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The LoB + SCS Solo Challenge vs Bhaal´s Cataclysm

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  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    I guess statues don't get LoB bonuses. :P
  • Grond0Grond0 Member Posts: 7,456
    Statues may or may not, but NPCs certainly don't B).
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    Oh right, she's recruitable. :D
  • HarpagornisHarpagornis Member Posts: 1,658
    edited December 2017
    Lyzz smashed the palace ambush down without any problems once the Dopplegangers got dispelled one after another. The poor Mage alone could not do anything and was taken out swiftly once his charm broke. These arrows are really (too) powerful. Only Sarevok left now!! ;)

    I tested the Crusader Attacks with Cleric/Thief again. Not good. My idea to charm the beasts did not work that great as they save nearly all the time. IF one could charm the big Ogre Yarok the battle would turn into our favour but as he uses Rage right at the start this is NO option. Damn it. I am also still searching for a safe way to place Glyphs of Warding in big numbers but the wandering and spawning troops are a real pain. There must be a way. There must... :D

    Any ideas are welcome! ;)

    P.S. Its over. Well - BG1... Angelo got dispelled and kited while the rest was burned down with Necklace of Missiles (Semaj 22, Diarmid 37 & Tazok 39). After that it was all about kiting Sarevok with Acid Arrows. Thanks to many, many critical misses Lyzz had to shoot 124 of them before her evil brother went down. Pah! Lets hope that the remaining 36 will be enough for Korlasz. Yeah, they should be. However: Sling + Wand of Heaven with Cleric/Thief felt somehow smoother. Too bad i still cannot find a way through these damn Crusader Attacks... :D
    Post edited by Harpagornis on
  • histamiinihistamiini Member Posts: 1,473
    edited December 2017
    Back again doing some calculations, but I really need to confirm this, are the finxxxx.cre files correct in NearInfinity considering the Ascension final battle? (not taking LoB into account)

    As i did not put points into single weapon spec she had -33 AC against slashing when fighting Amelyssan. As her THAC0 is -20 she needed to roll 13+ to land a hit. NearInfinity is wrong @histamiini! ;)

    Is it though? NearInfinity she has -7 Thac0, but modified -3 (strenght), -5 (LoB) and -5 (weapon) puts it at -20.

  • HarpagornisHarpagornis Member Posts: 1,658
    edited December 2017
    I am not using NearInfinity but looking at enemies using CTRL+Q @histamiini. Sir Vanderley should probably win a straight 1vs1 against Amelyssan as she tends to ""forget" casting her spells and "only" uses summons (Devas, Demons etc.) as long as you keep her busy. Your main problem will be to survive until everyone else is dead. This will be a long and painful way where so many things can go wrong that this is THE fight i fear most in a no-reload-run at the moment. IF one gets there! LOL. With reloads and proper preparation - why not? ;)

    Hah, i think i got a way through the Ogre/Troll wave for my Cleric/Thief!!!!!

    The key thing is to charm everyone around... Soldiers... but even more important... the NPC Mages! With their power (Web, Fireball, Confusion, Summon Monsters, Entangle etc.) i nearly beat it even without Glyphs of Warding and without buffing up my main char. Put in the damage of the Glyphs and some good tanking thanks to stacked Potions of Power and the Ogre/Trolls will fall. Thats good. Thats very good!!! :D

    P.S. No, no, no. The third wave is the end. Without the NPC Mage support they just overrun my troops. Even worse: They dispel all my Potion of Power buffs so tanking is no option. The own summons are far too weak to stop them... *ROAR*
  • HarpagornisHarpagornis Member Posts: 1,658
    edited December 2017
    Looks like a decent plan @histamiini! But dont forget: Solars and Balors are also able to instakill you - happened to me more than one time with Su´kka. If you get lucky Abazigal will do more or less nothing. If you get unlucky he will use his Time Stop just out of vision, run up to you and hack you to pieces. This guy can be a real deathmachine. Dominating Sarevok could be tricky cause once he gets killed by the others Amelyssan will immediately join the party - thats maybe not what you want. Also worth to mention: If you got the immunity to normal and +1 weapons Sarevok will not be able to hit you. However: This fight might get really interesting! ;)
  • histamiinihistamiini Member Posts: 1,473
    edited December 2017
    @Harpagornis Doesn't Death Ward protect against Vorpal hits? At least that was my plan against them, although kiting is another. I wonder if there's possibility park Sarevok somewhere out of the battle? Yeah I got all the "good" effects from Hell, pretty much forced because I didn't want to get fallen.
  • HarpagornisHarpagornis Member Posts: 1,658
    edited December 2017
    There might be a way to beat the third Crusader Wave as my last test with Cleric/Thief has shown!

    Support: War Mages
    Starting Summons: Five Skeleton Warriors
    Traps: 7 (2x Dosias resting power!!)

    Once the battle started all Crusaders were already down to injured thanks to the traps. With constant Necklace of Missile burning, slinging and summon respawning (Myconids, Ankhegs, Golem) this slowed the Cavaliers and Clerics very much down and most of them were badly wounded shortly after. As the enemies wasted their Dispel Magic on the summons (lol) Brakko rushed in to tank. Luck was on his side and Sundermaul procced the first Earthquake knocking several crusaders down and killing some others. Shortly after the rest was cleaned up with the remaining War Mages. GG!!!

    This means: With good preparation and flawless execution a Cleric/Thief is able to beat the Crusader Attacks even on a no-reload-run. Time to prove it in real - no? :D

    P.S. Does Death Ward protect against Vorpal Hits? Maybe @Grondo or @semiticgod can give you the answer! ;)
  • BlackravenBlackraven Member Posts: 3,486

    @Harpagornis Doesn't Death Ward protect against Vorpal hits? At least that was my plan against them, although kiting is another. I wonder if there's possibility park Sarevok somewhere out of the battle? Yeah I got all the "good" effects from Hell, pretty much forced because I didn't want to get fallen.

    According to the wikia it does, but I play with aTweaks, which has its own component that ensures Death Ward protects against vorpals. You might consider installing that component on top of your current install, just to be sure. It shouldn't be a problem as aTweaks is supposed to be installed pretty much last.

    Did you pick up Hindo's Doom? It gives you an undispellable Death Ward as long as you have the blade equipped. Can be worthwhile in case you run out of spells or get dispelled.
  • histamiinihistamiini Member Posts: 1,473
    edited December 2017
    @Blackraven I might do that. I did pick up Hindo's Doom, that's a good tip as I didn't remember that any item had that effect.
  • BlackravenBlackraven Member Posts: 3,486

    @Blackraven I might do that. I did pick up Hindo's Doom, that's a good tip as I didn't remember that any item had that effect.

    Only after the upgrade by Cespenar to +4, with Hindo's Hand from Abazigal's lair. (Maybe you knew this, bt I thought I'd mention it just in case.)
  • HarpagornisHarpagornis Member Posts: 1,658
    With new courage thanks to my tests and due to a heavy infestation with Restartitis i have decided to give Brakko the Half-Orc Cleric/Thief another chance. The decision was even easier when looking at a godlike 95 roll after only a couple of tries. Sometimes fate smiles upon you - no? ;)

    With some luck (and time) Brakko will start rolling tomorrow. I will do some more testings with his former incarnation just to make sure nothing will go wrong during the Crusader Attacks. Lets hope he will get there! ;)

    With all this cautious planning of @histamiini we will see Amelyssan and friends going down like a sack of potatoes! No? :D

    P.S. Thanks @semiticgod for this really insightful information. One always learns new things here! ;)
  • histamiinihistamiini Member Posts: 1,473
    edited December 2017
    @semiticgod I didn't know Vorpals actually needed a save. I've very good save vs death, natural -1, something like -7 with my end game gear. So basically I don't need to worry them at all?

    @Harpagornis Haha we'll see. Sometimes I feel like I'm playing the game more in my head than in actual game. In my head I never have much problems, the reality is often whole new ball game. :D
  • Grond0Grond0 Member Posts: 7,456

    Brakko died in real @Grond0 style to Krumm. Really? Yes!

    Everything seemed too easy after Caldo was charmed and two Skeletons joined the party while Brakko was slinging from the backline. With an easy victory in mind i went afk without hitting the pause button. Once i came back not Krumm was lying dead on the ground but an unexpected death screen welcomed me. What happened? Without checking Brakkos ammunition before the battle he had only 2 bullets left (even though i could swear he had another 80 in his quiver). He therefore switched to Bassilus Hammer (who got death-charmed before) and tried to cut down Krumm - without success. The evil villain also switched his target and clubbed down poor Brakko with a last painful 18 damage hit. Hmmmm... i think i should really use the pause button. Sometimes. Always!!! :D

    Time for another restart with poor Brakko! ;;)

    Now that's the sort of death I admire B). Incidentally, it is quite possible that you did have more bullets available. The game has an option as to whether you go into melee at the end of an existing stack of ammunition or at the end of the whole quiverful - you might want to check what you've got that set to.
  • histamiinihistamiini Member Posts: 1,473
    edited December 2017
    Chapter 9

    Draconis gated some Glabrezu's and Nabassu's, I went invisible and they immediatelly attacked Draconis and defeated his human form for me. :D Then I tanked out his dragon form.

    Anadramatis, kited down his double haste, until I noticed that his weapon was actually ineffective against me. :D Then I just Gww'd him down and when he accepted defeat I accepted his surrender, and his Amulet of Wing Buffet immunity. Except my Gww was still going and he dropped dead the next hit. :D So I conveniently got also his scales for the Yellow Dragon Scale Armor.

    Kuo-Toa area was fairly trivial when they couldn't hit me. Olhydra I ranged with Throwing Axe +4. One problem though, the monk didn't give me a rope so I can't advance anywhere. Isn't he supposed to give a rope?
  • histamiinihistamiini Member Posts: 1,473
    edited December 2017
    @semiticgod That's good to know, any idea about this rope business? Is it also a bug?
  • histamiinihistamiini Member Posts: 1,473
    @semiticgod Thanks. No no-reload.
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