Never used a main class
Skatan
Member, Moderator Posts: 5,352
Hello all,
I've played the BG series (and to some extent, IWD as well), trying out a plethora of different builds, both legal and "illegal" combinations, thanks to tools like the eekeeper. I've poured in hundreds and hundreds of hours, but I haven't actually finished that many playthroughs since I often come up with new character builds I want to try out well before I finish my current run. I love the versatility of AD&D and the number of different ways the multitude of character builds can tackle the same situation. It's really a neverending love story between me and these games.
With that said, I have played a vanilla fighter. Ever.
The main classes like fighter, thief, paladin, cleric, mage and the multitude of MC/DC options gives you an almost undepletable number of choices, and out of all those choices; playing a CHARNAME vanilla fighter has just never even once occured to me. It just struck me yesterday when creating yet another character concept for a BG run. I've played CHARNAME clerics, mages, thieves and druids (druids the least), also bards and any other vanilla class, including the newer ones like sorcerer, monk etc.
So, to perhaps start up an interesting conversation in this topic: which of the main (perhaps mainly about the classical) classes (and races?) have you, yourself, never tried? If any, that is. But I guess I can't be the first seasoned played who has felt that one or more of the classes (and races) just doesn't appeal to me and my playstyle and just skipped it, maybe even subconsciously (hello Freud!?).
Cheers!
//Skat.
I've played the BG series (and to some extent, IWD as well), trying out a plethora of different builds, both legal and "illegal" combinations, thanks to tools like the eekeeper. I've poured in hundreds and hundreds of hours, but I haven't actually finished that many playthroughs since I often come up with new character builds I want to try out well before I finish my current run. I love the versatility of AD&D and the number of different ways the multitude of character builds can tackle the same situation. It's really a neverending love story between me and these games.
With that said, I have played a vanilla fighter. Ever.
The main classes like fighter, thief, paladin, cleric, mage and the multitude of MC/DC options gives you an almost undepletable number of choices, and out of all those choices; playing a CHARNAME vanilla fighter has just never even once occured to me. It just struck me yesterday when creating yet another character concept for a BG run. I've played CHARNAME clerics, mages, thieves and druids (druids the least), also bards and any other vanilla class, including the newer ones like sorcerer, monk etc.
So, to perhaps start up an interesting conversation in this topic: which of the main (perhaps mainly about the classical) classes (and races?) have you, yourself, never tried? If any, that is. But I guess I can't be the first seasoned played who has felt that one or more of the classes (and races) just doesn't appeal to me and my playstyle and just skipped it, maybe even subconsciously (hello Freud!?).
Cheers!
//Skat.
Post edited by Skatan on
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Comments
Rasaad was the first time I tried a monk in action.
@Francois: I'll admit wizard slayer doesn't appeal to me at all, and I have only tried one once in BG1. Didn't feel like taking him to BG2 either, hehe..
Fighters really shine in third edition, though, with their bonus feats, and being the only class that can specialize in a weapon. I still haven't played one in NWN, though. I prefer to play a paladin or a barbarian when I'm in the mood for "see enemy, smash enemy, rinse and repeat" gameplay.
Something about straight fighters has just always seemed bland, generic, and boring to me. That's probably because the fighter character type dominates so much of fiction. I always want to be something different than just another standard Hollywood style action hero, preferably a hero with magical ability, or better yet, the mentor to the hero.
I think my fantasies about having magical powers goes back to my school days when I was bullied, and using fantasy as an escape, and as a way to have "revenge against the bullies". Every time I threw a fireball at a ogre, the ogre was a stand-in for some bully that was bugging me in real life.
So, I'd say I tend to not like playing fighters because that character type reminds me of all the sports jocks I never got along with.
Also, I've never played a thief, although I wouldn't want to have a party without one. I always take Imoen in BG, Tomi Undergallows in the Neverwinter Nights OC, and Dorna in Shadows of Undrentide. But I'm so clumsy and slow in real life, I just can't imagine myself having that skill set. I like to self-insert in my computer games, and I am completely disconnected with dexterity-based skills and thieving skills. I could just never identify with a character who does that job. It'd be like being a bomb-disarming specialist.
Mostly due to it being unable to use all the cool weapons and armours you come across. Well, yoi can use them, but fighting with your fists is what the monk, and most of their combat abilities revolve around.
They seem incomplete without their own armour and equipable weapons that I dont gravitate towards them at all.
I guess one that I haven't done is a pure druid. I've done them in multiclass but not pure. They have a few very, very good spells but way too many that just aren't that interesting for me and since you get good combat ability by going multi with a good selection of 7th level spells (and fast early progression) I've not felt the need to go pure. Perhaps Cernd has poisoned the well for me a bit on that since he has felt like a tag-along rather than a key member of the team when I've used him.
Druid (any), Cleric (any), Mage (Although I start plenty of invokers), Thief (Any, gonna work on my assassin I promise), Barbarian, Monk, Sorc (One day my dragon disciple will rise).
So I guess it would actually be easier to narrow it down by classes I have beaten the game with:
Fighter (Wizard Slayer)
Paladin (Cavalier)
Ranger (Stalker, and come close a couple times with Archer)
Bard (Blade)
Not sure why, but neither holds any appeal to me.
For example, even a solo wizard slayer, restricted in magical items, still constantly should change his weapons: a bow with arrows of dispelling, a crossbow with bolts of electricity, a Stupifier mace while dealing with a blacktalon elite, Arbane's Sword while dealing with ghasts, Lilarcor while dealing with myconids and so on and on. This creates a source of different strategies. And I like to think about new ways of defeating a tough enemy.
That prolly explains why your WS is better than mine. Mine's just a dwarf running around dwing AotU and CF.
Start from here: https://forums.beamdog.com/discussion/comment/573643/#Comment_573643
other vanilla classes suck. thief is ok early-game but gets lame compared to it's kits soon. ranger is better than beastmaster.
Idea of casting a swarm of Mmissiles, fireballs, horid wiltings or other dmg spells in fight, than sleeps and make it again never turned me on. I know ther is much more in mage, but this is only class I am not even curious about.
I was trying mage/thief by I was playing mostly like thief, and I never feel any real need of an arcane caster in my group.
To be honest my longest run was end of SoA years ago but I did almost all fights with no arcane magic.
It will hardly change, until i get seriously beated by ToB casting creatures I think.
First time I play pure fighter BGEE and it is fun.. but somehow too easy.
I always used rangers/paladins or multi fighter.