for additional conflicts with BGEE v2.5), but I am currently quite busy IRL (start of a new semester). It may be a week or so. Until then, check the BGEE v2.5 release notes and don't install components that would conflict with BGEE v2.5 additions.
Thank you for the fast response, it being in a week or two doesn't bother me. I was more interested in knowing if you were even going to update it so now that you are I'll just wait patiently, thank you.
This release blocks components from installing on BGEE v2.5 that are made redundant by the new additions. It also contains updates for other platforms, including bug fixes and updates for classic BG1, Tutu, and BGT.
@Aedan - No new game-text. There is one line for the setup.tra that is used when the install routine detects an unmerged SoD DLC file. If it does, it directs the user to install @argent77's DLC Merger.
@90018 = ~DLC Merger is required before mods can be installed on this game. Check the readme for more information and a link to download DLC Merger.~
@90018 = ~E' richiesto DLC Merger affinche' possano essere installate le mod. Consulta il file Readme per maggiori informazioni e per il link da cui scaricare DLC Merger.~
Comments
Note: This release only updates translations. No code changes.
Download at: https://github.com/AstroBryGuy/bg1ub/releases/latest
Changes in this release:
* Updated French translations - Thanks Isaya!
* Updated Italian translations - Thanks Aedan!
https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use
* There should be a conclusion to the vial of mysterious liquid found in the Nashkel Mines (35148)
* Kivan should interject when you encounter Tazok at the bandit camp (35147)
* Branwen should interject when confronting Tranzig in Beregost (35121)
* You should be able to finish Kagain's caravan quest (35003)
* You should be able to interact with Entar at his estate in NW Baldur's Gate (35176)
http://blog.beamdog.com/2018/04/baldurs-gate-enhanced-edition-25-beta.html
Since these fixes only apply to v2.5 or later, I'm implementing a check for BDENTBOY.CRE to detect BGEE v2.5 (Thanks to Balquo for the file check suggestion). This check will stop the following components from being installed on BGEE v2.5:
* The Mysterious Vial
* Finishable Kagain Caravan Quest
* Kivan and Tazok
* Branwen and Tranzig
* Place Entar Silvershield in His Home
Note: Some other BG1UB components are already blocked on BGEE; this list is just those being blocked specifically for BGEE v2.5. These components will still be installable on earlier versions of BGEE.
Changes are pushed to my GitHub repository. Will be included in the next release.
Prism's emeralds should be placed in each eye in the statue he created (34442)
BG1 Unfinished Business v15.2 and BG1 NPC Project 23.3 are considered essential (with some other mods too).
Which one should be installed first ?
In my opinion (after reading the readme and discussions) it doesn't really matter as long as you keep in mind the Following "facts" (are they still true ?) :
- If BG1 UB is installed after BG1 NPC Project, it will automatically detect BG1 NPC and skip the components that conflict
- The opposite is not true : i f i install BG1 NPC after BG1 UB, i will have to manually not install the components that conflic
- BG1NPC's versions of Kagain's and Kivan's, Kivan and Tazok and Branwen and Tranzig, are "bigger".
NSotSC is also proposing alternative versions of the "Nim Furlwing Encounter" and "Svlast the Fallen Paladin". What are the main differences and should i go with the one from BG1 UB or not ?
@Jastey updated NTotSC for BGEE, so she may have more insight on the differences in the Nim Furlwing and Svlast components.
I am testing the BWS tool for modding BGEE2.3 and BWS is expecting a certain version/size/name of the mod BG1 UB. Which file should i preferably select and "force the usage" between those 3 :
bg1ub-master.zip (which is the file name BWS is expecting but in a different size)
bg1ub-15.2.zip
or win-bg1ub-v15.2.zip
Edit: If you have Skie with you, Coran's interjection won't fire and you can complete the caravan quest. Or temporarily kick Coran out of the party.
The difference between "bg1ub-15.2.zip" and "win-bg1ub-v15.2.zip" is the presence of the WeiDU installer in the latter. "bg1ub-15.2.zip" is the "source code" download created automatically by GitHub for a release and does not include the setup-bg1ub.exe WeiDU installer (which I don't keep in the mod repository). The "win-bg1ub-v15.2.zip" download includes the WeiDU installer. If BWS needs the installer, go with "win-bg1ub-v15.2.zip".
(I'm not sure if BWS needs the installer. I don't use BWS.)
I was using quicksaves in Baldur's Gate city and can't go back to a recent save to try it again without Coran in the party so without knowing about Coran's conflicting dialogue ahead of time I'm pretty much screwed (which means someone playing those mods for the first time, may end up being screwed as Coran is a pretty common choice for good aligned parties). I'm surprised such an issue even exists between the two mods for an easy to access quest that takes a long time to finally complete, since there's no way to give non-spoiler disclosure that Coran screws you out of completing the quest, in simple terms. Just seems odd, though I understand no mod is perfect.
BG1UB's version of Kagain's Quest does not include returning any pin to the Silvershield estate.
http://blog.beamdog.com/2018/08/updates-to-baldurs-gate-enhanced.html
BG1UB v16.0 is released!
This release blocks components from installing on BGEE v2.5 that are made redundant by the new additions. It also contains updates for other platforms, including bug fixes and updates for classic BG1, Tutu, and BGT.
Download it here: https://github.com/AstroBryGuy/bg1ub/releases/latest
Changes in this release:
- Block the following components from being installed on BGEE v2.5:
- The Mysterious Vial
- Finishable Kagain Caravan Quest
- Kivan and Tazok
- Branwen and Tranzig
- Place Entar Silvershield in His Home
- Prism and the Emeralds
- Moving code blocks for most components to external .tpa files
- Kivan & Tazok: Add dialogue for Kivan-Tazok recognition to more dialog states in TAZOK.DLG
- Store, Tavern and Inn Fixes and Restorations:
- Adding BGT to Red Sheaf Inn rumor fix.
- Fixed Nashkel Inn name conflict with BGFixPack Game Text Update
- Update Elfsong Tavern to use TAV0705.STO
- Creature Corrections:
- Fix issue with DROTH CreateCreature() command on BG1 w/o TotSC
- Give Taurgosz Khosann FR-canon colors in BGEE v2.5
- Nim Furlwing Encounter: Fix issue with reward scroll
- Chapter 6 Dialogue Restorations: Fixed issue installing on BG1-TotSC
I've tested installation on BG1, Tutu, and BGEE. If you encounter any problems installing the mod, please let me know here or at the BG1UB forum at Pocket Plane: http://forums.pocketplane.net/index.php/board,79.0.htmlThank you for your endless work!
Is there something in this update that should be translated?
@90018 = ~DLC Merger is required before mods can be installed on this game. Check the readme for more information and a link to download DLC Merger.~
Q: What do I need to use this mod?
A: This version of BG1 Unfinished Business will require BG1, BG1Tutu or Baldur's Gate Trilogy.
Shouldn't that include BGEE?
Am I correct in assuming win-bg1ub-v16.0 is for Windows 10 (64-bit)?
@ktchong Yes, that's correct. The 'win32' means 32-bit setup-bg1ub.exe