Added a tweak to the Call Lightning spell which makes it usable in any area, including indoors, but lowers its damage output to 2d6+1d6/level to compensate. Lowering the damage was necessary for this change because otherwise it would be far better than Flame Strike at 2 whole levels lower. I made this tweak so that Call Lightning would be much more viable a choice, especially for shamans. I think Call Lightning is a really neat concept for a spell and thought it would be much better this way. This will be especially good for BG2 as something like 90% of the nasty fights take place indoors.
Ok... I have hit the forum's character limit in the OP so I may have to start transferring the descriptions to comments here. If anyone has any advice on what to do about this please let me know!
Ok... I have hit the forum's character limit in the OP so I may have to start transferring the descriptions to comments here. If anyone has any advice on what to do about this please let me know!
I would use links in the OP (like I did here) for other comments in this thread - you can edit your previous comments to include descriptions there.
@Tresset as regards the Bard song, I am wondering if it is coded specifically to the vanilla bard kits or would it also affect those from Song n Silience, whose songs are coded specific to their class. In particular, the dirgesinger's song is broken and has about a 10' radius (if even that). Would you know if it might correct that problem?
@Zaghoul My mod here only affects the vanilla bard songs available in the EEs, BUT, like I said on your wall, I could easily make ANY bard song have a wider radius, so long as I have access to the mod's files. If you could direct me to where to download the mod you use I could easily make some modifications to the files and give them to you. For a case as specific as with this request I probably should send you the files privately. I also don't like publicly releasing modifications to other's mods.
Mmm, fixin Dirgesingers. Trying to get me to brush off the ol bone-constructed double bass again that might.
EDIT: I was looking at some of this mods other changes as well. I particularly liked the avenger form fixes, esp. the salamander, that's been needed for a LONG time.
As to the drow illusions, nice. I thought after runnin with Wilson once, it would be interesting if the bear got the illusion of being a spider, instead of remaining as is. Not sure if that is doable or not though. Not to many bears at that depth but I guess they do have a dog or two running around down there now that I think about it. Still, would look interesting. Some nice changes to consider here.
At the request of @HalfCelestial I have added a tweak containing my fix for the avenger druid's salamander form which is now compatible with BG2:EE. The fact that I hadn't already done this long ago was honestly an oversight on my part.
The salamander form normally has a haste effect that will increase movement speed without providing any extra attacks. IMHO this type of haste effect is very sloppy and should not be used by anything, especially not anything the player controls. I simply made the haste effect a normal haste, which increases movement speed and adds 1 extra APR. This gives the salamander a total of 2 APR (which makes it more viable anyway when compared to the other 2 forms).
As to the drow illusions, nice. I thought after runnin with Wilson once, it would be interesting if the bear got the illusion of being a spider, instead of remaining as is. Not sure if that is doable or not though. Not to many bears at that depth but I guess they do have a dog or two running around down there now that I think about it. Still, would look interesting. Some nice changes to consider here.
OOOHH! That would be sooooo neat! I am going to look into it for a bit and see what I can come up with. Not promising anything at this point...
At the request of @HalfCelestial I have added a tweak containing my fix for the avenger druid's salamander form which is now compatible with BG2:EE. The fact that I hadn't already done this long ago was honestly an oversight on my part.
This is a hotfix I made to fix an issue with Adalon's drow form illusion in the current version of the game. For some reason the illusion, while making your characters look like elves, no longer changes any of their colors. This means they will most likely look like surface elves wandering around the drow city, yet somehow unnoticed. I have modified the illusion so that it will change skin and hair color so that your party will actually look like drow again. I think this is a better choice than the original behavior because now the illusion no longer overrides all of the equipment and clothing colors of your characters, allowing you to keep using custom clothing colors and the colors of your equipment (Glowing weapons and armor will even glow now!). This fix will not be applied to games in progress that have already received the drow illusion from Adalon.
At the, honestly, quite brilliant suggestion of @Zaghoul, I have updated my drow illusion fix so that when Wilson is in the party he is given the appearance of a sword spider. Note that if you have already entered the heretic monk temple area in any existing save files Wilson will not be affected by the drow illusion because he is, by default, protected from its effect. This can be easily fixed with EEKeeper, however, by removing the two "Protection from Spell [206]" effects from him. Make sure the resources for these effects is listed by EEKeeper as "Drow Change [spin825]" and "Under Norm [spin830]". If you have yet to enter the heretic monk temple area then this step should not be necessary.
Update: The fix I made for the drow form illusion has been officially incorporated into patch 2.5, with the understandable exception of the effect that disguises Wilson as a spider. Because of this I have removed the version of my fix where Wilson is not changed because it is now obsolete.
This is a weidu fix for Sarevok's Deathbringer Assault for ToB that I made quite a while ago and forgot about. Sarevok's special attack had numerous inconsistencies and issues with it which I have fixed. First, The massive 200 points of damage would not affect creatures under level 8. Second, When Sarevok does his bonus damage he is supposed to laugh at the target, but he would instead laugh at random intervals, whether his bonus damage happened or not. Third, his attacks also have a chance to stun enemies, but there was no string displayed when this happened so it was hard to tell that it had taken place. I have fixed all of these issues.
This is a weidu fix for Hexxat. Hexxat is supposed to die in a very special way: When her HP gets down to 1 the game scripts are supposed to kick in and "kill" her before automatically bringing her back in a few hours. The devs did a pretty good job of working on her complicated scripts, but I found out that they failed to take into consideration something that can occur somewhat frequently in BG2: Instant death effects. If Hexxat is killed by an instant death effect she will die normally and need to be resurrected as if she were a living party member. As a vampire, Hexxat is supposed to be immune to resurrection spells. To fix this issue I added scripting into the game that would make it automatically cast Raise Dead on Hexxat if she got killed by an instant death effect. Since this brings her back to life with 1 HP, she will immediately die again; only this time she will regenerate and come back on her own like she should. Perhaps not the neatest fix to this issue, but it works quite well regardless.
Note: This fix is now obsolete as of patch 2.5, but I will leave it here just in case some people want it for version 1.3.
This is a Weidu hotfix I designed mainly for Hexxat but it will also work with any NPC mod that adds an undead NPC. The issue is that Melissan is scripted to instantly kill any undead she sees that are allied with the player. This is hardly fair for parties with Hexxat in them as she will get insta-killed (and there is no possible protection against this) if Melissan sees her. This mod will prevent Melissan from turning undead party members, but not prevent her from turning other undead allies of the player, such as summoned skeletons. Big thanks to @argent77 for helping me with the weidu coding for this fix!
Update: Even though this issue has been fixed by the devs in version 2.5, I noticed that their fix for the issue is not as good as mine, since with their version of the fix Melissan does not turn undead summons if Hexxat is closer to her than a viable target. My version of the fix does not have this issue so I am leaving it up for those who are interested.
I posted a small update to my Bigger Bard Song tweak. The songs previously had difficulty affecting their targets when the party was in motion. Now the songs should take effect instantly and regardless of whether or not the party is moving. As before I did NOT change the Jester song at all.
@Mirandel Because author is not interested to make it happen. Did you expect that mods are added via some kind of "Summon BWS" spell? But the good news is that you can do it all the mod author's work for him. The bad news is that because of weidu limitations, you need to repeat whole process with every update he make.
@ALIEN, @Mirandel I would maybe be interested in having it included, but I somewhat struggle with weidu. I would love to convert all of this to weidu, at the very least to increase compatibility with other mods.
If anyone is willing to help me write weidu code for some of my tweaks I would be very grateful, but I won't hold my breath for any such offers. Most of my buddies who have the skills to help me are busy with their own projects.
Ghm, @ALIEN? As one of the BWS supporter, coder and modder? Would you do one more incredible thing for the community and create Tresset's Choice Tweaks mod?
Ghm, @ALIEN? As one of the BWS supporter, coder and modder? Would you do one more incredible thing for the community and create Tresset's Choice Tweaks mod?
@Mirandel@bob_veng It wouldn't be a problem to learn new things but my time is very limited those days so I can't commit to yet another project to maintain. Sorry
Comments
Joke aside, great fixes, I installed most of them
Edit: Found it. I will get to work shortly.
EDIT: I was looking at some of this mods other changes as well. I particularly liked the avenger form fixes, esp. the salamander, that's been needed for a LONG time.
As to the drow illusions, nice. I thought after runnin with Wilson once, it would be interesting if the bear got the illusion of being a spider, instead of remaining as is. Not sure if that is doable or not though. Not to many bears at that depth but I guess they do have a dog or two running around down there now that I think about it. Still, would look interesting.
Some nice changes to consider here.
The salamander form normally has a haste effect that will increase movement speed without providing any extra attacks. IMHO this type of haste effect is very sloppy and should not be used by anything, especially not anything the player controls. I simply made the haste effect a normal haste, which increases movement speed and adds 1 extra APR. This gives the salamander a total of 2 APR (which makes it more viable anyway when compared to the other 2 forms).
At the, honestly, quite brilliant suggestion of @Zaghoul, I have updated my drow illusion fix so that when Wilson is in the party he is given the appearance of a sword spider. Note that if you have already entered the heretic monk temple area in any existing save files Wilson will not be affected by the drow illusion because he is, by default, protected from its effect. This can be easily fixed with EEKeeper, however, by removing the two "Protection from Spell [206]" effects from him. Make sure the resources for these effects is listed by EEKeeper as "Drow Change [spin825]" and "Under Norm [spin830]". If you have yet to enter the heretic monk temple area then this step should not be necessary.
Update: The fix I made for the drow form illusion has been officially incorporated into patch 2.5, with the understandable exception of the effect that disguises Wilson as a spider. Because of this I have removed the version of my fix where Wilson is not changed because it is now obsolete.
@LavaDelVortel A very nice little tweak to go along with your Wilson Chronicles mod.
This is a weidu fix for Hexxat. Hexxat is supposed to die in a very special way: When her HP gets down to 1 the game scripts are supposed to kick in and "kill" her before automatically bringing her back in a few hours. The devs did a pretty good job of working on her complicated scripts, but I found out that they failed to take into consideration something that can occur somewhat frequently in BG2: Instant death effects. If Hexxat is killed by an instant death effect she will die normally and need to be resurrected as if she were a living party member. As a vampire, Hexxat is supposed to be immune to resurrection spells. To fix this issue I added scripting into the game that would make it automatically cast Raise Dead on Hexxat if she got killed by an instant death effect. Since this brings her back to life with 1 HP, she will immediately die again; only this time she will regenerate and come back on her own like she should. Perhaps not the neatest fix to this issue, but it works quite well regardless.
Note: This fix is now obsolete as of patch 2.5, but I will leave it here just in case some people want it for version 1.3.
This is a Weidu hotfix I designed mainly for Hexxat but it will also work with any NPC mod that adds an undead NPC. The issue is that Melissan is scripted to instantly kill any undead she sees that are allied with the player. This is hardly fair for parties with Hexxat in them as she will get insta-killed (and there is no possible protection against this) if Melissan sees her. This mod will prevent Melissan from turning undead party members, but not prevent her from turning other undead allies of the player, such as summoned skeletons. Big thanks to @argent77 for helping me with the weidu coding for this fix!
Update: Even though this issue has been fixed by the devs in version 2.5, I noticed that their fix for the issue is not as good as mine, since with their version of the fix Melissan does not turn undead summons if Hexxat is closer to her than a viable target. My version of the fix does not have this issue so I am leaving it up for those who are interested.
If anyone is willing to help me write weidu code for some of my tweaks I would be very grateful, but I won't hold my breath for any such offers. Most of my buddies who have the skills to help me are busy with their own projects.
these are the important bits (other stuff is great too, but it's more creative additions / cosmetic / subjective)
1. (major fix) Hexxat Regeneration Script Fix
2. (major fix) Non-Idiotic Phase Spider Spawns
3. (restoration) Durlag's Infinite Skeleton Trap
4. (fix) Avenger Druid Form Fixes
5. (fix) Time Stop Sound Fix BG1:EE, Time Stop Sound Fix BG2:EE
6. (fix) Deathbringer Assault Fix
7. (potential restoration) Actual Werewolf Claws, Not Modified Bear Paws BG1:EE; Actual Werewolf Claws, Not Modified Bear Paws BG2:EE
8. (restoration/tweak) Bigger Bard Songs
9. (cosmetic fix) Fixed Grease Sound for Less Sonic Damage Done to Player
10. (niche fix) Staggered Probabilities Fix BG1:EE; Staggered Probabilities Fix BG2:EE
11. (partial fix) NRD Contingencies and Sequencers BG1:EE; NRD Contingencies and Sequencers BG2:EE
12. (fix/tweak) Drow Illusion Fix (bear npc turns into a spider - great!)
13. (tweak) Korlasz has Bag of Holding (simple and makes the annoying vanilla transition a lot smoother - great!)
hope you do it