Also, I'm thinking about starting a solo run, perhaps with one of the hard modes enabled (potd or expert). I hear the rogue-tank build is good for solo play. I was thinking of trying a druid out for solo as well.
Not sure if I'll follow through, because I really enjoy these party members and want to give some of them more of my attention next time I play....
Started a new game as a Priest of Eothas. Is having two clerics in the party worth it? Also, how is the story affected if you're playing as a Priest of Eothas?
Started a new game as a Priest of Eothas. Is having two clerics in the party worth it? Also, how is the story affected if you're playing as a Priest of Eothas?
I doubt the buffs stack, which would throw it into the negative column for me, but as with an double-up, you do get twice as many of them. I can see it being beneficial on long, involved fights, not so much anywhere else.
Started a new game as a Priest of Eothas. Is having two clerics in the party worth it? Also, how is the story affected if you're playing as a Priest of Eothas?
I doubt the buffs stack, which would throw it into the negative column for me, but as with any double-up, you do get twice as many of them. I can see it being beneficial on long, involved fights, not so much anywhere else.
Yeah, but the second time around the flashbacks make a lot more sense. Maybe some people could piece them together properly the first time around, but for me this playthrough really put the pieces in place
Yeah, but the second time around the flashbacks make a lot more sense. Maybe some people could piece them together properly the first time around, but for me this playthrough really put the pieces in place
The first time you go through Caed Nua things are a bit disjointed. You know you are seeing the past, but since we have very little knowledge of this world yet (and even the in-game books and lore are EXTREMELY dense the first time around) you aren't really sure what to make of it.
I just left Gilded Vale. Not so much time these days
I myself am only done with Chapter One and in the first hours of Defiance Bay. I got distracted by both the Diablo 3 Season 3 start this weekend and a sudden urge to do a SCS run of BG1 most of last week. I admit I haven't been playing Pillars much this week because I want it to last as long as possible.
My only real complaint is the amount of samey fights which are kind of obligatory. It seems 10-15 steps into every new room there will be yet another mob of similar enemies on that particular level/area.
And ranged still rules. With a tank or two up front and everyone else sniping it's pretty much a win - except for those stupid teleporting enemies which the AI always aims for your mage with.
A single tank is likely to get flanked and, on the contrary, enemies will not get flanked. Therefore if you use a single frontline guy, you also need summons. This becomes more obvious in the PotD mode. Using a thief whose primary interest is the sneak attack also makes you see things differently. I think that we (BG formatted players) may have the wrong tactical habits here. It still works in a well managed and normal setup. However if you bump the enemies stats a bit (deflection and accuracy and hopefully not in the future the DR), you can see the limitations of the former paradigm. (amount of damage the tank suddenly takes, difficult balance between decent firerate and penetration for the ranged team members). Ranged attacks remain wonderful for disabling the remote casters.
Burial Isle... Isn't that a bit familiar to the IE fans? That's the farthest i have gone, i got to level 9 with a druid - Then i started a new game again....
It seems that even the evil walkthrough of the first quest is possible (beware of spoilers, I shortened the url because it's too descriptive), http://goo.gl/0qRe9U
So this game's immersion is great. I did the Final Act quest. Afterwords, despite there being no actual rewards it seems, I went around telling the friends/family of the victims what happened
Finished it this afternoon. Overall its an enjoyable game but nowhere on the same level as Baldurs Gate. I found the story very linear and boring. Nothing about the main villain and plot pulled me in like Irenicus and my God Heritage did. The Stronghold was a waste of time and the NPCs were lifeless compared to Baldurs Gate's. I can see how people would really like it but it just wasn't for me.
The music and maps/areas are incredible and some quests were really fun but I just have a bad taste in my mouth after waiting so long for this game to end up disappointed. Bring on Adventure Y I suppose!
I don't agree with everything you said here, but compared to the bg series I can see where you're coming from. I for one really like the stronghold, the bounty's where fun, I liked the random merchants popping up and I really liked the idea of sending party members that weren't doing anything on extra quests. Also the stronghold housed the master below and to be honest she's was the only real challenge the game has on hard difficulty so yeah the stronghold was a great little addition to my mind. I don't really think the companions are that far off from bg companions, they have alot more character than most of the bg1 companions who where pretty much always silent and kinda boring in the unmodded game, and the main difference to the bg2 companions is the lack of a romance option. The main problem I have with the companions is there are not enough of them. High priest douchebag does fail hard when compared to Irenicus, but come on, just try to name a video game villain that doesn't.
One of my party members has finally come back from the first "adventure" in the Stronghold, now he has 1900 XP more than anyone else in the party. Earlier I wasn't sure if I like the concept of "adventures" for you party members but I like the result.
Also, I've finished the first bounty hunt - the battle was quite hard, maybe the second fight in terms of difficulty so far.
I'm slowly sucked into the Defiance Bay. I like the fact you have several "houses" (organisations) with multiple choices: I already feel that in this playthrough I won't be able to see all the options. I have to decide which house I choose, whether I follow a noble path or a path of ruffians and thugs.
hmmm, so I started another run. Fishman monk named Arlong, for reasons XD it's path of the damned and my problem is I'm trying to rush the stronghold before hitting level 4 so I can get Grieving Mother and Hiravias before they waste their second talent point. I can just sneak past everything else, but the stronghold just has too many monsters. This is gonna take alot of trail and error.
Also random question anybody played till late game with a rogue? Are they any good? because I like monks in theory and the game does really lack proper tank NPC's, but I don't know if a monk's something I can stick too for a full playthrough.
@SmilingSword, I did it on Hard, it should be doable in PotD too: just hire a henchman. If that's not enough, hire another one. Orlan tank with 20s in Per&Res and Hatchet is not the worst option, for starters.
You should be level 3 and can hire lvl 2 henchman for 500 cp. It is possible to have the money needed just by selling stuff to Heodan at the very beginning.
It is quite easy to spec Eder as a tank since you get him at level 1-2. Recruit henchmen ASAP so you can level them up for free. I recommend rogue & barbarian in the beginning to get full class coverage. If you haven't tried a barb yet in this game you should. The carnage ability really lives up to its name.
Thanks for the advice guys, but I already have a 6 man party going into this and the difference between hard and path of the damned is huge.
Also when I said the game lacks proper tanks, I think I phrased that wrong, more like a lack of choice for proper tanks because Eder is a proper tank and Bird lady is a Off tank, but that's it. So if your protagonist isn't a tank you kind of need those two to fill the tank roll.
Yeah, but not "till a late game", @FinneousPJ Although I believe my rogue will only become better. With the late game magic and abilities of other party members, more and more options to make enemies vulnerable to sneak attacks will appear. Just blind, paralyse, flank enemies and you rogue will reap them apart. The more talents/abilities she has, the more her DPS is.
I may add to your own guide that there is(are) a splendid high level class ability(ies) for the rogue. Moreover, without spoiling the game, let's say that there are a couple of nice items for the late game rogue.
I actually had some time to play for a few hours last night and had my first real "wow" moment.
I finally made it to Raedric's Keep. The party went in through the broken grate in the east, putting then down in the sewers. When they came upon the animancer who had been creating all the undead, she gave a very interesting proposition. I had to actually go have a cigarette break (don't smoke! It's terrible for you!) and consider my options because it seemed like it would completely change the course of the story. Eventually they decided to kill her, because necromancers are bad, right? Up to this point in the game I felt like it was pretty good and I really have been enjoying it, but didn't see much point in replaying. Now i know I'll be playing again after this play through. I'm hoping there are more of these "turning point" choices in the game.
Comments
Not sure if I'll follow through, because I really enjoy these party members and want to give some of them more of my attention next time I play....
And ranged still rules. With a tank or two up front and everyone else sniping it's pretty much a win - except for those stupid teleporting enemies which the AI always aims for your mage with.
Therefore if you use a single frontline guy, you also need summons.
This becomes more obvious in the PotD mode. Using a thief whose primary interest is the sneak attack also makes you see things differently.
I think that we (BG formatted players) may have the wrong tactical habits here. It still works in a well managed and normal setup. However if you bump the enemies stats a bit (deflection and accuracy and hopefully not in the future the DR), you can see the limitations of the former paradigm. (amount of damage the tank suddenly takes, difficult balance between decent firerate and penetration for the ranged team members). Ranged attacks remain wonderful for disabling the remote casters.
Doing Durance's story.
WOAH
WOOOAAHHHH
His character is AWESOME.
If this is the kind of writing I can expect when I start NWN2 then I am SO HYPE!
I did the Final Act quest. Afterwords, despite there being no actual rewards it seems, I went around telling the friends/family of the victims what happened
I for one really like the stronghold, the bounty's where fun, I liked the random merchants popping up and I really liked the idea of sending party members that weren't doing anything on extra quests.
Also the stronghold housed the master below and to be honest she's was the only real challenge the game has on hard difficulty so yeah the stronghold was a great little addition to my mind.
I don't really think the companions are that far off from bg companions, they have alot more character than most of the bg1 companions who where pretty much always silent and kinda boring in the unmodded game, and the main difference to the bg2 companions is the lack of a romance option. The main problem I have with the companions is there are not enough of them.
High priest douchebag does fail hard when compared to Irenicus, but come on, just try to name a video game villain that doesn't.
Also, I've finished the first bounty hunt - the battle was quite hard, maybe the second fight in terms of difficulty so far.
I'm slowly sucked into the Defiance Bay. I like the fact you have several "houses" (organisations) with multiple choices: I already feel that in this playthrough I won't be able to see all the options. I have to decide which house I choose, whether I follow a noble path or a path of ruffians and thugs.
Fishman monk named Arlong, for reasons XD
it's path of the damned and my problem is I'm trying to rush the stronghold before hitting level 4 so I can get Grieving Mother and Hiravias before they waste their second talent point.
I can just sneak past everything else, but the stronghold just has too many monsters.
This is gonna take alot of trail and error.
Also random question anybody played till late game with a rogue?
Are they any good? because I like monks in theory and the game does really lack proper tank NPC's, but I don't know if a monk's something I can stick too for a full playthrough.
It is quite easy to spec Eder as a tank since you get him at level 1-2. Recruit henchmen ASAP so you can level them up for free. I recommend rogue & barbarian in the beginning to get full class coverage. If you haven't tried a barb yet in this game you should. The carnage ability really lives up to its name.
Also when I said the game lacks proper tanks, I think I phrased that wrong, more like a lack of choice for proper tanks because Eder is a proper tank and Bird lady is a Off tank, but that's it.
So if your protagonist isn't a tank you kind of need those two to fill the tank roll.
As for the tactics, I've shared my views on the rogue here: http://forum.baldursgate.com/discussion/comment/629605/#Comment_629605
Moreover, without spoiling the game, let's say that there are a couple of nice items for the late game rogue.
Moreover