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bob_veng said:how does the mod interact with argent77's TotL conversion?
how does the mod interact with argent77's TotL conversion?
kitteny wrote: »
Great mod! Is there anyway to get my Charname portrait to appear below the npcs portrait when I am selecting a dialogue response? I think this would be a nice touch as it would feel more immersive
just a thought thank you for this mod
megamike15 wrote: »
i'm kinda curious if there is a way to make a mod like this for ice wind dale 2.
Sirick wrote: »
@smeagolheart A question. I prefer having portraits only for the more important NPCs, if I were to install the mod, then delete all the .cre and .bmp files in the Override folder of the NPCs I don't want to have portraits for, would this cause any issues? Assuming I've a clean install with no other mods.
ranganlol wrote: »
I'm not sure if this how the mod is supposed to work or not but all the commoners that share a model and voice also share the same portrait. If this is how it is supposed to work, is there a way to change what portrait is assigned to each character "archetype"(model basically)? Because all the fat bald commoners have a very handsome, almost regal-looking portrait with very long hair in my game, which is slightly "immersion"-breaking.
Sirick wrote: »
@megamike15 The Gorion wraith from ToB? I intend to do all the "important" NPC's from BGII as well as soon as I've done my current BG1 playthrough. I'll be sure to include an wraith Gorion variant just for you!
bob_veng wrote: »
gotta tell you tho, kirinhale should look like a sexy human female, probably with a slightly unnatural pale-bluish complexion. at least that's how i gather from looking at the sprite. demonic look is very problematic because it acts as a spoiler