My main issue with NWNEE is because I can't see a difference between it and vanilla.
I literally played for almost an hour my old install thinking it was the new one. The Aurora Toolset is way more stable, though.
That's why I'm hoping BD's next project after the boardgame will be a NWN EE expansion that really milks that new renderer to its fullest potential and looks amazing. They could do a small trilogy to minimize the risks while showcasing what the game is now capable of, to pull players back in.
My main issue with NWNEE is because I can't see a difference between it and vanilla.
I literally played for almost an hour my old install thinking it was the new one. The Aurora Toolset is way more stable, though.
for me it was tech issues. the gog version could not play movies well. and there was this werid transparent issues with the tool bar. the ee fixed that for me.
Sidenote: I can't think of ANYONE who asked for NWN EE.
How about asking one half of this forum this question, which would involve modders, content creators, and persistent world admins (people who are not frequent in this thread)?
"This is nothing short of a resurrection. Neverwinter Nights was running on fumes. The EE means switching from a game that doesn’t work to one that does."
"This process would not have been possible without Beamdog’s work on officially incorporating NWSync into the base game. “NWSync is an insanely cool feature added to the Enhanced Edition which lets players
download the necessary files to play on servers like SWLOR,” says Zunath, the founder of the server.
“In the past, players had to go online and track down all of these files for each individual server. This meant looking for the server’s website, forums, or checking the Neverwinter Vault,” he continued. “Then
they had to download the files and put them in the right place. Oftentimes, the content you downloaded for one server would also be used by another server but had been organized under a different package. This
led to you downloading duplicate content and filling up your hard drive very quickly. I think I had a few hundred gigabytes of NWN content at one point!”
I mean, that's ok if you're not interested in a game (or games). But after the Gamespy and cancellation of support from BioWare NWN needed love.
Unfortunately, the Bhaalspawn Saga is no longer wrapped up. You can blame Wizards of the Coast for that, as they decided that Viekang was evil all along and had him kill the canon CharName stand-in, resulting in Bhaal's return. So everything you went through to keep Bhaal dead was really just a quest to hit a cosmic snooze button.
and they also messed up the motb story line by bringing myrkul back. if anything 5th ed is a big middle finger for those that enjoyed the dnd video games.
Or they are just trying to provide materials to setup fun games for current players, anyway. That would be the priority over 90s video game histories being permanently sealed in amber. Win some, lose some.
I flipped through some of the Ohlen stuff and it looked like a lot of fun, a few things popped out that would work very well in a PC game -- hope they are connected a bit.
Unfortunately, the Bhaalspawn Saga is no longer wrapped up. You can blame Wizards of the Coast for that, as they decided that Viekang was evil all along and had him kill the canon CharName stand-in, resulting in Bhaal's return. So everything you went through to keep Bhaal dead was really just a quest to hit a cosmic snooze button.
Hey hey hey I wanted NWN:ee as well. NWN:ee for iOS is going to be epic!!
No, it won't be. Hahaha
And truth be told, everyone, including you, would have been just fine with the GoG version and the fanmade patches. Beamdog literally broke half the things the fan patches fixed. Then, they fixed some of what they broke. Let's be realistic here.
I love what Beamdog has done on the whole, but NWN EE was NOT a smart business move.
they got nwn to actualy work on modern systems. that was good enough for me.
GoG.com had already done that. That's my point.
@rapsam2003 , The GoG version of NWN did NOT work properly on my past three computers, and my past two HDTV's. I had to go through some major tweaking to get it to work at all, and then, it would only work in *some* resolutions, all of them in 4:3 aspect. *All* widescreen resolutions would cause the game to crash to green screen on my past three setups over the past 10 years, necessitating forced reboots via unplugging the computer, so I was only ever able to play in 4:3 resolutions.
Beamdog fixed all that for me. They gave me a stable NWN I can play in maxed-out widescreen resolution at will, with some graphical enhancements as a bonus, and I thank them for that.
Your experience of "The GoG version worked just fine on modern systems" is NOT universal, not by a long shot.
Unfortunately, the Bhaalspawn Saga is no longer wrapped up. You can blame Wizards of the Coast for that, as they decided that Viekang was evil all along and had him kill the canon CharName stand-in, resulting in Bhaal's return. So everything you went through to keep Bhaal dead was really just a quest to hit a cosmic snooze button.
Game canon and P&P canon are separate.
Not really.
In D&D, games are canon as long as their isn’t another medium (such as a book) that tells the same story.
So the events that the player character goes through in NWN are canon, but since their are BG novels, those are considered canon.
That said, since we are talking about a sequel to an actual video game, the first two video games should be more of a factor than the novels. In fact, I’ll be completely disappointed if there isn’t at least Easter egg references through out the third game tying in even the minor characters to the story. For example an old gruff human named Brus leading the thieves guild.
I’ll be completely disappointed if there isn’t at least Easter egg references through out the third game tying in even the minor characters to the story. For example an old gruff human named Brus leading the thieves guild.
Not lying, but I sure *do not* want Minsc in BGIII to show up. Like. At all!
That character was in so many cameo's it's not funny anymore. At this points it is nothing but cringe worthy. Let some other characters be in the limelight. Preferable non-joinable ones.
Maybe give him a chance? Maybe the cameo won't be cringe worthy, but plot-explained? Did you cringe when you heard his voice in the SoD trailer? I mean, come on, Minsc and Boo are more BG for me than the Bhaalspawn.
Not lying, but I sure *do not* want Minsc in BGIII to show up. Like. At all!
That character was in so many cameo's it's not funny anymore. At this points it is nothing but cringe worthy. Let some other characters be in the limelight. Preferable non-joinable ones.
I dunno what's gone on with Minsc's cameos in Neverwinter, but he's had a pretty interesting character arc in the D&D comics.
Plus, Boo got an entire issue to himself, which was fun.
I would rather not have any of the npcs make an appearance since it will only cause detriment to sentiment. Reference might be fine but I am not sure even.
I would like the story to really revolve around baldurs gate, like in bg1 and SoD.
Unfortunately, the Bhaalspawn Saga is no longer wrapped up. You can blame Wizards of the Coast for that, as they decided that Viekang was evil all along and had him kill the canon CharName stand-in, resulting in Bhaal's return. So everything you went through to keep Bhaal dead was really just a quest to hit a cosmic snooze button.
Yea that module was a bit of a mess "Decades of dodging assassinations and battling enterprising Bhaalspawn honed Viekang’s murderous impulses to a razor’s edge. Now he has come to Baldur’s Gate to end it all, one way or another." is about the only explanation we got. Considering its been about 100 years since the events of BG (it happens around 1482 DR) that seems pretty odd. Like excuse me while I wait 100 years to kill the last of my siblings. Uhh what?
and they also messed up the motb story line by bringing myrkul back. if anything 5th ed is a big middle finger for those that enjoyed the dnd video games.
Myrkul was reduced in power during MoTB (what we could call a dead power) but he wasn't totally gone. I don't think him returning over a hundred years after the events of MoTB really takes that much away from that game. Especially since they seem to have worked him into having more authority over other things than what Kelemvor deals with.
According to the Sword Coast Adventurers Guide he is now the "god of death, decay, old age, exhaustion,
dusk, and autumn. He's the god of the ending of things and hopelessness, as much as Lathander is the god of
beginnings and hope"
Compared to Kelemvor, who basically just handles where souls go.
Maybe give him a chance? Maybe the cameo won't be cringe worthy, but plot-explained? Did you cringe when you heard his voice in the SoD trailer? I mean, come on, Minsc and Boo are more BG for me than the Bhaalspawn.
It’s different with SoD because he was in both games that SoD together.
well when it's being done by a dev that had nothing to do with the series [ if you tell me beamdog did not either thats not true it was founded by ex bioware devs] it's easy to be worried.
@deltago The game should only be concerned with the games' canon. ESPECIALLY if BG3 is going to be billed as a real sequel.
@JuliusBorisov I don't want to see Minsc either. Regardless of the quality that may or may not encompass. He had his adventures. He got a BEUTIFUL epilogue after ToB and he deserves to end on a high note. Honestly, there would be very few npcs I'd want to see. Just about everyone got their happy endings. Pulling them out for a new round of adventuring would most likely undo that.
@elminster IIRC, you can eat Myrkul's soul. So he CAN die, it just depends on player choice.
It's called the Forgotten Realms, so why are we already back to the Sword Coast with so much more to explore, and create stories in? Underwhelming is a nice way of calling this one. I'm not interested in a 5e Heroes of Baldur's Gate adventure PC game - if that is even the direction this is going - or anything with Baldur's Gate, the Sword Coast, or the Bhaal Spawn.
Just please, stop using the name for the hype. Throw a dart on the map of the Forgotten Realms, see where it lands, and start brainstorming.
I don't need Minsc, Imoen, Viconia, Edwin or whomever. I don't need Baldur's Gate. I don't need the Sword Coast.
What I need, is a new story in the Forgotten Realms that has not been told, in a new location, with new companions, a new threat and a new direction.
If this has *anything* to do with the Heroes of Baldur's Gate 5e module adventure in PC format, I'm not interested. The story has been told. It's over.
Comments
I’d place money on BG3 being set in this time period. Minsc and Coran are still alive and could easily tie it to the original trilogy.
I literally played for almost an hour my old install thinking it was the new one. The Aurora Toolset is way more stable, though.
That's why I'm hoping BD's next project after the boardgame will be a NWN EE expansion that really milks that new renderer to its fullest potential and looks amazing. They could do a small trilogy to minimize the risks while showcasing what the game is now capable of, to pull players back in.
for me it was tech issues. the gog version could not play movies well. and there was this werid transparent issues with the tool bar. the ee fixed that for me.
How about asking one half of this forum this question, which would involve modders, content creators, and persistent world admins (people who are not frequent in this thread)?
https://www.pcgamer.com/how-devs-and-fans-are-coming-together-to-rebuild-neverwinter-nights/
"This is nothing short of a resurrection. Neverwinter Nights was running on fumes. The EE means switching from a game that doesn’t work to one that does."
https://www.wildsurge.ca/
"This process would not have been possible without Beamdog’s work on officially incorporating NWSync into the base game. “NWSync is an insanely cool feature added to the Enhanced Edition which lets players
download the necessary files to play on servers like SWLOR,” says Zunath, the founder of the server.
“In the past, players had to go online and track down all of these files for each individual server. This meant looking for the server’s website, forums, or checking the Neverwinter Vault,” he continued. “Then
they had to download the files and put them in the right place. Oftentimes, the content you downloaded for one server would also be used by another server but had been organized under a different package. This
led to you downloading duplicate content and filling up your hard drive very quickly. I think I had a few hundred gigabytes of NWN content at one point!”
I mean, that's ok if you're not interested in a game (or games). But after the Gamespy and cancellation of support from BioWare NWN needed love.
I flipped through some of the Ohlen stuff and it looked like a lot of fun, a few things popped out that would work very well in a PC game -- hope they are connected a bit.
Game canon and P&P canon are separate.
It doesn't matter. They both end up dead anyway and Bhaal comes back.
@rapsam2003 , The GoG version of NWN did NOT work properly on my past three computers, and my past two HDTV's. I had to go through some major tweaking to get it to work at all, and then, it would only work in *some* resolutions, all of them in 4:3 aspect. *All* widescreen resolutions would cause the game to crash to green screen on my past three setups over the past 10 years, necessitating forced reboots via unplugging the computer, so I was only ever able to play in 4:3 resolutions.
Beamdog fixed all that for me. They gave me a stable NWN I can play in maxed-out widescreen resolution at will, with some graphical enhancements as a bonus, and I thank them for that.
Your experience of "The GoG version worked just fine on modern systems" is NOT universal, not by a long shot.
Not really.
In D&D, games are canon as long as their isn’t another medium (such as a book) that tells the same story.
So the events that the player character goes through in NWN are canon, but since their are BG novels, those are considered canon.
That said, since we are talking about a sequel to an actual video game, the first two video games should be more of a factor than the novels. In fact, I’ll be completely disappointed if there isn’t at least Easter egg references through out the third game tying in even the minor characters to the story. For example an old gruff human named Brus leading the thieves guild.
Not lying, but I sure *do not* want Minsc in BGIII to show up. Like. At all!
That character was in so many cameo's it's not funny anymore. At this points it is nothing but cringe worthy. Let some other characters be in the limelight. Preferable non-joinable ones.
I dunno what's gone on with Minsc's cameos in Neverwinter, but he's had a pretty interesting character arc in the D&D comics.
Plus, Boo got an entire issue to himself, which was fun.
I would like the story to really revolve around baldurs gate, like in bg1 and SoD.
Yea that module was a bit of a mess "Decades of dodging assassinations and battling enterprising Bhaalspawn honed Viekang’s murderous impulses to a razor’s edge. Now he has come to Baldur’s Gate to end it all, one way or another." is about the only explanation we got. Considering its been about 100 years since the events of BG (it happens around 1482 DR) that seems pretty odd. Like excuse me while I wait 100 years to kill the last of my siblings. Uhh what?
Myrkul was reduced in power during MoTB (what we could call a dead power) but he wasn't totally gone. I don't think him returning over a hundred years after the events of MoTB really takes that much away from that game. Especially since they seem to have worked him into having more authority over other things than what Kelemvor deals with.
According to the Sword Coast Adventurers Guide he is now the "god of death, decay, old age, exhaustion,
dusk, and autumn. He's the god of the ending of things and hopelessness, as much as Lathander is the god of
beginnings and hope"
Compared to Kelemvor, who basically just handles where souls go.
It’s different with SoD because he was in both games that SoD together.
Well we already know Beamdog’s next project which is A&A.
They can’t focus on more than one it seems so until A&A is out, there is nothing to speculate on.
But we can move the BG3 talk over to the topic in the off-topic section.
@JuliusBorisov I don't want to see Minsc either. Regardless of the quality that may or may not encompass. He had his adventures. He got a BEUTIFUL epilogue after ToB and he deserves to end on a high note. Honestly, there would be very few npcs I'd want to see. Just about everyone got their happy endings. Pulling them out for a new round of adventuring would most likely undo that.
@elminster IIRC, you can eat Myrkul's soul. So he CAN die, it just depends on player choice.
I love that idea. Just don't call it BG3.
Sick of the name already, personally.
It's called the Forgotten Realms, so why are we already back to the Sword Coast with so much more to explore, and create stories in? Underwhelming is a nice way of calling this one. I'm not interested in a 5e Heroes of Baldur's Gate adventure PC game - if that is even the direction this is going - or anything with Baldur's Gate, the Sword Coast, or the Bhaal Spawn.
Just please, stop using the name for the hype. Throw a dart on the map of the Forgotten Realms, see where it lands, and start brainstorming.
I don't need Minsc, Imoen, Viconia, Edwin or whomever. I don't need Baldur's Gate. I don't need the Sword Coast.
What I need, is a new story in the Forgotten Realms that has not been told, in a new location, with new companions, a new threat and a new direction.
If this has *anything* to do with the Heroes of Baldur's Gate 5e module adventure in PC format, I'm not interested. The story has been told. It's over.