How many have rolled 100+ stat points?
GreenWarlock
Member Posts: 1,354
I'm curious how many of us have been supremely lucky to roll into triple-digits on stats? (without using ctrl-8!)
I have rolled a few 97s since taking to the EEs, a couple of 98s, and a single 99 - but never made it into the fabled three digit territory (of course, almost all my PCs get there after the tomes are consumed...)
I think my highest roll pre-EE was a 93 point paladin, and I remember thinking how insane that roll was at the time - all 18s, with 18/00 STR, but a 3 for dex - Paladins suit up in plate and can't dodge! Sure is a lot easier now that the stat-total is given for each re-roll though.
I have rolled a few 97s since taking to the EEs, a couple of 98s, and a single 99 - but never made it into the fabled three digit territory (of course, almost all my PCs get there after the tomes are consumed...)
I think my highest roll pre-EE was a 93 point paladin, and I remember thinking how insane that roll was at the time - all 18s, with 18/00 STR, but a 3 for dex - Paladins suit up in plate and can't dodge! Sure is a lot easier now that the stat-total is given for each re-roll though.
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Comments
The chances of rolling a total of 100 or greater on 18d6 is 65,150,257 to 1.
90 or better is 13,472 to 1.
80 or better is 90 to 1.
That's a pretty steep curve there.
I'll need to dig out my jaded, rusty math skills to work out the expected number of rolls on 18d6 to see a fair 100+ though. (Although I think most PnP players, when using dice, would be looking at 6x4d6, take the best 3 - which is not the same as 24d6 take the best 18)
@GreenWarlock I can definitely see where the class minimums can affect the probabilities. Rolling 100 requires you to roll at least 10 6s, but a minimum 17 charisma sets two of your dice to 6 before you've even begun.
18/18/16/18/18/18
...on a single-class conjurer...
Wasteful...
My second best roll was a 98 on my Fighter/Illusionist which i am playing atm;D
The Strength on my little "Terror Gnom" is 18/99. I love him xd
I've recently come to the conclusion that my next builds are going to include the wild mage additions mod for the extra spells but am still working on/tweaking Rhialto (my skill is limited) because scs breaks him and it wasn't really made for EE. Some of the spells may need tweaked as well since testing I can turn Drizzt into a goo with 1 cast and magic missile him or use ranged ability from a staff that MSM adds with no real danger. It bypasses resistances but is fun since victim is immune to about everything else, need to look up creature file on transformation
Must admit I do reroll a lot, I'm kinda set on 94 as the lowest statline I will take.
The last character I made, I got a 95 straight off the bat and I was like wow thats awesome, now let me reroll for another 5 mins, to see if I can get anything better.
- Man, I got such a lucky roll for my Fighter. But this exceptional strength is rubbish.
- Wouldn't it be cool if there was a way to permanently increase your STR?
- We could make it happen. Put one of those stat-raising tomes in the game. Make it difficult to obtain, of course.
- But aren't players going to complain that you should be able to raise every stat like that?
- Uh...
- Yeah.
- So let's put ALL the tomes in the game!
- Isn't this supposed to be a low-level campaign?
- Shut up. This will keep people replaying the game after the sequel comes out.
- I hope you're right.
When I'm feeling extra cheesy I justify EEKeepering those stats onto new PCs because I got that roll once in my life already.