My tidbit today is that I'm in Seattle going to a meeting with our WotC associates!!! This is like a dream come true. I'm excited and super, super nervous.
Stay out of the rain. It's been miserably wet for the past few days.
And tell them to make more fetch lands in the next Magic set!
It went great! We just landed back in Edmonton. We talked about how Beamdog was doing as a company with sales charts and stuff, then Cam and Trent disappeared with the high-ups to discuss whatever the high-ups discuss. I have to say it was really amazingly cool to be at the WotC offices and I got to see some old friends. Cam took some pictures of us so I'll try to get ahold of them to share.
Which is interesting, because Beamdog presumably have the financial terms for their existing projects all sorted out already. Thus this makes me wonder whether Beamdog may be currently negotiating licence terms for another D&D project (not yet announced), rather than transitioning to a non-D&D system for future work. Good.
Cam and Trent have gone down to talk about whatever the high-ups talk about once a quarter for the last three years, so I wouldn't get your hopes up. Maybe they have a secret D&D game going or something. That would actually be pretty amazing.
Also, here's an oddly-lit pic of Trent, Phil, me, and Cam in the Wizards lobby!
I already forsight meme thread will go crazy with this one.
I had a dream about Siege of Dragonspear before the website was up; it came true. It is somewhere on the forums here, I posted what was in my dream and that I saw in it how the website looked when 'seigeofdragonspear.com' was just a rumor, a white slate and barely a .com address.
If that is not clairvoyance I do not know what is. You can check the dates they line up and I said it before the community at large even knew what 'Adventure Y' was called.
Anyway, it looks like now the results of that meeting are known at least to other team members, and these results involve the long view.
Everyone but me. Andrew's tweet is from the company holiday party/dinner, and I was too sick to go. Caught something on the plane ride back. Hopefully everyone will clue me in on Monday and not play an elaborate game of informational keep-away (which I would not put past some of my coworkers ).
Well, aside from that, before EE came out the imo best way to play the series was to use a mod named "Baldur's Gate Trilogy", which would convert BG1 into BG2's engine and make it one long game.
But it currently is an EE bilogy, soon to become an EE trilogy, right?
Er ... not really. SoD will be a separately-playable expansion for BG1ee, but similarly TOB was a separately-playable expansion for original BG2 (and is still a separately-playable section of BG2ee). If we count SoD as a separate game, then we surely ought to count ToB as likewise a separate game, so it's either two games or four, but not three.
What about Tales of the Sword Coast? 1+0.5 + 0.5 + 1 + 0.5 = 3.5 I don't know the official name between trilogy and tetralogy. Maybe threeandhalfology.
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And tell them to make more fetch lands in the next Magic set!
try to push them a bit
So how did the meeting go? Was there a lot to discuss?
Which is interesting, because Beamdog presumably have the financial terms for their existing projects all sorted out already. Thus this makes me wonder whether Beamdog may be currently negotiating licence terms for another D&D project (not yet announced), rather than transitioning to a non-D&D system for future work. Good.
Also, here's an oddly-lit pic of Trent, Phil, me, and Cam in the Wizards lobby!
Nice pic, though.
This dragon is quite tamed.
If that is not clairvoyance I do not know what is. You can check the dates they line up and I said it before the community at large even knew what 'Adventure Y' was called.
Anyway, it looks like now the results of that meeting are known at least to other team members, and these results involve the long view.
So we get 1 + 0.5 + 1 + 0.5 = 3
A Trilogy!
1+0.5 + 0.5 + 1 + 0.5 = 3.5
I don't know the official name between trilogy and tetralogy.
Maybe threeandhalfology.