@subtledoctor I'm having an issue when trying to install both MnG and FnP. From what I've gathered it comes from the custom ranger kits from MnG that are not compatible with FnP, because when I install them I can't install FnP, and when I don't FnP works just fine.
Here's the error: ERROR: [clabrn01.2da] -> [override/d5rfor.2da] Patching Failed (COPY) (Invalid_argument("index out of bounds"))
Joining the entire debug file if you need it, but I'm positive it's the interaction between these two mods that causes a problem.
Thank you both so much! I had everything ready for a new install tomorrow, but very happy to start today. I'll go with Beshaba for now until the Elementalist is addresed.
Tried it a bit on BGEE. Found the Acolyte of Beshaba is not getting the +1 to all saves. Beshaba at 1st level has the same saves (10/14/13/16/15) as the Ur-Priest (after taking the +2 penalties into account) and Acolyte of Moander gets.
@subtledoctor I'm having an issue when trying to install both MnG and FnP. From what I've gathered it comes from the custom ranger kits from MnG that are not compatible with FnP, because when I install them I can't install FnP, and when I don't FnP works just fine.
Here's the error: ERROR: [clabrn01.2da] -> [override/d5rfor.2da] Patching Failed (COPY) (Invalid_argument("index out of bounds"))
Joining the entire debug file if you need it, but I'm positive it's the interaction between these two mods that causes a problem.
FnP should be installed before MnG. All of those ranger kits (superior versions of them, in fact) are already in FnP.
@Arunsun Heh yeah I had the same error, but doing that solved it. Subtledoctor beat me to it.
@Grammarsalad Just tried a fresh install with the new patch. Seems like everything installed with no issues
I went in game real quick to take a peak at it, you had mentioned that you choose the God you follow in-game, but I had it done while I was choosing my class (I had chosen a Paladin/Champion of Helm) as a test. Was that changed now? I don't really mind it that way tbh, makes it easier to look at
@Necromanx2 Huh interesting, I installed it by option 3 (asking for each component) so I can make sure they all worked. Is that supposed to happen with it? Now I was playing BG2EE, so not sure if there is a difference.
I'm having trouble identifying which abilities don't work. As far as I can see, they seem to work (i.e. they get the right resistances, and their attacks seem to cause the extra damage). Which special abilities are you talking about, specifically?
Both don't work (Charm elemantal and element of focus). This is what I see with my elementalist on a new game with the new update installed (see screenshot below). Notice that the charm icon says F6 :... when hovered over it. It also casts on self when I select it instead of allowing me to target an elemental. I don't even see an ability icon to select the element of focus to get bonuses for?
Both don't work (Charm elemantal and element of focus). This is what I see with my elementalist on a new game with the new update installed (see screenshot below). Notice that the charm icon says F6 :... when hovered over it. It also casts on self when I select it instead of allowing me to target an elemental. I don't even see an ability icon to select the element of focus to get bonuses for?
Gotcha. I was looking in bgee and iwdee. I assume that is a higher level ability.
Charm elemantal and element of focus are the two abilities that an elementalist is suppose to have starting at level 1 (the only two they get). In BG2EE, they don't work. I have never tried to see if they show up in BGEE as I need to edit the Mystic list to even see the choice since I have SoD installed.
Charm elemantal and element of focus are the two abilities that an elementalist is suppose to have starting at level 1 (the only two they get). In BG2EE, they don't work. I have never tried to see if they show up in BGEE as I need to edit the Mystic list to even see the choice since I have SoD installed.
Heh. Right hand/left hand blindness. I was looking at the various 'elemental mystics' (e.g. earth mystic) rather than the elementalist. Cool kit. Anyway, yeah, I see that there are issues.
There is more than a single class that I play a lot, though my current favourite clearly is the Ur-Priest made by @Grammarsalad and @subtledoctor. Wrong thread. Still true though, I love the Ur-Priest.
By the way did you consider making the Ur-Priest/mage multi possible? This would definitely be a blast
I wanted to confirm, is the elementalist suppose to be able to be dual-classed to?
I see that if I have a fighter who is True Neutral with at least STR >= 15, WIS >=17, and CHA >= 17, I can dual class my fighter to a elementalist (need to meet Druid dual class requirements). I am guessing that since the elementalist is based on the druid foundation, that is why it works like this. Would be nice that alignment and CHA could not be a requirement (since they are not for the elementalist), but I understand why it is.
I want to report (possible bugs)? Minions of Moander are supposed to be immune to both entangle and assassin's vines but as it stands now are only immune to the former and take full damage and are slowed by the latter. Also The spell nature's wrath appears to be buggy and does not allow the caster to attack. The shambling mound simply stands there.
I want to report (possible bugs)? Minions of Moander are supposed to be immune to both entangle and assassin's vines but as it stands now are only immune to the former and take full damage and are slowed by the latter. Also The spell nature's wrath appears to be buggy and does not allow the caster to attack. The shambling mound simply stands there.
Great mod, best one out there in fact.
Yeah, I have to completely redo nature's wrath. Thanks for the info regardign assassin vines
BTW if anyone is impatient about some multiclass stuff then you can just use the BG EE keeper to not just similate but give you exactly what you want. After experimenting quite a bit I decided I would do a gnome multiclass Barevan Fastpaws (Cleric)/Ranger. Thematically the god is perfectly suited to a cleric/ranger setup, just as the example I will use. If you cannot wait for a minion of moander/thief, this too is an option as are many others. Hope this helps.
Comments
From what I've gathered it comes from the custom ranger kits from MnG that are not compatible with FnP, because when I install them I can't install FnP, and when I don't FnP works just fine.
Here's the error:
ERROR: [clabrn01.2da] -> [override/d5rfor.2da] Patching Failed (COPY) (Invalid_argument("index out of bounds"))
Joining the entire debug file if you need it, but I'm positive it's the interaction between these two mods that causes a problem.
Will keep looking.
@Grammarsalad Just tried a fresh install with the new patch. Seems like everything installed with no issues
I went in game real quick to take a peak at it, you had mentioned that you choose the God you follow in-game, but I had it done while I was choosing my class (I had chosen a Paladin/Champion of Helm) as a test. Was that changed now? I don't really mind it that way tbh, makes it easier to look at
I'm having trouble identifying which abilities don't work. As far as I can see, they seem to work (i.e. they get the right resistances, and their attacks seem to cause the extra damage). Which special abilities are you talking about, specifically?
This is what I see with my elementalist on a new game with the new update installed (see screenshot below). Notice that the charm icon says F6 :... when hovered over it. It also casts on self when I select it instead of allowing me to target an elemental. I don't even see an ability icon to select the element of focus to get bonuses for?
w
Haven't installed the new version yet so cant check
There is more than a single class that I play a lot, though my current favourite clearly is the Ur-Priest made by @Grammarsalad and @subtledoctor.Wrong thread. Still true though, I love the Ur-Priest.By the way did you consider making the Ur-Priest/mage multi possible? This would definitely be a blast
I see that if I have a fighter who is True Neutral with at least STR >= 15, WIS >=17, and CHA >= 17, I can dual class my fighter to a elementalist (need to meet Druid dual class requirements). I am guessing that since the elementalist is based on the druid foundation, that is why it works like this. Would be nice that alignment and CHA could not be a requirement (since they are not for the elementalist), but I understand why it is.
Great mod, best one out there in fact.