Problem: I have BWS + EET installed and I am scared to death of attempting to modify any of the already installed mods because when I tried it in the past it resulted in either breaking something or about 1-3 hours of waiting.
Question: I am trying the Jongleur kit and I despise the blur spell effect from the bard song... I thought I had turned it off from one of the mods but I think it only applies to the cloak and not the spell itself. Is there any safe way to turn it off from your bard song? Can I just disable it from EE Keeper on the specific spell you are using?
@subtledoctor thanks for this. I will try out the NPC mod as well.
In the meantime, I also wondered if I could get your expertise on something else. I am having a problem with the Corwin NPC mod. I noticed you posted some stuff about this some time ago, which is why I mention it. The link to my issue is here:
Well, it was about Rangers & Faith & Powers. The Geographic-variant Ranger doesn't get feats, and in the F&P thread, you said it was something for M&G to fix.
Maybe someone can help me, I want to edit 275_revised_shadowdancer.tpa so that only the shadow pool ability is installed, replacing the default shadowstep but keeping all the vanilla class features including HiPS, what lines would I have to delete?
I got a question but I'm not sure where I have to ask yet, so I'm starting here
I'm setting up an EET installation through BWS, planning on adding Might and Guile. However, its Bard overhaul component (210) clashes with the BG1 NPC Project "Banters, Quests and Interjections" component (0001), favoring the later. Since M&G is the most recent mod and has nothing to do as far as I know with NPC story content I find it strange that a conflict like this arises. Anybody knows if this alert is valid? Or could it be a just a hiccup in the BWS config files?
BWS just updated with the update screen pointing out the conflict alert had been resolved, and it no longer apears in the mod selection screen. Thanks to whoever solved it!
You're right! It's far better to spend hours and hours of manual mod installation instead of doing one extra click if you find a conflict warning superfluous.
You're right! It's far better to spend hours and hours of manual mod installation instead of doing one extra click if you find a conflict warning superfluous.
... Erm, it doesn't take hours and hours. Besides which, BWS is quite unnecessary.
It's a Windows program that downloads, unzips, sorts, and installs mods. Very convenient, especially if you're doing a "mega-mod" install with >100 mods. Of course it has some issues:
1) It's held together with a Windows wannabe-Applescript-equivalent script language... basically software duct tape and bubblegum.
2) Lots of newbies using it end ip with bugs or conflicts but cannot identify ir troubleshoot them... when you ask "lrt me try to help - what mods do you have installed?" they say something like "I dunno, BWS."
3) If a mod wants to be added to BWS, and every time a mod is updated, BWS needs to be updated by hand to account for it.
4) That herculean effort was perforned by a single person, most recently AL|EN. He has since given up, and now nobody is really maintaining BWS, except for the occasional update by Roxanne, and she only works on the section if it that supports her mod(s). There is nobody to maintain it for BGT/IWDEE/BG2EE/PST modding.
.
Not fully correct because it's written by someone who says he can't use it, so why talk about it?
It's a Windows program that downloads, unzips, sorts, and installs mods. Very convenient, especially if you're doing a "mega-mod" install with >100 mods. 1) is correct 2) has nothing to do with the tool 3) is correct 4) Maintenance is a problem, but it's not single person but a group of modders. They can only do updates if things are notified to them but there's lack of communication since with EE/Beamdog now modders are all over different sites Supported games
BWS (=Big World Setup) is getting old and needs replacement but fact is there is currently no alternative if you wanna do bigger modded games and haven't got time to read all the readme's and dependency and know about install-this-before-that-but-not-if-you-have-that-other-one.
Comments
Problem: I have BWS + EET installed and I am scared to death of attempting to modify any of the already installed mods because when I tried it in the past it resulted in either breaking something or about 1-3 hours of waiting.
Question: I am trying the Jongleur kit and I despise the blur spell effect from the bard song... I thought I had turned it off from one of the mods but I think it only applies to the cloak and not the spell itself. Is there any safe way to turn it off from your bard song? Can I just disable it from EE Keeper on the specific spell you are using?
In the meantime, I also wondered if I could get your expertise on something else. I am having a problem with the Corwin NPC mod. I noticed you posted some stuff about this some time ago, which is why I mention it. The link to my issue is here:
https://forums.beamdog.com/discussion/69598/corwin-npc-mod-game-breaking-bug/p1?new=1
Apologies if its a bit off topic, but its broken my game and I could really use some help!
I'm setting up an EET installation through BWS, planning on adding Might and Guile. However, its Bard overhaul component (210) clashes with the BG1 NPC Project "Banters, Quests and Interjections" component (0001), favoring the later. Since M&G is the most recent mod and has nothing to do as far as I know with NPC story content I find it strange that a conflict like this arises. Anybody knows if this alert is valid? Or could it be a just a hiccup in the BWS config files?
It's a Windows program that downloads, unzips, sorts, and installs mods. Very convenient, especially if you're doing a "mega-mod" install with >100 mods.
1) is correct
2) has nothing to do with the tool
3) is correct
4) Maintenance is a problem, but it's not single person but a group of modders. They can only do updates if things are notified to them but there's lack of communication since with EE/Beamdog now modders are all over different sites
Supported games
- Baldur's Gate: Enhanced Edition (standalone game)
- Baldur's Gate II: Enhanced Edition (standalone game)
- Enhanced Edition Trilogy ( BG1:EE + SoD + BG2:EE ) (planned: IWD1:EE + partial IWD2-in-EET)
- Planescape: Torment Enhanced Edition
- Icewind Dale: Enhanced Edition
Old games are no longer supported because maintainers have left.
Info is here
https://forums.beamdog.com/discussion/comment/704157
http://www.shsforums.net/topic/56670-big-world-setup-an-attempt-to-update-the-program/
If you want to do installs with just a handful of mods, I wouldn't use it. For more complex installations it's good.