Lord-slayers' Shrine (Dark Souls 3)
FinneousPJ
Member Posts: 6,455
Since the DS2 thread has all but turned into DS3 discussion, I figured it is time to make a new thread for DS3.
Here is the new launch trailer
https://youtu.be/QjY99zF3_to
Trailers
Here is the new launch trailer
https://youtu.be/QjY99zF3_to
Trailers
https://youtu.be/_zDZYrIUgKE
https://youtu.be/fVBFjrH-kIc
https://youtu.be/2HIxuGi_2TQ
https://youtu.be/vWpPom29yiA
https://youtu.be/lA7nzKp1uWU
Early review
Classes
https://youtu.be/fVBFjrH-kIc
https://youtu.be/2HIxuGi_2TQ
https://youtu.be/vWpPom29yiA
https://youtu.be/lA7nzKp1uWU
Assassin
https://youtu.be/BEmpUzyd7Uk
Cleric
https://youtu.be/bz5d7TbzWzM
Deprived
https://youtu.be/2tYrzsc8ITE
Herald
https://youtu.be/yaqXp-o5vbE
Knight
https://youtu.be/k7ndGpoF4tU
Mercenary
https://youtu.be/uoy1tnnzFrs
Pyromancer
https://youtu.be/obRwKwez2MM
Sorcerer
https://youtu.be/C5QRIncSxsw
Thief
https://youtu.be/KbE8d4mx3fQ
Warrior
https://youtu.be/uGpr211XtVU
https://youtu.be/BEmpUzyd7Uk
Cleric
https://youtu.be/bz5d7TbzWzM
Deprived
https://youtu.be/2tYrzsc8ITE
Herald
https://youtu.be/yaqXp-o5vbE
Knight
https://youtu.be/k7ndGpoF4tU
Mercenary
https://youtu.be/uoy1tnnzFrs
Pyromancer
https://youtu.be/obRwKwez2MM
Sorcerer
https://youtu.be/C5QRIncSxsw
Thief
https://youtu.be/KbE8d4mx3fQ
Warrior
https://youtu.be/uGpr211XtVU
Post edited by FinneousPJ on
0
Comments
Way too many spoilers floating around the internet already.
Please, put weapon and other spoilers in tags!!
@jjstraka34 @SethDavis @AKrugBier @brus @the_spyder @Yamcha @Vallmyr
Starting gift depends on whats available, I'd take a unique plotitem over some consumables that may ease the beginning.
Strength or Dex build with shield, with some minor miracles to get through the game for the first time.
Hardest thing will be not looking up stuff on fextralife or similar sites ^^
A psuedo-Bard, if you will.
Edit: Idk about gifts yet. If I make Piro though I want to focus on high luck since her char is lucky in my headcanon.
I will say that at least with the first two that DEX is usually very useful. I found that in DS1, your very first (or at least mine) goal was to get enough DEX to be able to use the Bow. Once you could do that, it made farming the early levels so much easier. And of course it opened up the door for a certain sword that will take you on through quite a lot of the early game before being replaced by something better. DS2 was less that way but not completely absent of that strategy. At the very least a ranged weapon is a great way to draw out your opponents one at a time.
I'll also say that if they keep true to form, actual heavy armor is pretty much a fools errand. In 1 and 2, although there were a few nice HEAVY sets out there you were almost always better off avoiding the hit than trying to absorb it with armor. And if they are following the Bloodborne path, that will continue to be true.
I am personally intrigued about how they are revamping the spell system. I almost always gravitate towards casters and so that is my natural state of being. I like that spells won't be finite use based but will be based on a (hopefully gradually replenishing) pool. That should be nice to not actually have to worry significantly about running out in the middle of a battle. I just hope that they actually fix the fact that spells are all but useless in PvP.
Sorry I can't be more specific on these points but I have been avoiding any true spoilers until launch. I like the initial exploration almost more than any other aspect of the game.
It's very true that there is hardly anything more useful for most players than getting enough dex to equip a shortbow and grabbing about 500 wooden arrows. It's slightly less useful in Scholar of the First Sin where enemy placement tends to lean toward pulling groups no matter what, but I just used it this evening to snipe the dragon down in front of the Cathedral of Blue (this was MUCH easier on PC, I'm guessing the cheese factor was patched out of the PS4 version).
As for armor, it depends on whether or not you can get the items needed to bring your equip load down even while wearing heavier stuff. The first time I started Dark Souls 1, I picked a Knight, and while I never even made it to the Taurus Demon that first time, I can't imagine I would have had much luck running towards that ladder in full plate mail. Then again, slugging it out might be fun one day too. But I had FAR more success once I switched to a bandit, who gets a very solid starting weapon and a spider shield right off the bat.
Starting class matters more than people let on for about the first 1/4 of the game. In both games thus far, Pyromancy and Sorcery items don't become available til you've at least completed 2 or 3 zones. If you want a specific weapon, you're alot better off picking a class that has it, because there is no telling when it's gonna show up, or if it's gonna be on some ledge you just might miss. I'm looking forward to one day getting to a NG+ in one of these games, where you have your near full toolset at your disposal even in the earlier levels.
Well, I've always played Deprived/Waste of Skin with no gift, so I'll probably do that. It would be nice to accidentally pick the Old Witch's ring equivalent, but there's no way to tell the difference between that and the pendant ahead of time.
I always go light armour, usually the best looking I can find (Judgement ftw). It makes you a bit squishier, but the stats you have to put into making heavier armours more effective feels a bit detrimental to me.
In the souls games I've done the first playthrough with tower shield and spear (Dragonslayer spear if available). That wasn't an option in Bloodbourne so I went two handed as soon as possible (noone expects the Spanish leap attack). I know there are shields again in DS3, but I'll wait and see how useful they are.
The idea of a bard in the Dark Souls universe is an interesting one, though it begs the question where exactly you would apply your trade. The only people are sitting solitary in far off locations, either seemingly hiding, resting from endless fights, or imprisoned. There is a decided lack of taverns as well....
I can't tell you how many times in Souls and Bloodborne I've worked my way up to a boss fog and just refused to walk in, and went to another area or kept farming. Because sometimes I feel actual anxiety about going in which mirrors my real-life personality. Not because the bosses are too terrifying, but because I don't want to fail over and over. But in the end, that's life. I was standing before the Blood-Starved Beast arena yesterday, contemplating ringing the bell or going in solo. It often feels more gratifying and a great source of pride in real life when you accomplish something yourself. But just as often you work together with someone else to reach a goal as well. I rang the bell and we one-shot him, and now certainly think I can handle him myself on the next playthrough.
There's that old adage that you don't master something in life until you've done it for 10,000 hrs. From Software games don't require that many hours, but certainly might require that many minutes. In the end, I wholeheartedly believe these games are the best artistic, interactive example about overcoming fear of failure I've ever seen. They lay out the pieces on the chess board and say "yes, it's going to be hard, and yes, you will fail hundreds if not thousands of times, but you CAN do this". And ultimately, that's life.
As far as Pyromancy is concerned my view might be in the (significant) minority, but I just don't see the big draw. It does some decent damage, that is true. However in the early game with it being limited use and short range and a slow weapon, there are far better weapons early on. Once you get to the point where you can upgrade, you don't need to have been a pyromancer because you have found all that you need to start off with.
And the upgrades are deceptively expensive. In the early game, by the time you get your pyromancy flame up a few levels, you would probably have done better to put those souls into leveling up your character anyway. In mid game, sure there is value but again by then you don't have to have had Pyromancy as your starting class. And late game, since Pyromancy doesn't scale with any stat it doesn't keep pace with the damage of a straight weapon or sorcery. Pretty much the only use I ever found for pyromancy (other than farming the ozes in the Depths in DS1 and a few of the buffs that don't require upgrades and aren't that useful at the beginning anyway) was early on PvP and then only if you sink a buttload of souls in early to get higher damage.
Sorcery is a different matter. I actually like the sorcery in the game (though as I said I find it a bit limited). But again, it is limited use early on. In the VERY early game you are still better using stealth/reflexes, a good fast weapon and then a bow as soon as you get it. Once you actually find sorceries through the normal course of the game they do become useful and indeed powerful (except vs PvP in most cases). But again, in that instance you don't NEED to have started out as a Sorcerer to get that. I personally like the Sorcerer class and generally role play full on sorcery, but I don't necessarily think that gives any advantage. I just do it because I live wizards.
as far as weapons are concerned, I don't think that any weapons that you get at start outstretch some of the early magical weapons you get in either game. Maybe I am wrong about that but in almost every DS1 game, I abandon any weapon I have almost immediately at the point where I get a certain Sword (most easily accessed by using a Bow).
I am not sure how this will translate into the new game though.
https://youtu.be/UI0CLBemspI
The Master Key is fantastic if you'very played the early-game before, but no matter how open ended the game may be, it's fairly clear (as clear as they make anything in this game anyway) that the path meant to be taken is Undead Burg>Undead Parish>Lower Burg>Depths>Blighttown>Sen's Fortress>Anor Londo. You may want to take a detour into Darkroot Basin, though probably only half of it.
Anyway, I'm quite glad I never knew about the Drake Sword and didn't take the Master Key the first time I seriously played the game, as it would have robbed me of my fundamental understanding of the entire series of games.
I've never used the Master Key so I can't speak to it's effectiveness.
http://monotonecritic.com/2016/03/28/dark-souls-iii-review/
10/10
"In Summary
Dark Souls III is the best and most difficult Soulsborne game yet. It contains some of my favorite boss fights, enemy types, environments, and songs from the entire series. While a lot of its content is pulled straight from its predecessors, the gameplay is fresh and feels just as improved as it did when we experienced it in Bloodborne, and I’m eagerly looking forward to what FromSoftware has to offer us with the season pass’ content."
Go in completely blind, because that is how it was meant to be played.
I wish I could experience Dark Souls 1 all over again. ;__;