Please see my edited comment, above. I thought it best to have everything in one place. Note especially the point about left-clicking-and-dragging your way through the menu if you're using Siege of Dragonspear, which does not have scroll bars in the character generation menu and therefore limits you (as far as you can see) to nine kits, but there are more!
Also, re: Mystra specifically, there is no single-class Priest of Mystra. There is a Zealot of Mystra, found under Champion, and two multi-class cleric/mage of Mystra kits, the Abjurist and the Spellbender, found under Mage/Priest.
If I install F&P, will Ranger/Clerics (or the equivalent) still play pretty much the same: good warrior who can buff himself with diverse spell access? (Subject to sphere, I suppose?) Can I change Jaheira to a basic Druid (or equivalent) via Shadowkeeper?
If I install F&P, will Ranger/Clerics (or the equivalent) still play pretty much the same: good warrior who can buff himself with diverse spell access? (Subject to sphere, I suppose?) Can I change Jaheira to a basic Druid (or equivalent) via Shadowkeeper?
Thanks in advance!
1) Yes. There are three kits: r/c of Mielikki, r/c of Shaundakul, and a ranger/druid (!) of Silvanus. 2) I'd use NPC_ee instead. That has an option to change J's class to a plain druid. That'll cause fewer problems. Then use the in-game NPC_ee option to change her kit, if you want, but that is optional.
Don't feel bad. The click and drag functionality was discovered by accident. I don't even think it was documented.
It should still get documented by very big and preferably red letters in the mod readme, the opening post, during weidu installation and probably also in description of priest base class. I mean I took me half an hour wondering and searching with NI for my "missing" kits - and i did read about the scrolling on forums several times previously.
Don't feel bad. The click and drag functionality was discovered by accident. I don't even think it was documented.
It should still get documented by very big and preferably red letters in the mod readme, the opening post, during weidu installation and probably also in description of priest base class. I mean I took me half an hour wondering and searching with NI for my "missing" kits - and i did read about the scrolling on forums several times previously.
That's not a mod function though. Its part of the UI.
If I install F&P, will Ranger/Clerics (or the equivalent) still play pretty much the same: good warrior who can buff himself with diverse spell access? (Subject to sphere, I suppose?) Can I change Jaheira to a basic Druid (or equivalent) via Shadowkeeper?
Thanks in advance!
1) Yes. There are three kits: r/c of Mielikki, r/c of Shaundakul, and a ranger/druid (!) of Silvanus. 2) I'd use NPC_ee instead. That has an option to change J's class to a plain druid. That'll cause fewer problems. Then use the in-game NPC_ee option to change her kit, if you want, but that is optional.
I think this might be the right place to ask this. But you were wanting to use some of the resources from the Faiths of Faerun mod?
Oh my gosh. Maybe? I don't know. But... hey dude. Faiths of Faerun was very much the direct inspiration for this entire mountain of craziness we've built here.
I think @Grammarsalad would know better if we could still use any resources (I know icons are always in short supply though)... I tend to just nerd out on the Weidu.
I can supply icons, still have the assets I created. I'm messing around with them now. Last time I looked I had it planned to overhaul every single spell/action icon in the same style. They are in vector form, so I can easily alter their visual style.
You can also have whatever bonus spells we made. Been a while since I've messed with Weidu, so that side of things is a bit overwhelming for me.
I realise this isn't really important, but a filled-out table with class info would be awesome. Also, more info about what each sphere's access entails, would help.
I realise this isn't really important, but a filled-out table with class info would be awesome. Also, more info about what each sphere's access entails, would help.
On the first page of this thread (and here) there's a link to @ineth's spreadsheet, which has nearly everything you'd want to know. It is not entirely complete, but nearly so, and is a wonderful resource.
Known issues with the spreadsheet:
* Light and shadow mystics are not included * Beast Lord and Elementalist kits are not included (should go under Mystics) * C/Ms of Mystra (Spellbender and Abjurist kits) are not included * Incarnate class is included but does not exist * Halfling Slinger (ranger kit) is included but does not exist * Spell Revisions revisions to spell spheres and spell levels are not fully accounted for. * Exploration and Perdition spheres are not included, but can be found in the game files: FnP/lib/sphere_list_base and sphere_list_sr
I know about the spreadsheet, but apart from Paladins & some Clerics, the rest of the proficiencies are blank. Also, I have no clue what the amount of dots under a sphere represent.
By Ao, you're right about the proficiencies. Never paid any attention to them, only sphere access. One dot is minor access (levels 1-3), two dots means major access (levels 1-7), and three dots means Focus access (level 2 spells become level 1, level 3 spells become level 2, and so on), a very powerful special ability in some cases.
This one is a lot of housekeeping, with a few extras. Conjure Water Elemental should be fixed and in line with Conjure Fire elemental. Also, I've created a number of multiclass kits. No triple class kits as yet. IIRC, that will be a somewhat involved process @subtledoctor I may need your help with this. If you are able to get one up and going, I can use that as a template.
Also, I've probably missed a lot of recent bug reports, so it'll take me some time to go through them and put them up as issues. Please feel free to start new issues on github:
Finally, I expect that there are some bugs in the recently added mc kits. I was working in a caffeine induced frenzy, and every time I looked, I found some mistake or other...
Version 0.74.21
2018-01-06
Completely redid conjure water elemental; fixed AI (completely replaced summons) and added animation bams to differentiate elemental kinds; spell is now in line w/6th level druid fire e summon Created Acolyte/thief of Shar Created Cleric/fighter of kelevmor Created cleric/mage of kelevmor Created Cleric/Mage of talos Created Acolyte/mage of Deneir Created Acolyte/mage of Sune Created Acolyte/mage of Moander Created Acolyte/thief of moander
version 0.74.20
2017-12-09
Updated Text: Everwatch Knight of Helm Updated Text: Cherub of the Ruby Rose
I think this might be the right place to ask this. But you were wanting to use some of the resources from the Faiths of Faerun mod?
Oh my gosh. Maybe? I don't know. But... hey dude. Faiths of Faerun was very much the direct inspiration for this entire mountain of craziness we've built here.
I think @Grammarsalad would know better if we could still use any resources (I know icons are always in short supply though)... I tend to just nerd out on the Weidu.
I can supply icons, still have the assets I created. I'm messing around with them now. Last time I looked I had it planned to overhaul every single spell/action icon in the same style. They are in vector form, so I can easily alter their visual style.
You can also have whatever bonus spells we made. Been a while since I've messed with Weidu, so that side of things is a bit overwhelming for me.
I can't believe I'm seeing this now!
OMG @Mordeus YES! YES YES!!! Please @Mordeus contact me if you could!
Comments
Please see my edited comment, above. I thought it best to have everything in one place. Note especially the point about left-clicking-and-dragging your way through the menu if you're using Siege of Dragonspear, which does not have scroll bars in the character generation menu and therefore limits you (as far as you can see) to nine kits, but there are more!
Also, re: Mystra specifically, there is no single-class Priest of Mystra. There is a Zealot of Mystra, found under Champion, and two multi-class cleric/mage of Mystra kits, the Abjurist and the Spellbender, found under Mage/Priest.
wow. thank you lol
Can I change Jaheira to a basic Druid (or equivalent) via Shadowkeeper?
Thanks in advance!
2) I'd use NPC_ee instead. That has an option to change J's class to a plain druid. That'll cause fewer problems. Then use the in-game NPC_ee option to change her kit, if you want, but that is optional.
You can also have whatever bonus spells we made. Been a while since I've messed with Weidu, so that side of things is a bit overwhelming for me.
Known issues with the spreadsheet:
* Light and shadow mystics are not included
* Beast Lord and Elementalist kits are not included (should go under Mystics)
* C/Ms of Mystra (Spellbender and Abjurist kits) are not included
* Incarnate class is included but does not exist
* Halfling Slinger (ranger kit) is included but does not exist
* Spell Revisions revisions to spell spheres and spell levels are not fully accounted for.
* Exploration and Perdition spheres are not included, but can be found in the game files: FnP/lib/sphere_list_base and sphere_list_sr
P.S.: How are the proficiencies impacted by SoB?
One dot is minor access (levels 1-3), two dots means major access (levels 1-7), and three dots means Focus access (level 2 spells become level 1, level 3 spells become level 2, and so on), a very powerful special ability in some cases.
Active|Inactive
X|0 = 0, 1, 2, 3, 4, 5, 6, 7
X|1 = 8, 9, 10, 11, 12, 13, 14, 15
X|2 = 16, 17, 18, 19, 20, 21, 22, 23
X|3 = 24, 25, 26, 27, 28, 29, 30, 31
X|4 = 32, 33, 34, 35, 36, 37, 38, 39
etc...
0|X = 0, 8, 16, 24, 32, 40, 48, 56
1|X = 1, 9, 17, 25, 33, 41, 49, 57
2|X = 2, 10, 18, 26, 34, 42, 50, 58
3|X = 3, 11, 19, 27, 35, 43, 51, 59
4|X = 4, 12, 20, 28, 36, 44, 52, 60
etc...
Version 0.74.21 is ready for release
Download
This one is a lot of housekeeping, with a few extras. Conjure Water Elemental should be fixed and in line with Conjure Fire elemental. Also, I've created a number of multiclass kits. No triple class kits as yet. IIRC, that will be a somewhat involved process @subtledoctor I may need your help with this. If you are able to get one up and going, I can use that as a template.
Also, I've probably missed a lot of recent bug reports, so it'll take me some time to go through them and put them up as issues. Please feel free to start new issues on github:
https://github.com/UnearthedArcana/Faiths_and_Powers/issues
Finally, I expect that there are some bugs in the recently added mc kits. I was working in a caffeine induced frenzy, and every time I looked, I found some mistake or other...
Version 0.74.21
2018-01-06
Completely redid conjure water elemental; fixed AI (completely replaced summons) and added animation bams to differentiate elemental kinds; spell is now in line w/6th level druid fire e summon
Created Acolyte/thief of Shar
Created Cleric/fighter of kelevmor
Created cleric/mage of kelevmor
Created Cleric/Mage of talos
Created Acolyte/mage of Deneir
Created Acolyte/mage of Sune
Created Acolyte/mage of Moander
Created Acolyte/thief of moander
version 0.74.20
2017-12-09
Updated Text: Everwatch Knight of Helm
Updated Text: Cherub of the Ruby Rose
version 0.74.19
2017-12-07
Updated Kelevmor Kit Description
Updated Cyric kit description
Updated Umberlee kit description
Updated Pally of Tyr kit description
Updated Harvester of Myrkrul kit description
OMG @Mordeus YES! YES YES!!! Please @Mordeus contact me if you could!