"Nestled atop the cliffs that rise from the Sword Coast, the citadel of Candlekeep houses the finest and most comprehensive collection of writings on the face of Faerun. It is an imposing fortress, kept in strict isolation from the intrigues that occasionally plague the rest of the Forgotten Realms. It is secluded, highly regimented, and it is home.
Within these hallowed halls of knowledge your story begins. You have spent most of your 20 years of life within this keep’s austere walls, under the tutelage of the sage Gorion. Acting as your father, he has raised you on a thousand tales of heroes and monsters, lovers and infidels, battles and tragedies. However, one story was always left untold: your own. You have been told that you are an orphan, but your past is largely unknown.
Lately, Gorion has been growing distant from you, as if some grave matter weighs heavily on his heart. You have asked about his concerns as gently as possible, but your queries have been in vain. Your sole comfort is the knowledge that he is a wise man, and you know he will tell you when the time is right. Nonetheless, his silence is troubling and you cannot help but feel that something is terribly wrong…
Today, Gorion has appeared more agitated than ever, and now he has uncharacteristically interrupted your chores in the middle of the day. Imparting hurried instructions for you to equip yourself for travel, he has handed you what gold he can spare, but given no clue as to why. Nevertheless, you now stand before the Candlekeep Inn, ready to purchase what you need for an unexplained and unexpected journey."
This text really made me feel that I was the character and had to figure out what was going on on this unexpected journey ^^
@Saberstorm ah! that's cheating! only quotes you remember yourself... copy paste a wiki would make the thread pointless @maverick totally agree, the story makes the difference between a great game and a legendary game.
"Hand over all your money... or else" Not from any specific encounter, but for all the muggers and bandits with their tin pot helmets and rusty short swords who have the bravery/stupidity to take on a group of adventurers practically glowing with magic equipment, and dragon plate.
@Cadros I always thought the same about the bandits, that made me laugh. Oh silly muggers* are you really messing with THIS party?... *"who have the bravery/stupidity to take on a group of adventurers practically glowing with magic equipment, and dragon plate."
I remember some, lol: That mad assassin-woman in the Undercellar... " You're all going to die. I'm going to slit your throats, open up your guts and spoon out your brains.", " Blood makes me giddy. I love to see it in great big spurts.", and " You bastards, you hurt me; they hurt me honey. DIIIEEE, die, die, AAARGGHH."
One that seemed to come up almost never among myself and my friends, but was hilarious when I found it. "None shall see me.. though my battle cry may give me away"
Comments
"Heh, I do not fear death... do you?"
do you know who said it?
hey no emoticons?
"Nestled atop the cliffs that rise from the Sword Coast, the citadel of Candlekeep houses the finest and most comprehensive collection of writings on the face of Faerun. It is an imposing fortress, kept in strict isolation from the intrigues that occasionally plague the rest of the Forgotten Realms. It is secluded, highly regimented, and it is home.
Within these hallowed halls of knowledge your story begins. You have spent most of your 20 years of life within this keep’s austere walls, under the tutelage of the sage Gorion. Acting as your father, he has raised you on a thousand tales of heroes and monsters, lovers and infidels, battles and tragedies. However, one story was always left untold: your own. You have been told that you are an orphan, but your past is largely unknown.
Lately, Gorion has been growing distant from you, as if some grave matter weighs heavily on his heart. You have asked about his concerns as gently as possible, but your queries have been in vain. Your sole comfort is the knowledge that he is a wise man, and you know he will tell you when the time is right. Nonetheless, his silence is troubling and you cannot help but feel that something is terribly wrong…
Today, Gorion has appeared more agitated than ever, and now he has uncharacteristically interrupted your chores in the middle of the day. Imparting hurried instructions for you to equip yourself for travel, he has handed you what gold he can spare, but given no clue as to why. Nevertheless, you now stand before the Candlekeep Inn, ready to purchase what you need for an unexplained and unexpected journey."
This text really made me feel that I was the character and had to figure out what was going on on this unexpected journey ^^
@maverick totally agree, the story makes the difference between a great game and a legendary game.
Forward, march!
I always thought the same about the bandits, that made me laugh. Oh silly muggers* are you really messing with THIS party?...
*"who have the bravery/stupidity to take on a group of adventurers practically glowing with magic equipment, and dragon plate."
That one ?
That mad assassin-woman in the Undercellar... " You're all going to die. I'm going to slit your throats, open up your guts and spoon out your brains.", " Blood makes me giddy. I love to see it in great big spurts.", and " You bastards, you hurt me; they hurt me honey. DIIIEEE, die, die, AAARGGHH."
These lines made me creep out. True story.
The stealth button that's almost always greyed out since who puts Minsc in light armour?..