THE Class to play
SirGeran
Member Posts: 6
So whats everyone's favorite class and why?
For example one of my favorites is the archer class because of being able to get grandmastery in ranged weapons as well as once u get an item that increases movement rate (or hasted) u can just run around the battlefield sniping.
For example one of my favorites is the archer class because of being able to get grandmastery in ranged weapons as well as once u get an item that increases movement rate (or hasted) u can just run around the battlefield sniping.
12
Comments
I like those backstabs and find the fighter part very helping for a thief to actually hit her targets. Also, I like scouting in the shadows finding enemies so that my party was ready.
Nothing like comboing cleric buffs into sequencers for the ultimate magic armor.
Also, spell slots.
All of the spell slots.
Have never really liked backstab so that doesn't bother me.
I find it really hard trying to play with a PC who can't open chests/doors, scout for traps ect., frustrating. And it is ego I admit, but after all this is rpg, constantly relying on NPC's to do that stuff just makes the game unenjoyable for me.
Plus Imoen is possibly my least favourite NPC, so getting rid of her asap is important.
And by TOB, they are awesome with the UAI ability. Last game I ended with AC of -18 and using Carsomyr with THACO -5 by the end.
Which was useful if anything ever did make it past the traps, lol.
Edit: the funny thing is that originally I just couldn't understand ppl who played bards! I thought they were a ridiculous hybrid class without clear purpose, haha Boy, was I wrong!
Other than that, most of my playthroughs consists of Oozemasters, Amorphic Sorcerers, Black Dragon Disicples, as well as "Swamp" Druids in general. Fluoroantimonic acid is love!
Disclaimer: I've made my own Invoker multiple times, but never lasted long with her. I love being a walking artillery platform though.
As for the Monk, the monk is a true testament to a growing, self-sufficient warrior. From when you begin you are a frail peasant who requires basic tools to help you fight, but with training and determination you become a master that can defend himself against virtually anything and dish out swift punishment with your bare hands. Best of all they're extremely cheap to manage, what with a growing weapon and all.
@Kamigoroshi
Why the Dragon disciple gotta be black?
This is my favourite class by far, infact a good 40% of my single player play throughs are beserkers and 95% of my multi player play throughs have beserkers in them as well, and the reason being? All around they rock for stats and kicking but while having some great defence, let my delve a little deeper;
Weaponry: in single player I always choose two handed sword and two handed weapon fighting, and half the time I choose half-orc to start with a nice OP str of 19, this calls for some serious hitting power, even in bg1 im popping out critical hits over 50 damage without the mits of weapon specialization, once the str hits 20, and with 4 stars in two handed sword, and wielding the two handed sword +3, I cause some serious destruction
Beserker Rage: this ability needs to get the platinum medal in the BG Series Useful Abilities Olympics, because to be perfectly honest it is OP as hell, lets see; immune to every nasty mind influencing effect, immune to level drain ( LOL!) and AND immune to imprisonment ( double LOL!!) and to top it off, it gives 2 to hit/ to damage and AC, so with all this godliness that means in bg1, the killer sirines are lol baddies that give great experience, in bg2 the deadliness of mind flayers turn them into whip cream and cake smothered in easy XP because their menacing attacks are trivial, and even the feared attacks of liches, demiliches, and high end beholders can all be laughed at with the awesome beserk ability, so then you might say, well with an ability that awesome, there must be some huge drawbacks? well let's take a gander: it only lasts for 1 turn ( 10 rounds) which in reality unless it is a mega mega huge big boss fight, battles won't last longer than that before you can recuperate, and when it's over, you take -2 to hit/damage/ AC ( which in bg2 is almost negligible) and back in the vanilla days it would do 15 damage to you ( possibly killing you if your HP was low) but now they changed that so it does subdual damage instead so it can't kill you, which really made the ability all the more OP
HP: hp on beserkers are also great especially if you have 19 or 21 con , you will hit in the 200+ by early to mid ToB no sweat ( also depending on what trails you took in hell) which well make you have way more endurance than any paladin or ranger, with the only exceptions of barbarians and dwarven defenders, but this is where the beserker shines over them:
AC: a beserker in general will always have an AC better than a barbarian, because beserkers can wear full plate mail their ACs can really hit some low values, plus, the armor modifiers on full plate mail are crazy good, yes eventually a barbarian will eventually catch up, but even then again, full plate mail has way better modifiers than splint mail does, and some people may say, the difference in ToB of -10 to -15 doesn't make a difference, and the reality is; if you're pumping -10 with splint mail, and -15 with full platemail , you will notice a HUGE difference, if you can make a big boss miss you with an attack roll of 5, that could be the difference between defeat and victory
Weapon Profs: this is where the beserker surpasses barbarian and dwarven defender, being able to have 5 slots in ANY weapon, is beautiful some may say the difference between 2 and 5 isn't much, and 4 and 5 is barely noticeable, but no what? that little extra half attack again could be the difference between victory and defeat, and that little extra omf from highing 5 slots in a weapon with a faster attack speed could also mean the difference between victory and defeat
So all in all, when it comes to melee bashing, I love the beserker; great HP, great AC, great damage dealing, great attacks per round, great resistances, all around great class
Gish Baby! Gish all the way!
Rebuke Undead, Animate Dead at level 5, plate armor and added coolness with a neat selection of warhammers.
Bard
Do anything/everything you want.
Ranged? Got it. Two Weapon Fighting? Got it. Spellcasting? Got it. Supportive auras? Got it. Armor? Got it in both physical and magical protection.
Underpowered compared to other classes but so much fun.
Going into melee with club and buckler. Cast shillelagh or flameblade for variation. Low end shapeshifting. Have fun with charm spells. Some unique summons mid game and elemental summoning and transformation when you finally get into tob. Complete immunity to the elements through ability gear and spells.
Always sonething new to do. The only problem is the long wait to get to the high levels.
Get the right items for a druid and they can cast a lot of spells. Play an avenger and most of your spell slots will be useful. And shapeshift is really sweet in some encounters, give yourself a ring of free action or use a potion so you can cast web on top of yourself and then cast shapeshift: sword spider and DUHM and go to town.
Who needs magic when you can hack and slash your way through anything with a Berserker? Ah, the joy of seeing all that blood splattered all over the walls!
Now however my faithful Berserker has been superseded by the fighter to end all fighters..... a Blackguard! Their Poison Weapon attack is devastating (Mages especially don't stand a chance) and leaves a trail of rotting corpses in it's wake!
Specifically, the fact that the poison effect applies to whichever weapon you're using (including missile weapons) means that there are no downsides to using it. However I have to admit it is somewhat OP and does to a certain extent take some of the fun out of the game at times.
More carnage anyone?