What will BG3 be about? (spoilers for BG2 and ToB)
Wiggles
Member Posts: 571
In my mind, it'd basically have to be a stand-alone game; it can't be a sequel. The end of ToB gave you that kind of closure that can't be rekindled. Every NPC had a story about their lives after the Bhaalspawn saga. Some even died or were never heard from again, one had a child with Charname. It's too complicated to use the same 'character', but they could say it's canon that you're the child of Aerie & Charname; thus being a grandchild of Bhaal. And if they do carry on with Charname & the party then your character level will be around 30+.
I'd say it'd have to be a different 'character'. What do you think?
I'd say it'd have to be a different 'character'. What do you think?
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There is a few kinks to work out, but it would make the character in a post sundering (D&D next) setting logical.
I dig it.
As for closure, if you have good writers it's always doable to work out a continuation. It may come off hamfisted somewhere or require some retconning, but I'd definitely prefer that over some pseudo-related story about someone else. The God of War games are good examples of this - you become a god in the first game, and the sequel picks it up from there.
I think the whole Bhaalspawn Saga allows for a lot of new plots that are still related to the main story and yet have a different focus. Either you could be the offspring of one of the original bhaalspawn or - possibly even more interesting - an offspring of Cyric, which is as everyone knows the eternal nemesis of Bhaal.
I could imagine a war between the new Bhaal (TOB Charname) and Cyric to break out in the mortal world as the main storyline.
The events could happen 10 or 20 years after the events of Throne of Bhaal, so that you might encounter some of the old NPCs (Wouldn't it be nice to see an aged Imoen standing around Elmister somewhere in a tavern? Of course, your character would never recognize both of them, as he is a clueless level 1 ...).
Other than that, there is at least one mortal offspring of Bhaal existing for sure, which is charname's child (in case the Aerie plot is made canon). Also, regarding to what Solar said, Imoen is the last remaining bhaalspawn ... and although she was stripped of her powers by the end of TOB, she could still have some divine essence left in her. Solar was never really clear about *how* Imoen would actually lose her powers.
About the naming issue:
If you see it like that, even Baldurs Gate II shouldn't be named Baldur's gate, because you aren't even able to visit the city it is named after in the sequel and expansion. I don't see a problem with that. It's some kind of a trademark name and there is no problem to continue it even with a new storyline.
However, if there is a BG3, there is one thing I want for sure:
A polished Infinity engine. No, I don't want something new. I don't want 3d. I want highress-textures, beautifully rendered backgrounds and possibly 3d character models (a mix of 3d and 2d works perfectly fine, as you can see in a lot of adventure games), but I want the game to remain "Infinity-esque". Means 2D backgrounds and a static isometric camera.
Sure, many fans will bitch and moan because they refuse to ever let the main character go. They can't do it. They refuse to do it. It's like they believe their lives will come crashing down around them if their favorite character is over and done with.
But every saga must come to an end. Sagas that have no ending are not fun to read or play. If a BG3 is ever made and it's a continuation of the same Bhaalspawn, I swear on my life that I will not play it.
However, if it's a new main character, then what I'd like to see is more exploration of different areas of Faerun that we haven't really seen before. Maybe even have the character be the spawn of a different god.
Personally I wouldn't even mind seeing the game in an updated setting of Faerun, with the spellplague and all.
I'd prefer something that could let you play another character entirely, starting from level 1 again, and exploring another part of the world (maybe with its own kits). For example, while here on the Sword Coast and then in Amn there were turmoils about the possible raise of a new incarnation of an ancient divinity of murder, what were the mighty barbarians and the powerful witches of the windy Rashemen doing? Did they have any prophecy about the rise of Bhaal? Did they care?
What I'd really like would be an open-exploration game, like what I felt BG1 was up until you took on the main quests and started killing kobolds in the Nashkell Mines. A little like Skyrim, let's say, but with the Infinity Engine and the Ad&d rules-set (because I don't like Skyrim that much). Open exploration and new, different monsters and sceneries in an already well known and loved game-enviroment, that's what would make it for me! Not a new game entirely with a new engine and much different graphics.
First, Philip has advised that WotC will likely insist that for BG3 the setting be in sync with their related products on the shelves at the time of release. BG2:EE is scheduled for a target release sometime next year. Then for BG3 they will be building a new game from the ground up. (It will not use the Infinity engine.) That takes time. So we're talking about at least a couple of years from now.
Second, the current 4th edition FRCS is set over a century after ToB took place. I'm not sure if BG3 will have to follow canon for the BG series. But per canon Gorion's ward chose mortality.
A third factor is that "Ed Greenwood Presents Elminster's Forgotten Realms" will be released in just a month. This is the Realms according to its creator, and presumably will be the authoritative FRCS. The Amazon description states "The book is aimed at all Forgotten Realms enthusiasts, including players of every edition of the DUNGEONS & DRAGONS game." So it will be interesting to see how Ed handles what was done to the Realms in 4th edition. Ed has always said that he wants the Realms to be customizable by DMs. So perhaps his FRCS doesn't box gamers in to any particular era/time. There seems to be a move afoot in Edition Next to simply provide a framework for players to design their own rules, versus telling them what the rules are. So perhaps this will be mirrored in Ed's FRCS.
Anyway, I would be happy with either of the following:
1) A descendant of Gorion's ward is drawn into a tale that flows from the legacy of Bhaal's plot to resurrect himself. Bhaal's essence is stored safely in the plane of Mount Celestia. Or perhaps not as safely stored as was believed.
2) A prequel set in the Time of troubles (14 years prior to BG1) whereby we learn more of Gorion/the Harpers and other power groups as Bhaal plotted his resurrection by "sowing his mortal progeny."
If it is the (1) then I do think that the story should at least begin in the city of Baldur's Gate. And to some extent have some follow-up on what happened to NPCs (and perhaps feature a few of their descendants).
The more I think about it, the more awesome this idea gets...
As an interesting plotpoint, you could probably also encounter some of those npcs, that are of long-living races and play through parts of their backstories. Good example could be Jaheira, who should be around childhood age at that time (she joins a druid circle after having to leave some noble family when being a child according to her backstory), etc.
I wonder if *all* of the Bhaal essence really got captured... what if there are offspring all over the place, each with such a tiny bit that they never even notice it, but in a far corner of the world there is one evil-doer who has a bit more of Bhaal, doesn't even know it, and is surprised one day when a fallen solar whisks him off to a pocket-plane to begin his training... He would learn to use his powers (slayer etc), would have to gather or slay other minor bhaalspawn (and there are thousands) to increase his own power, while at the same time fomenting rebellion in different places of the world to lead to more chaos and bloodshed.
The mighty characters of BG2 have forsaken their Bhaal essense, and while they try to combat rebellion as much as they can, there is only so much even they can do, and they have no essence to help them find out who is now fanning the flames of chaos.
It would take yet another minor bhaalspawn, escaping the mysterious agents who are after him/her, stopping a small uprising in their own village, and learning more about the erupting disasters all around them. Would be a great opportunity to form a party, work with Harpers and other organizations, travel different places on the world map. A brush of the evil bhaalspawn's mind into the hero's dreams offers the only clue as to what is going on, and the hero thus has the singular power that will make them the center of the tale, and eventually they will become powerful enough, and know enough of the true nature of events, that they will even be able to tell the BG2 heroes what they must do--such powerful figures would still be around, and must still have a role in the world, and this would let them still take action without dominating the story.
Definitely agree still need to use fixed-camera etc approach as in the earlier games.
Subsequent games would have to be either spin-offs, like the Dark Alliance titles, or a game that, like the NWN series, is very disconnected from the people, events and stories that made Baldur's Gate, well, Baldur's gate.
And some gamers seem to want this. They seem to think that Baldur's Gate 3 can exist without the Bhaalspawn, without Minsc or Aerie or Viconia or Mazzy and all the rest.
I don't. That game is Icewind Dale. That game is Dragon Age. That game is Mass Effect. That game is NOT Baldur's Gate.
EDIT:
That said, there is still some (very small) room for a true sequel. Basically, regardless of the personal details, ToB really only had two endings--you become a god, or you don't. A follow-up sequel could focus on the former-Charname becoming a God and going mad from it (like Cyric), or the conflict could revolve around there not being -any- God of Murder. Which... would be weird, right? People could survive getting their heads chopped off, but would die if they tripped on a root and fell at a bad angle.
Or... something. Forgotten Realms lore is... not something I remember terribly well.
Regardless, a sequel -could- work well if it involved the "fallout" of the Bhaalspawn war. Hell, even those details could be easily woven into the story w/ savegame transferal. Maybe have a handful of the old characters show up and play good-sized roles in the story (maybe as party members, maybe not) and simply give them dialog that changes depending on what the Charname did in SoA/ToB.
It's the kind of thing Bioware has always claimed "too hard" to ever do in a modern game, with with text-driven Infinity Engine narratives, it seems imminently do-able.
Cyric for example - he just has a small cameo in TOB; but actually he has a lot of influence on the events during the time of trouble.
Unlike you, I think that Baldurs Gate doesn't define itself through its protagonist. For me (and possibly a lot of other players) Baldur's Gate defines itself through tactical D&D combat, a setting in the forgotten realms, an epic story about gods, war and betrayal, awesome characters and beautifully drawn landscapes. None of those features prevents anyone from making an awesome sequel.
Despite that, Icewind Dale WAS indeed some kind of Baldur's Gate. The same as Planescape Torment. IWD was just lacking a good story that puts focus on characters instead of some random threat.
Other than that, I wouldn't mind if Baldur's Gate III wouldn't even be named BG3, as long as it feels like a BG3.
Planescape Torment was a probably one of the most awesome games ever created. I don't mind exploring a new story... as long as it has a BGish feel to it (and probably uses the Infinity Engine ).
However if I had it my way I'd still want a third game that continues the story with our Bhaalspawn character. I'm sure there's a couple of loose ends from BG2 that people still want answers about.
Also, I'm not so attached to the Infinity Engine as some are. Frankly I'd welcome the move to 3D, but keep the gameplay the same.
So what do you guys think should BG III be like plot-wise, considering the finality of one of the two available player decisions at the end of ToB and most (if not all) of the epilogue stories for the rest of the NPC's/party members?
Personally, I want to see something in a gaslight-era setting. But that's probably because I have my own ideas for that...
OR
The legend of Tiax!
If they're wise, they'll launch a brand new story arc with a new PC (not referred to as something like Shepherd or The Warden), new NPCs (zero reappearances) and a new setting (although briefly visiting places such as The Friendly Arm Inn or Beregost could be a nice nostalgia hit).
I wouldn't mind references to BG1 and 2 here and there, that would be awesome, but I don't want a continuation, that story is finished, lay it to rest.
*SPOILER*
What the hell?!?! I went through all that trouble with her just to have her killed at the end?! She was my favorite romance! No, it must be retconned somehow!
*SPOILER*
...but then again, when you have something that good and complete as the two BG's, I guess you don't want to change the story into something that could very well ruin it, right?
And don't you think that if they create a new setting and plot from scratch, they should use a different name? I mean marketing aside.
http://www.kraproom.com/pacman/aod/gallery/d/3787-2/spelljammer.jpg
This is my recommendation......
Or you know.......Dragon lance could be cool too
It is ALL about Imoen...
You may have accepted god hood or stayed mortal...
Imoen, Bhaalspawn, left untouched...
She has children... They have children... Half-Orcs, Half-Elves... become full elves, Orcs (Hell why not dwarves and Gnomes too, can't remember Imoen being picky)
Then someone wan'ts the power...
Just a thought... Now back to the Guinea Pig martial arts...