Please, no more Modernisms in Bg series!
Tuta
Member Posts: 11
There was already a thread some time ago about things like "Bad COP" quest for Dorn, Neera's and Hexxat's "bright dialogues", California's hippies/junkies in the wild mages refugee camp. Of course, for some it may be very funny, so maybe we can expect space ships and lightsabres in Sod? Maybe McDonald? Why not? McBurger castle where you are beeing attacked by overdosed hippies throwing at you rotten cheesburgers?.. It COULD be fun for some mod but I played BG back in 2000 and the feeling of seriousness and epic adventure was there all the game. Yes, in vanilla was jokes and such, but its very important when you know to what extend you may go not to ruin the FEELING of game. There was ppl who defended cop&cheesburger approach, well to some extend it can be justified, as Faerun is in the same Multiverse where we are, so some transition of ideas and blah, blah. But in such way you can justify ewerything! Darth Vader in SoD? No problem - just a sudden fluctuation in Multiverse, portal and voila! we have new funny adventure defeating DV by magic missiles...
So, dear Beamdog, if you are hiring all those new and old actors, maybe you could rewrite at least something in BG/BG2? For example, why Neera's voice is echoed in BG2? It sounds completely different and much worse than in BG1, as someone recorded her at home on cheap mic. Change that COP quest description? First encounter of Dorn - what happened with actors? They sound like beeing deprived of sleep for a week! And many other things. So my main concern about SoD is to see "texts" and not a STORY. Just some common sense and respect for a series, please!..
So, dear Beamdog, if you are hiring all those new and old actors, maybe you could rewrite at least something in BG/BG2? For example, why Neera's voice is echoed in BG2? It sounds completely different and much worse than in BG1, as someone recorded her at home on cheap mic. Change that COP quest description? First encounter of Dorn - what happened with actors? They sound like beeing deprived of sleep for a week! And many other things. So my main concern about SoD is to see "texts" and not a STORY. Just some common sense and respect for a series, please!..
Post edited by Tuta on
19
Comments
Also, may want to check for a slippery-slope fallacy. I understand the notion but I heavily doubt we'll see a Star Wars/Baldur's Gate crossover.
Now maybe some more Planescape references could be appreciated.
1.Thats a shame, a nice guy like you mixed up in a situation like this.
2.Die drow!
After you take nr.1 follows:
Thats a shame. How could such a nice guy like you get mixed up in a situation like this? (when I saw this it was just wtf!!?)
2.Die drow!
WOW! Bravo! Shakespearean language! And its just one example
Yeah I can agree that on the player-side the dialogue can be odd sometimes.
I do like the "Fine" exchange between Charname and Neera, though. But I see what you mean on that front.
That aside while the OP might be slightly hyperbolic he has a point. Some dialog options, neeras, especially, were very modern and somewhat jarring. It's been a while since I played so I cant think of many examples but I wouldn't be totally shocked if neera said "#bhaaler" or something as an over the fourth wall inside forum joke. I think she also uses "like" and maybe "literally" incorrectly a few times. People have complained about these modernisms before and I can understand how a non-American could see than as an Americanisms.
About doctors - they could be phisicists or chemists or lawyers, it doesnt matter so much, when you meet clever person you know it. Just many intelligent people go to study medicine as many of my friends
I dont know, but I find the Evil characters far easier to play through with, however Minsc is just over the top enough to be fun, a shame the Good/Neutral side in BG is bland (to me).
"Well...that's just fine! But even though you might not think so, you need me. SO despite anything you say, I'm coming with you. So there!"
I for one felt that Neera's dialogue style felt right at home with Imoen's original dialogue style.
/shrug
(Both the lines of dialogue I quoted are Imoen's)
Read Alora's dialogs. She's a walking pop culture reference. Her first dialog references Yoda (speech pattern), Little Orphan Annie (leapin lavender lizards), Batman (holy kitty cacophony), and Freakazoid (nut bunnies). Her character sounds reference the Youngbloods and Ren & Stimpy. She also speaks with a "modern" voice - "hamsty wamsty", "bejeebers", "this biz", "tizzy", "who needs a tickle?", "hop skip to it".
Now, imagine Irenicus monologues written by the same people who wrote a character with the signature line, "I'm so sweet, I've got rotting teeth and gums." Oh wait, they did.
PS - I actually like Alora. She's my second favorite thief in the game. I'm just citing her as an example of the rather large amount of "modern" dialog and pop culture references in the game. She's not a one-off encounter like Larry, Darryl, and Darryl. She's a joinable NPC and her very first dialog is LOADED with pop culture references.
*ahem*
Sorry, I'll keep my obsession with her to a minimum.
*cough*
But as to the matter at hand, be it in original or EE, still imo less/subtler the modernism is, the better. None? Much more so. BP2 in this regard felt very natural; it was short, yes, but I would even dare say that I found it more "BG" than ToB.
If the SoD content has the similar level, it will be perfect!
If anything, the new content is consistent with the game and honestly, I'd rather have that than any overly serious stuff.
This is actually one of the things I like best about Baldur's Gate. Most RPGs nowadays (including D&D adaptations) seem to either take itself too seriously or try to convey a sense of gravitas that I find to be boring.
And this is a bit off-topic, but recently I've tried playing Sword Coast Legends and that's exactly the impression I got. I might be too biased for my own good, but even the music is so boring in comparison. I couldn't tell Neverwinter Nights' music apart from Sword Coast Legend's or even Pillars of Eternity's if you pointed a gun to my head, whereas BG's soundtrack is full of memorable tunes. Specially the main theme.