There was definitely room for a third and final full game after SoA. I'm actually not sure why they rushed it and made the last chapter an expansion instead. Is it known why it happened that way?
it might have been due to interplay losing the rights to 2nd ed. tob would be the last ie game to use 2nd ed rules.
I remember the old loading screen in BG2 that claimed that you would be able to import your BG character into Neverwinter Nights. So feels like they both wanted to wrap up the Baldur's gate saga pretty soon in favor of NWN, and also that things changed around quite a bit (since you, of course, can't import your character into NWN, being a different edition and all). That's just a guess though.
Oh yeah, good call. Lord Foreshadow hints at NWN too, back in BG1. I even remember being disappointed when it turned out I couldn't import my characters after all.
There was definitely room for a third and final full game after SoA. I'm actually not sure why they rushed it and made the last chapter an expansion instead. Is it known why it happened that way?
it might have been due to interplay losing the rights to 2nd ed. tob would be the last ie game to use 2nd ed rules.
That's what I always heard. The Wizards of the Coast were about to introduce 3rd edition so new 2nd ed games couldn't be released after a certain date. So they had to rush ToB to finish it in time.
You have to wonder whether we'd have another incredible BG game if Wizards hadn't prioritized the ubiquity of their new ruleset over their partners' artistic expression for what is realistically probably a very small amount of extra book sales. We'll never know.
We need a “your adventure doesn’t have to end here. You can import your Baldur’s gate 2 character into Neverwinter Nights” button that does what the Gods decreed and the game promised.
And yes I do know the difference between 2ed rules and 3ed rules, and what the proposal involves - but a promise is a promise.
I can understand the mindset that every dialogue option is a list of things rattling around in your character's head that they might blurt out at any moment, and saying the "right" thing is because you decided explicitly against saying something bad or whiny, not because it would be totally out of character for you.
I like how you actually can try to go through the proper authorities to get Imoen back. You can ask the guards and just about everyone in authority in the Government district, and they'll all tell you that it ain't their problem. And the Cowled wizards you actually meet all seem corrupt and uninterested. They could have expanded on that approach for lawfully aligned characters, but I still like it.
@Blackbɨrd
Charname is whatever YOU make him/her so all you have to do to fix that problem is play Charname differently.
I think that Charname is a ''whiny brat'' by default. By definition a brat is ''typically one that is badly behaved'', ''a person that always gets what they want and the rules are bent in their favor'' and is spoiled/obnoxius.
It is clear Charname is a ''brat'' by default as they don't like/oppose having to share their soul with Jon Irenicus (similar to a child not wanting to share a toy), can't accept that Imoen commited an illegal magical crime and was right to be imprisoned, instead going on some glory misson to ''save her'' instead of just dealing with the proper authorties (cowled wizards) among other actions.
jon was int sharing your soul he takes it and then was leaving you to die. wanting revenge on someone for not only killing your friends but also leaving you for dead is not being brat.
and the way you describe charname makes it seem they are a teenager when they are in their early 20's.
@Blackbɨrd
Charname is whatever YOU make him/her so all you have to do to fix that problem is play Charname differently.
I think that Charname is a ''whiny brat'' by default. By definition a brat is ''typically one that is badly behaved'', ''a person that always gets what they want and the rules are bent in their favor'' and is spoiled/obnoxius.
It is clear Charname is a ''brat'' by default as they don't like/oppose having to share their soul with Jon Irenicus (similar to a child not wanting to share a toy), can't accept that Imoen commited an illegal magical crime and was right to be imprisoned, instead going on some glory misson to ''save her'' instead of just dealing with the proper authorties (cowled wizards) among other actions.
that's not how the story goes. i'd ask you if you had even played the game, but suspecting you had, i won't ask you anything but rather make a certain conclusion, which i'll keep to myself.
Unpopular opinion: I like the draft of the original SoA story more. You know... that one in which Imoen is sheduled to find her timely demise in the Asylum. All the pre-Spellhold dreams don't make half as much sense anymore since Bioware retconned Imoen as an afterthought.
Unpopular opinion: I like the draft of the original SoA story more. You know... that one in which Imoen is sheduled to find her timely demise in the Asylum. All the pre-Spellhold dreams don't make half as much sense anymore since Bioware retconned Imoen as an afterthought.
I'm playing with the Imoen4Ever mod, and those dreams now result in dialog with Imoen when the party wakes up. I have been ecstatic about it, as not only do those dreams have more import, but they feel much more tied into the story. The way Jastey wove all that together is fantastic, and I much prefer BG2 this way.
It's a shame the original plan was to kill her off, because this mod shows how powerful Imoen's presence could have been in chapters 2 and 3, and how those shared dreams punctuate the threat of Irenicus looming over them both.
Seriously, I know this sounds like an ad, but I recommend that mod if this sort of thing bugs you.
Unpopular opinion: I like the draft of the original SoA story more. You know... that one in which Imoen is sheduled to find her timely demise in the Asylum. All the pre-Spellhold dreams don't make half as much sense anymore since Bioware retconned Imoen as an afterthought.
I'm playing with the Imoen4Ever mod, and those dreams now result in dialog with Imoen when the party wakes up. I have been ecstatic about it, as not only do those dreams have more import, but they feel much more tied into the story. The way Jastey wove all that together is fantastic, and I much prefer BG2 this way.
It's a shame the original plan was to kill her off, because this mod shows how powerful Imoen's presence could have been in chapters 2 and 3, and how those shared dreams punctuate the threat of Irenicus looming over them both.
Seriously, I know this sounds like an ad, but I recommend that mod if this sort of thing bugs you.
It may sound like an ad but it is an ad for an excellent product. SoA bugged the hell out of me from the very first time I woke up in Chateau Irenicus twenty years ago. For me @jastey's mod has fixed pretty much everything that was wrong with the original game and I can't recommend it highly enough.
Unpopular opinion: Boots of Speed are overrated. All they do is make your characters looks like the are in a movie that has been speeded up. Boots of Grounding are much more useful.
Unpopular opinion: I like the draft of the original SoA story more. You know... that one in which Imoen is sheduled to find her timely demise in the Asylum. All the pre-Spellhold dreams don't make half as much sense anymore since Bioware retconned Imoen as an afterthought.
The opinion is not as unpopular as you think. I hate obligatory "your cute little sister/love of your life hammered into the plot" figure in every BW games. But it's there (always), it's BW's trademark, so while sharing your pain, I applaud @jastey's mods that make it a touch less painful and cringey.
Comments
it might have been due to interplay losing the rights to 2nd ed. tob would be the last ie game to use 2nd ed rules.
That's what I always heard. The Wizards of the Coast were about to introduce 3rd edition so new 2nd ed games couldn't be released after a certain date. So they had to rush ToB to finish it in time.
Any sane person would have allowed an currently in-development game to go forward with the old ruleset and simply not green-light any NEW projects.
And yes I do know the difference between 2ed rules and 3ed rules, and what the proposal involves - but a promise is a promise.
only if you play them that way.
Charname is whatever YOU make him/her so all you have to do to fix that problem is play Charname differently.
Yes, I do play them that way.
Wouldn't that make you a whiny brat then? Since its you making the choices?
jon was int sharing your soul he takes it and then was leaving you to die. wanting revenge on someone for not only killing your friends but also leaving you for dead is not being brat.
and the way you describe charname makes it seem they are a teenager when they are in their early 20's.
that's not how the story goes. i'd ask you if you had even played the game, but suspecting you had, i won't ask you anything but rather make a certain conclusion, which i'll keep to myself.
I'm playing with the Imoen4Ever mod, and those dreams now result in dialog with Imoen when the party wakes up. I have been ecstatic about it, as not only do those dreams have more import, but they feel much more tied into the story. The way Jastey wove all that together is fantastic, and I much prefer BG2 this way.
It's a shame the original plan was to kill her off, because this mod shows how powerful Imoen's presence could have been in chapters 2 and 3, and how those shared dreams punctuate the threat of Irenicus looming over them both.
Seriously, I know this sounds like an ad, but I recommend that mod if this sort of thing bugs you.
It may sound like an ad but it is an ad for an excellent product. SoA bugged the hell out of me from the very first time I woke up in Chateau Irenicus twenty years ago. For me @jastey's mod has fixed pretty much everything that was wrong with the original game and I can't recommend it highly enough.
Well I suppose this thread IS for unpopular opinions.
The opinion is not as unpopular as you think. I hate obligatory "your cute little sister/love of your life hammered into the plot" figure in every BW games. But it's there (always), it's BW's trademark, so while sharing your pain, I applaud @jastey's mods that make it a touch less painful and cringey.