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Rework or remove the Wild Mage surges that lead to instant quicksave reload

PugPugPugPug Member Posts: 560
edited September 2012 in Archive (Feature Requests)
They only detract from the game for the vast majority of players. A few die-hards might soldier on no matter what if they are on some sort of purist playthrough, but generally, the only meaning they have is that the player must reload a previous save. I think at least these two need to go:

The caster's sex is changed
Gold on the caster is destroyed

Others, like the caster being polymorphed, are also likely candidates.
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Comments

  • PugPugPugPug Member Posts: 560
    There are 100 results, some of them good, some of them bad, some of them good or bad depending on whether your target is friendly or an enemy.

    http://www.pocketplane.net/volothamp/wild.htm

    They'll be plenty wild without the 2 to 5 that bring gameplay to a screeching halt.
  • aldainaldain Member Posts: 324
    Then why not remove all the surges that kill your party at lower levels as well? Those usually cause a reload.
    There's about two dozen of them that will almost certainly kill most of the party (and definitely kill your casters) whenever they occur below level 9-10.

    Potentially horrific surges are the downside to those extra spell slots and Nahal's Reckless Dweomer you get as a Wild Mage.
  • WolfheartWolfheart Member Posts: 170
    Well, horrific like summoning a demon you can in theory run from vs permanently change a char or destroying all gold you have are vastly different. Then we have stuff like casting things that arn't supposed to have friendly fire, getting a cast twice and killing your party :P
  • shadowstriker85shadowstriker85 Member Posts: 14
    I say leave it as is. Having a chance of the spell blowing up in your face is the point of playing a wild mage. They get bonus spells without having a restricted school, a few quickloads are worth that IMO.
  • bigdogchrisbigdogchris Member Posts: 1,336
    edited September 2012
    PugPug said:

    There are 100 results, some of them good, some of them bad, some of them good or bad depending on whether your target is friendly or an enemy.

    http://www.pocketplane.net/volothamp/wild.htm

    They'll be plenty wild without the 2 to 5 that bring gameplay to a screeching halt.

    I would only agree that quickload would bring gameplay to a screetching halt. Changing sex (because you don't want Neera to turn male) and destroying gold is not game ending.

  • Space_hamsterSpace_hamster Member Posts: 950
    Wimp. Your wild mage needs to grow a pair. Don't cast spells unless you're prepared to deal with the consequences. ;)

    Wild surge a Gate spell in BGI would be...amusing to say the least.
  • TanthalasTanthalas Member Posts: 6,738
    Didn't know that the change sex wild surge was permanent.
  • reedmilfamreedmilfam Member Posts: 2,808
    All reasons to steer clear of wild mages, in my opinion. Mages Gone Wild sounds fun in concept, but when it really happens... Let me just say you need Allstate to deal with Mayhem like her/him. And don't ever have an "ex" that happens to be a wild mage. Talk about train wrecks!
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    17. All the party's gold is destroyed.

    This is only Wild Surge effect what need to be remove.
  • KithrixxKithrixx Member Posts: 215
    Why? Why is everyone always so butthurt about the gold? Gold is like water once you get your stuff together; three hours in and you have more gold than you know what to do with. Yeah, losing a bunch of it sucks, but it's really not that hard to get more. Go loot a few caves and you'll be back in business. I've always liked the gold destruction, because rarely are you in a position where you're completely screwed out of money, and often are you in a position that you have way too much gold. If your gold gets nuked, then hey, now you can't complain about how easy the game is because it's just throwing money at you.

    The Wild Surges are a consequence of playing what is easily the most powerful Mage kit that Baldur's Gate has to offer. If you're really THAT upset over the Wild Surge effects, then Quickload is available to you if you want to always get the desired effect.
  • PugPugPugPug Member Posts: 560
    edited September 2012
    For all the people saying "That's the price you pay for being a Wild Mage," -- No, it isn't. You are missing the point. Because we can quickload if the penalty is too severe, there is no price. Only inconvenience. I'm just saying the ones that would likely cause nearly all players to reload a save should be removed or changed.

    If you think there should be a price, you should support this idea. It's the only way the price will be fully experienced.

    I like the idea of some effects being good, some bad, and some either, depending on the target. I just think that all of them should be palatable enough so as to not always interrupt gameplay regardless of level and circumstance.
  • LadyRhianLadyRhian Member Posts: 14,694
    I still think falling wildly in love with your target or your target falling wildly in love with you would be hilarious! Triple strength charm spell that doesn't end? Check!
  • HertzHertz Member Posts: 109
    edited September 2012
    I support there being a price: that you have to save frequently and be prepared to reload and redo everything (or at least prepared to cheat the effects away). That's your price.

    Otherwise, it's too good: amazingly beneficial surges vs ... Darn, I lost 5 gold. Darn, my colors changed for 15 seconds. Darn, I only got minor healing.

    If you take away the inconvenient bad effects, balance it by taking away the convenient powerful good ones.

    There's no such thing as negative effects that are palatable for everyone. You can't edit the wild surge list on that basis without neutering it completely. Some people LIKE to gamble. If you don't, don't.
  • ZaorZaor Member Posts: 69
    Reading this title, my first thought was: "There are wild surges that load the quicksave of the game?"

    I'm not sure if I thought that was awesome or terrible. I kind of want to see that in the game now on the wild surge table.
  • SenashSenash Member Posts: 405
    I never actually paid too much attention to wild mages, but this thread picked my interest :) I'm seriously considering rolling one!

    As for the original post: If the sex change can be removed with a Remove Curse spell, I don't see what's the fuss about it... Can anyone tell us if it can be removed or is it permanent? If Remove Curse doesnt work, you could also try casting Nahal's Reckless Dweomer until you get it changed back :)
    And the link which was posted here also says, that you get your level added to the roll. So after lvl 7 you don't even have to worry about it! (ok, that doesn't happen so quick I know...) Or is th exp lvl only added to the surge roll if you cast the Dweomer?
  • HertzHertz Member Posts: 109
    I always thought the sex change was temporary.
  • GriegGrieg Member Posts: 507
    Hertz said:

    I always thought the sex change was temporary.

    Yes it is temporary: until next surge, which change your sex back:]
    In game there is something more important then money, or isn't?
  • JalilyJalily Member Posts: 4,681
    Either way, the new NPCs should definitely react to a sex change! Especially if you're in a romance. Oh the possibilities...
  • HertzHertz Member Posts: 109
    It's a shame it isn't permanent. I might be tempted to write that mod myself. :)
  • PugPugPugPug Member Posts: 560
    Hertz said:



    There's no such thing as negative effects that are palatable for everyone.

    No, but you can remove the ones that are unpalatable for everyone. Don't bring the slippery slope fallacy into this.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    edited September 2012
    LadyRhian said:

    I still think falling wildly in love with your target or your target falling wildly in love with you would be hilarious! Triple strength charm spell that doesn't end? Check!

    It actually happened to me playing as a wild mage in a P&P game. The group was being attacked by quicklings (very fast monsters usually hit your party and get out of range before we can do anything) when the group's druid got them in an entangle spell. I tried to cast a fireball to kill them and got a wild surge. Surge result targets fall in love with caster... My mage was the joke of the party until that campaign ended :)
  • HertzHertz Member Posts: 109
    PugPug said:

    Hertz said:



    There's no such thing as negative effects that are palatable for everyone.

    No, but you can remove the ones that are unpalatable for everyone. Don't bring the slippery slope fallacy into this.
    And which, pray tell, do you propose those to be?

    Losing all gold is trivial, and changing the sex of a character is temporary and meaningless. Since those don't matter to ME, therefore they are not unpalatable to everyone; therefore they stay.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @LadyRhian Poor worm :)
  • PugPugPugPug Member Posts: 560
    Hertz said:

    PugPug said:

    Hertz said:



    There's no such thing as negative effects that are palatable for everyone.

    No, but you can remove the ones that are unpalatable for everyone. Don't bring the slippery slope fallacy into this.
    And which, pray tell, do you propose those to be?

    Losing all gold is trivial, and changing the sex of a character is temporary and meaningless. Since those don't matter to ME, therefore they are not unpalatable to everyone; therefore they stay.
    By everyone I mean nearly everyone, obviously. Which they are is implicit. Also, the developers aren't stupid. They know which ones stand out as the worst. Don't pretend it's an unanswereable question and that if we can't get it all perfect for everyone, we may as well not even try.
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